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  1. #1
    Player Eidolon's Avatar
    Join Date
    May 2011
    Posts
    1,373
    Character
    Muhau Nbolo
    World
    Mateus
    Main Class
    Warrior Lv 90
    Quote Originally Posted by HorseBoots View Post
    "We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced."
    Yea, my concern is...

    Right now, let's say that STR is 1, and VIT is 0. VIT is 0 because VIT has 0 effect on your Damage. STR affects it by 1 Per 1 (arbitrary number for example alone.)

    So, "The effect of Strength on physical attack ptoency will be reduced"

    What this can mean is:

    STr becomes .5, instead of 1.

    "Making it so vitality affects the potency of physical attacks

    VIT Becomes .5, instead of 0.

    What I want to know is like, raw nubmers I guess. I doubt they'll make STR=0 in this scenario, because that'd make half the stats on our gear useless.
    (0)

  2. #2
    Player
    HorseBoots's Avatar
    Join Date
    Apr 2015
    Location
    Ship 2: Ur
    Posts
    158
    Character
    Rosch Vairemont
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Eidolon View Post
    Snip.
    Even if that was the case. You still get more VIT than STR on equal ilvl accessories. For example, Gordian accessories give 49 VIT vs 47 STR. So going off your example you would get 1 whole point extra from Fending vs Slaying, on top of the larger HP pool. Even going off the thought that you can still meld primary stats on raid gear when that also comes in 3.2 it would still be stronger to wear fending and meld your one STR materia than to wear Slaying and meld VIT.

    The purpose of adding materia slots to blue gear is two-fold. For one it is being in place to make it so that raid gear will always be the defacto strongest gear, which soften the blow on easy to access Diadem gear, as it will not be meldable. The second is to make it so that tanks don't feel the need to buy crafted gear to be on the cutting edge. Now, Crafted gear is going to be treated as a faster alternative to hit those benchmarks in progression but the poor are still free to just do what they can with their tombstone and raid gear they get every week until they can cross the next stat hurdle.
    (0)
    Last edited by HorseBoots; 01-31-2016 at 03:30 AM.

  3. #3
    Player
    Ibi's Avatar
    Join Date
    Jan 2014
    Posts
    472
    Character
    Ibi Risasi
    World
    Hyperion
    Main Class
    Marauder Lv 70
    Quote Originally Posted by Eidolon View Post
    Yea, my concern is...

    Right now, let's say that STR is 1, and VIT is 0. VIT is 0 because VIT has 0 effect on your Damage. STR affects it by 1 Per 1 (arbitrary number for example alone.)

    So, "The effect of Strength on physical attack ptoency will be reduced"

    What this can mean is:

    STr becomes .5, instead of 1.

    "Making it so vitality affects the potency of physical attacks

    VIT Becomes .5, instead of 0.

    What I want to know is like, raw nubmers I guess. I doubt they'll make STR=0 in this scenario, because that'd make half the stats on our gear useless.
    I made a couple of charts to take a look at this yesterday.

    This first chart shows how tank damage would change if:
    1. A full i210 tank switches from full STR (Slaying accessories and STR bonus points) in 3.1 to full VIT (Fending accessories and VIT bonus points) in 3.2, and
    2. The only thing that SE changes for tank damage is the weights of VIT (currently 0.0) and STR (currently 1.0).



    The red region indicates that tank damage would be higher than a full STR tank today. I think it’s safe to say that’s not going to happen.

    The orange region indicates that tank damage would be lower than a full STR tank today, but higher than a full VIT tank today. I suspect this is also unlikely.

    The yellow region indicates that tank damage would be within 75% of a full VIT tank today. Given that tank damage is probably closer to DPS damage than it should be and that SE have indicated they’re increasing the enmity modifiers for tanks (which, given they’re fine where they are now, implies tank damage will decrease), this seems like a likely proposition.

    The white region indicates that tank damage would be below 75% of a full VIT tank today. This seems very unlikely, given how much tanks would then struggle in any kind of solo content.

    This second chart removes the two least probable regions indicated above and looks at how the different accessories that are currently available (i210 STR, i210 VIT, i150 penta-melded) would stack up at each weighting:



    The red region this time indicates that i210 Slaying accessories would remain the best accessories for increasing tank damage. Given that this is what SE are trying to avoid, we can probably safely discount this region.

    The white region this time indicates that i150 penta-melded accessories would become the best accessories for increasing tank damage. Although that’s somewhat of a temporary problem, given that future crafted accessories will not accept primary stats for overmelding, it’s not insignificant, since most people wait until they’ve finished their left-side upgrades before working on accessories, so with poor luck it could be some time before a tank replaces their accessories.

    The yellow region this time indicates that i210 Fending accessories would become the best accessories for increasing tank damage. This seems like the most favorable outcome, since it encourages tanks to wear Fending in all situations.

    With all that in mind, I’d expect to see us ending up with somewhere in the lower left of that yellow area on the second chart.
    (7)

  4. #4
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Ibi View Post
    snip.
    Don't forget the impending adjustment to melding accessories. It's going to be so you can only main stat the available slots and all over-melds are left for secondary. So likely that means no more +5 combo of Str, Vit, Dex etc.. on right side (still wondering if piety is a secondary or primary. Let alone how this applies to crafting and gathering melds.)
    (0)