


Well, that's certainly a possibility, and much more likely (and infinitely more practical).
From many other standpoints it's not the wisest course though. If you just jump to 60 with equipment to match, you won't really know how to play, and be stuck with players who have gone through it all and know what they're doing (or at least should know what they're doing - dummies will be dummies). It's also a lot of story to just gloss over, leaving new players lost. It would also cause some paradoxes, such as the Warrior of Light snapping over the Ul'dahn Revolution arc during the DRK 30-50 line (if they bother to do it) even though that never happened to that Warrior of Light(?).
Additionally, they'd have to make the new MSQ dungeons super-easy to help acclimate newbies. Probably.
The only way I can see something like that happening is if it was narratively-driven. New Warriors of Light being people who refused to give up hope even in the face of devastation and despair is perfect, and having them be survivors of, say, Varis (etc.) using Light of Judgment to devastate Eorzea makes perfect narrative sense.
Last edited by Cilia; 01-31-2016 at 05:57 PM.
Trpimir Ratyasch's Way Status (7.3 - End)
[ ]LOST [ ]NOT LOST [X]TRAUNT!
"There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination
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