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  1. #31
    Player
    The_Greatest_Evil's Avatar
    Join Date
    Oct 2015
    Posts
    148
    Character
    Thief Senpai
    World
    Behemoth
    Main Class
    Lancer Lv 54
    We need tp for paladin. Also we need the Hammer Din, Zeal Cold Din and the Smiter Din.
    (0)

  2. #32
    Player
    Blitzace's Avatar
    Join Date
    Dec 2011
    Location
    Limsa
    Posts
    532
    Character
    Blitz Ace
    World
    Odin
    Main Class
    Gladiator Lv 80
    Dat diablo reference though.
    (0)

  3. #33
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RecklessLion View Post
    PLD still have Sentinel which is better also, awareness which of course better due to upgrade for pld. And the cross skill they get. On top of the easiest tanks to play. You have to take everything into consideration instead of only comparing.
    Sentinel is worse than Vengeance. Vengeance lasts longer and is on a shorter cooldown, throughout an encounter that one cooldown will mitigate more damage than both Sentinel and Shadow Wall.

    There's obviously more to it than that, but when you want to make PLD "the most defensive tank" you'd think that would show outside of Hallowed Ground. That, and, the concept of "most defensive tank" is really stupid and bad design in my opinion. Let's relegate one tank to the MT role and give the other two tanks MT toolkits that they never get to use because fuck it.

    Ideally they should all be able to do both the MT and OT role equally well, but each one specializing in something different. Something different that's not "this tank mitigate ____ damage better than others" because it just pigeonholes them again. WAR gets to mitigate both physical and magical damage very well, but DRK and PLD have to pick one? Fuuuuuuuuuuck that.
    (3)

  4. #34
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    The fact you you're stacking a buff on top of defensive buff automatically makes it better. Which goes back to my saying PLD is easier to play.I'm not about to explain all of this the math is right in front you. Reason why the pld is shun right due to how content needs dps rather then tools that consists of survival. WAR sits best because of their self heals if they survive tank busters. Ravana EX exposes war and if there are more fights like that there will be a different tune singing. Anyhow I don't agree with the whole all tanks should do the same if that's the case SE shouldn't let us switch classes if that's the case kill all classes and make one per job see how much fun it is. Every dps dps differently and not all the same so why shouuld tanks? PLD are not as bad when content calls for defense they will be here saving lives.
    (0)

  5. #35
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by RecklessLion View Post
    The fact you you're stacking a buff on top of defensive buff automatically makes it better. Which goes back to my saying PLD is easier to play.I'm not about to explain all of this the math is right in front you. Reason why the pld is shun right due to how content needs dps rather then tools that consists of survival. WAR sits best because of their self heals if they survive tank busters. Ravana EX exposes war and if there are more fights like that there will be a different tune singing. Anyhow I don't agree with the whole all tanks should do the same if that's the case SE shouldn't let us switch classes if that's the case kill all classes and make one per job see how much fun it is. Every dps dps differently and not all the same so why shouuld tanks? PLD are not as bad when content calls for defense they will be here saving lives.
    You really don't know how WAR's tanking skills work, which is weird considering you apparently have it at 60. Defiance is almost identical to Shield Oath. A WAR with Defiance+IB will mitigate the same amount of damage as a PLD with Shield Oath+Rampart. WAR should have IB for every single tankbuster, on top of one of Vengeance, Thrill/Convalescence or Raw Intuition (90-120s cds). In almost every fight, WAR can consistently mitigate more damage and more frequently.
    (2)
    Last edited by Launched; 01-28-2016 at 10:48 PM.

  6. #36
    Player
    RecklessLion's Avatar
    Join Date
    Mar 2015
    Location
    Japan
    Posts
    143
    Character
    Reckless Lion
    World
    Faerie
    Main Class
    Marauder Lv 67
    Bruh should I even explain how wrong you are?
    (0)

  7. #37
    Player
    AlexiIvaniskavich's Avatar
    Join Date
    Jul 2014
    Posts
    200
    Character
    Hrothgar Grulag
    World
    Zalera
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by RecklessLion View Post
    Bruh should I even explain how wrong you are?
    well....... YES

    It has been well documented that Defiance grants the same amount of eHP as shield oath (and grit). Innerbeast mitigates 20%, as does Rampart (and shadowskin). With exception to that fact that you can Innerbeast on a more frequent basis that you can Rampart, the effect for mitigating using these combos respectively, is practically the same.

    This is common knowledge, and easily found by looking at the tool tips. I am quoting here (different thread in regard to awareness) as it was simply easier than writing it up myself.


    Quote Originally Posted by Syzygian View Post
    snip....

    -PLD-------/WAR-------/DRK
    -Rampart/Inner Beast/Shadowskin
    -Sentinel/Vengeance/Shadow Wall
    -Bulwark/Raw Intuition/Dark Dance
    -Sheltron/Thrill of Battle/Dark Mind
    -Hallowed Ground/Holmgang/Living Dead
    -Foresight/Foresight/Foresight
    -Convalescence/Convalescence/Convalescence
    -Bloodbath/Bloodbath/Bloodbath
    -Awareness/Awareness/?????????

    If you don't take Awareness on DRK, you have less cooldowns than the other tanks. This preys on my sense of OCD, personally. Awareness also synergizes very well with almost any native cooldown DRK has. If you feel that you need to bring Mercy Stroke to help with a DPS check, by all means knock yourself out. Just remember, its like a 13.3 potency oGCD on a 30 second recast. Either way, its not a huge difference.
    All of these defensive cooldowns are roughly the same with only variances on timers (sentinel potency is higher but much longer recast, some odds and ends with the blocks/parry’s).

    You claim WAR was weak in RavEx, but it isn’t. It’s only significant weakness in that fight is the fact that you can’t CHEEZE the double pray mechanic because Holmgang requires a target, where Hallowed/L.Dead do not.

    Due to PLD’s terrible enmity generation, if the front shield was first, a PLD MT would have to spam flash in order to keep hate from going to a DD. DRK has magic and WAR has a stronger enmity burst with the BB combo.

    If you are claiming that a WAR in defiance is not the same as ShO, feel free to peruse some of the 2.x threads. General perception was WARs were squishy, and Healers had threads complaining on how much “harder” it was to heal them, and that perception was dead wrong.
    (3)

  8. #38
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    (1)

  9. #39
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by AlexiIvaniskavich View Post

    Innerbeast mitigates 20%, as does Rampart (and shadowskin). With exception to that fact that you can Innerbeast on a more frequent basis that you can Rampart, the effect for mitigating using these combos respectively, is practically the same.
    Quote Originally Posted by AlexiIvaniskavich View Post

    General perception was WARs were squishy, and Healers had threads complaining on how much “harder” it was to heal them, and that perception was dead wrong.
    In all aspects to talk about, WAR has a high starting ceiling that remains high through min/max. People claiming WAR is squishy is mostly due the illusion of how much more WAR takes (no free 20% dmg reduction from stance) and how 'short' Inner Beast is. However it is also true that with Deliverance being the meta, WAR needs to be really good at planning CDs well to push DPS. Which comes back to the topic of a bad WAR being very "squishy" because the job needs to be played at a much higher level of skills.
    (0)

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