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    Player Selli's Avatar
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    Feb 2014
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    1,668
    Character
    Selli Noblesse
    World
    Gilgamesh
    Main Class
    White Mage Lv 100

    Questions About 3.2 and the Feast

    I'm loving the discussions going on in this thread. Y'all got me all hyped for 3.2 and now I have questions nagging at me.

    So I'm making this thread in the hopes that Dev will answer some curious questions...

    Long post incoming. Whee~

    All quotes taken from http://forum.square-enix.com/ffxiv/t...-Update-Thread.
    [...] We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced.

    From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time.
    Are these changes going to be applied to PvP as well?

    I understand these changes were made because tanks are currently favoring STR over VIT to meet DPS checks (specifically in Alexander Savage) and to hold enmity better. However, PvP is a completely different ballpark and I'm curious if these changes might just be a PvE only to avoid any balancing issues in PvP content.

    [...] Culling Time
    This time occurs when a player isn’t defeated for certain amount of time. If no one is defeated the debuff will continue to accumulate, but once an enemy or ally is defeated the debuff is removed. This will also affect the background and sound. [...]
    As a healer this terrifies me. The only thing we currently have in-game right now to relate to this situation is Wolves' Den... and in Wolves' Den, dead healer = dead party (usually). Survivability is really important as a healer more-so than the other classes, especially in a 4v4 scenario. So the idea of being pushed for... basically being a good healer and not dying, is a strange one.

    So my questions are, will there be a re-spawn point for your team? Or is Culling Time just intended to keep matches from going on too long?

    [...] With the change of every season (3.5 months), both rank and your ranking will reset. [...] The special reward for diamond rank is equipment with a completely new design, and diamond ranked players can earn the entire set. [...]
    (I know I cut a fair but out of this quote, it talked a lot about rewards, but I wanted to focus on the Diamond Rank set as it's implied to be really special)

    With the set being tied to the Diamond Rank, does that mean it will no longer be equiptable when the rankings reset?

    I understand this ranking reset is to keep people motivated to keep striving for the top. However when you get this set (I'm going to assume it'll be available to equip upon hitting the Diamond Rank, much like PvP sets go off your Grand Company PvP Rank) and the reset happens, does that mean you can no longer use it until you claw your way back up to the top?

    If that is the case, might I suggest that once you unlock it for that Ranking Season that you can still equip it for the next Ranking Season. However, if you do not reach Diamond within that 2nd Ranking Season you will no longer to be able to equip it until you earn your Diamond Rank back. (Example; Season 1: Diamond Rank, can use set. Season 2: Can still use set, however only earn Silver Ranking. Season 3: Cannot use set until hitting Diamond Rank again, as they did not hit Diamond Rank in the previous Season) This will keep people motivated to keep up with their rankings and also avoid funny looking glamors during resets, lol.

    [...] The mentor system is a system which will allow players to assist beginners. In order to become a mentor, players must earn specific achievements and talk to a specific NPC.

    There are three requirements:
    Must have one job from each role (Tank/DPS/Healer) at level 60.
    It’s set up in a way so that the player can offer advice for each role.
    Must have completed 1,000 or more instanced dungeons or trials.
    You may feel this is a large amount of number; however, we believe a lot of players have this completed already.
    Have earned over 300 commendations.
    Additionally, there are requirements for those who don’t play battle-related classes/jobs.

    Instead of the above requirements, players can also become mentors by completing the following:
    Have at least one class from both Disciples of Hand and Land at level 60.
    Have crafted over 100 collectables.
    Have gathered over 300 collectables.

    [...] You’ll be able to invite beginners to special chat channel. As a countermeasure against RMT, we will be allowing mentors to invite beginners to the channel as they see fit.

    We’ll also be adding Duty Roulette: Mentor.

    Though there won’t be a ton of rewards, you’ll have priority matching for the content that has not been cleared yet by the person you are queuing with. Completing this a certain amount of times will yield achievements and rewards. Additionally, you’ll have a crown mark added next to your name, and you can turn this off and on as you like.
    Why is PvP not included in this? D:

    I can forgive the Wolf Marks not being including in the relic grind simply because we have so many options... But come on! D: This system plus a new PvP mode is a near perfect way to get new people into PvP. I know there's a Mentor Roulette, but even Crafting and Gathering is going to have Mentors and they can't register for duties!

    It's really daunting when you have no idea what you're doing in PvP, it really is. I remember being new, it was awful and confusing. There isn't really a way to practice PvP (those Striking Dummies in the Pier aren't really "practice"), so you kind of have to dive into the content and without any support or guidance, that can be a really hard thing for some people to do.

    If someone doesn't know the PvP community on their server they might not even know where to look for advice (not too many active PvPers actually hang out in the Pier), even if the PvP Mentor System was a chat-only affair, it would help so much. It would give curious new PvP players a place to go in the game where they can find the help that they want/need.

    Out of all the things I asked, in my opinion, this is the most important. Please, please consider adding PvP into the Mentor System. D:

    ---

    Thank you for reading! If anyone else has any other questions/thoughts/comments/anything they'd like to add, please feel free to leave a post. o/

    [EDIT] I really hope this post doesn't sound dumb. QwQ I stayed up all night trying to make it not sound as dumb as I could.
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    Last edited by Selli; 01-31-2016 at 11:43 PM.