Quote Originally Posted by nickx View Post
1. I think it's likely that the VIT change will apply into PvP as well, especially since we currently have access to VIT PvP gear. Depending on how much STR attack potency is reduced and how much VIT affects attack potency, this could be a nerf to tank damage with an increase to their health pool.
The reason why I ask is because the balancing differences between PvE and PvP are very different. AST for example was considered very weak in PvE when it was released, but they were pretty strong in PvP. When their potencies were increased (intended to help them with PvE content), it made them even stronger in PvP. With balancing being so different between PvP and PvE, I'm mostly just curious if it was considered.

(Besides, doesn't the idea of a tank that has 20k HP and can hit as hard as a DPS scare you just a little bit?! XD)

2. They mentioned somewhere that players who die over and over will drop fewer medals, so I think this implies that there will be a respawn point of some sort, and if no one is dying at all, Culling eventually occurs.
I viewed it more as a, "Just because you die, it doesn't mean you're a hindrance to your team" because -5 points for deaths in Seal Rock means people can get really angry at each other. So I thought maybe this was them trying to get away from that mindset and negativity.

I have seen Wolves' Den matches go on for 11+ minutes after a team is wiped out just because an AST can jump around and shield themselves for a pretty long time with good MP management. So I can understand if Culling is there just to prevent matches from going on for too long in cases like that, but I'm just worried about it. XD

3. The diamond tier set question is a good one. In my opinion, if you earned diamond rank, you should be allowed to wear the gear permanently, regardless of a season reset, and the following season should have a new diamond tier set to strive for.
I was worried about that being too many sets, but with each new Season being months apart that might actually be pretty viable. I didn't think of that.

4. No PvP mentor system seems like another wasted opportunity to help new players become familiar with PvP. This should really be implemented at some point. Perhaps players who reach a certain rank tier could be eligible to become a mentor for Feast, and players who have achieved a certain amount of Frontline victories could be a mentor for Frontline.
Yes! \o/