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  1. #1
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Every time I see these threads, I just question: Why did Paladin not get Shock or Vengeance? Regardless of its name, it's highly iconic and easily the single most powerful ability in a Paladin's repertoire throughout the series, so to see it missing is... strange.
    (1)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  2. #2
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,215
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Quote Originally Posted by MiniPrinny View Post
    Every time I see these threads, I just question: Why did Paladin not get Shock or Vengeance? Regardless of its name, it's highly iconic and easily the single most powerful ability in a Paladin's repertoire throughout the series, so to see it missing is... strange.
    Because Vengeance is more iconic for Warrior so they gave it to Warrior.

    As for the idea. It sounds cool in theory. But honestly I'd rather see Paladin have a physical AoE and not a magical one.
    (0)

  3. #3
    Player
    MiniPrinny's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    448
    Character
    Sakura Yukimoto
    World
    Balmung
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Cynric View Post
    Because Vengeance is more iconic for Warrior so they gave it to Warrior.

    As for the idea. It sounds cool in theory. But honestly I'd rather see Paladin have a physical AoE and not a magical one.
    They gave the name to Warrior. The ability "Vengeance" in FFXIV is... not Vengeance, it's some weak counter-attack cooldown that lacks the incredible impact of Shock and Vengeance. Also, why would you want a physical AoE? Circle of Scorn, Flash, Rage of Halone, Royal Authority, all of these have magical elements. Meanwhile Clemancy and Divine Veil are outright holy healing magic. I'd say Paladin deserves some more blatant magic.
    (0)
    Something... something... edginess... shadows... wait... I'm supposed to be a paragon of love and justice!

  4. #4
    Player
    Nyghtmarerobu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    521
    Character
    Liaysa Sineos
    World
    Exodus
    Main Class
    Samurai Lv 90
    I like it OP, thumbs up. And Edit because Jpec said everything I was gonna say.

    Quote Originally Posted by Jpec07 View Post
    I'd rather see Flash extend the duration of the CoS DoT by 6/3 seconds, and spread the GB DoT to two additional enemies in the vicinity. If you couple that with a general enmity boost, and roll block before Crit, you'd solve a lot of PLD problems:
    • Enmity - by boosting damage output as well as boosting enmity by itself, you'd see PLD suddenly able to compete with the other tanks for hate generation. They'd need to make this a level 51 talent, so as to not skew the balance of 2.0-2.5 content.
    • DPS - spreading DoTs and extending CoS will automatically boost our damage output, especially against multiple enemies (which is where PLD's passive mitigation mechanics excel). It wouldn't put us on a level with DRK or WAR for ST MT DPS, but we'd be a good bit closer.
    • TP Management - to maximize DPS, PLDs would need to be hitting Flash more frequently. If it's still on the GCD, then we will suddenly stop running out of TP, because we won't be spending as much of it, and would be interrupting our TP spending to spend MP on Flash, which would then allow 60 extra TP to regenerate.
    (0)
    Last edited by Nyghtmarerobu; 02-01-2016 at 01:19 AM. Reason: yay for not reading