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  1. #131
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by raymon View Post
    i actually play on a mid ranged PC. and why it does suffer too its not as bad as the PS3 in my experience\

    the point i am getting at btw is that any problems that the PS3 limitations cause only effect the PS3 and are not holding the rest of the consoles back.
    Indeed, I agree. My apologies I thought you were attributing the various issues solely to the PS3. It's funny, I actually really would like to defend users of low/mid range PCs. My i7 laptop can run the game, but thanks to a weak mobile GPU I have to limit the effects I see. The way I see it, players on weaker PCs and PS3 face similar issues, and ultimately they should upgrade when they can. I'm sure you'd agree with defending both, because there are a great many good players using such systems.

    Quote Originally Posted by bass9020 View Post
    They will ALWAYS be a factor in holding the game back. I'm sorry my opinion will NEVER change it may come across extreme but hey can't please everyone.
    I guess it doesn't matter to you that your opinion is objectively and technically wrong? See the thing is, you can argue using a contemporary gaming rig that even the PS4 is low powered compared to the PC master race uber game rig. However, that PC you might tout to support your argument is not the target platform of the game. A much more modestly spec'd PC is the target platform, and the PS4 is a match for that spec. I could get into all of the technicalities, but that would be a waste of everyone's time. Suffice it to say, you are very wrong.

    Quote Originally Posted by FaileExperiment View Post
    **pure supposition**
    For crying out loud, we still have zone transitions, instead of being able to move from one zone to another seamlessly (without a loading screen) like pretty much every other MMO out there.
    Zone transition in a large open world without loading screens can, and has been done on PS3. Load screens between zones are something that will always plague games if that is now they are architected.

    Quote Originally Posted by FaileExperiment View Post
    And saying that the PS3 is holding nothing back is patently false. Even the devs have said that the current zones are already pushing what the PS3 can do, and they aren't that big.
    Source?
    Quote Originally Posted by FaileExperiment View Post
    W**more supposition**
    We still don't have proper hardware anti-aliasing. We get blurry low res textures, even though we know for a fact they have higher res assets. We get barely get real physics in the world or on character or mounts, low poly count models for characters and armor.
    None of those things are restrictions due to the PS3. Optional texture packs for one platform or another have no impact on other platforms. Nor do platform specific graphics options such as anti-aliasing, otherwise DX11 would never have happened. None of these thongs are related to PS3.

    Quote Originally Posted by FaileExperiment View Post
    Yeah we have flying, but it's literally running in the air: mounts don't dive, turn or bank realistically because this game doesn't use proper physics.
    Believe it or not, PS3 can handle physics, the SPEs on the Cell BE have single precision Floating point performance to make your eyes bleed, physics or the lack there of, is not a PS3 limitation.
    Quote Originally Posted by FaileExperiment View Post
    That new reflection effect that came with HW? Barely used, and when it is you can tell it's pixelated and very low quality, and you don't get lighting effects reflected properly either, it's static.
    visual effects on PC, Mac, and PS4 have nothing to do with PS3, so you're still barking up the wrong tree.
    Quote Originally Posted by FaileExperiment View Post
    We still don't have volumetric fog or similar effects like proper rain and thunder, and whatever they use to create the skybox is low res too. It's especially apparent at night, the "milky way" effect looks like a painted on texture. The list just goes on and on.
    None of which in any way is related to the PS3 or the assumed limitations it presents.

    Quote Originally Posted by FaileExperiment View Post
    Now certainly, some of what I mentioned above hasn't been done due to a mix of developer resources, design decisions and the like. But you cannot, with a straight face, tell me that the PS3 isn't the biggest factor in all of it. It limits practically everything a dev could do with this game.
    Oh, I can and will tell you that. The PS3 is a different platform, the game engine on PS3 is different. although the core gameplay and mechanics are the same, and the UI is the same to maintain platform uniformity. Everything you mentioned starting with HD textures and touching on everything from physics, volumetric effects, anti-aliasing, etc is platform specific and not in any way affected by the PS3. As I said above, if PS3 was that much of a sticking point, the DX11 client would not be available.

    Now, I'm perfectly happy to acknowledge the limitations that the PS3 does have - memory. The RSX is a very weak GPU by modern standards, on the flipside the CellBE SPEs are capable of everything from running simple code, through handling physics , sound and graphics. It was literally designed that way on purpose. But there is only so much you can do with 256MB of memory, which in turn presents limitations on the PS3 game client, and that is the one area where the PS3 can be said to limit things - such as the TP bar not having numbers.

    None of this matters because a) objectively speaking the PS3 does not in any way prevent physics, particle effects or post processing from happening for PC, Mac and/or PS4; and b) Yoshi-P has already stated categorically that if there was something large that the team wanted/needed to implement that the PS3 could not handle, that would be when the future of PS3 support would be decided, as in it would cease.

    You and numerous posters always attribute all these various sins to PS3, when in fact the majority of them have little to nothing to do with PS3 in the least. The simple fact that SE implemented the DX11 client for PCs demonstrates that the PS3 is not holding anything back. If you can have a DX11 client, you can sure as hell have HD textures - without caring what the PS3 (or for that matter PS4 and low end PCs) use. As it happens many of the improvements in the DX11 client are in the PS4 client implemented using it's equivalent APIs, so it's not exactly holding PCs back either.

    This stupid platform bickering is pointless. The decision regarding PS3 support is a business decision. All the assumption and inaccurate hand waving of PC players with a chip on their shoulder about the PS3 are meaningless. Right now, PS3 is a legitimate asset to the game because it both holds open the door for players with less powerful PCs, and because there are sufficient PS3 users to hold SE's interest. Just 1 further tidbit. PS4 sold 36 million units to date (give or take a couple hundred thousand units) world wide. In Japan it's sold 2 million. In platform terms it's still minor compared to PS3. SE has the actual numbers, but based on that I have to consider that a sizeable proportion of Japanese players are on PS3, and until they show signs of moving, things won't change much. No business in their right mind would kick off a significant number of customers because of prejudice against a platform.
    (7)
    Last edited by Kosmos992k; 01-29-2016 at 07:37 AM.

  2. #132
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kosmos992k View Post


    I guess it doesn't matter to you that your opinion is objectively and technically wrong? See the thing is, you can argue using a contemporary gaming rig that even the PS4 is low powered compared to the PC master race uber game rig. However, that PC you might tout to support your argument is not the target platform of the game. A much more modestly spec'd PC is the target platform, and the PS4 is a match for that spec. I could get into all of the technicalities, but that would be a waste of everyone's time. Suffice it to say, you are very wrong.
    I think im getting too heated for no reason I apologize. I know 1.0 did a lot of things wrong but I just miss all the minor things like textures and movements. I just assume( I know never assume) the ps3 is partly responsible for this. But after seeing you mention Dx11 we can have features that other platforms dont. I guess its just a matter of if SE wants or can do them.
    (1)

  3. #133
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by bass9020 View Post
    I think im getting too heated for no reason I apologize. I know 1.0 did a lot of things wrong but I just miss all the minor things like textures and movements. I just assume( I know never assume) the ps3 is partly responsible for this. But after seeing you mention Dx11 we can have features that other platforms dont. I guess its just a matter of if SE wants or can do them.
    Well SE is never going to want to if it feels that a chunk of it's playerbase doesn't care, and are happy with the status quo on their PS3's. Even the DX11 update was relatively minor.
    (2)

  4. #134
    Player
    AsahinaMyLove's Avatar
    Join Date
    Oct 2014
    Posts
    751
    Character
    Asahina Karayami
    World
    Siren
    Main Class
    Botanist Lv 90
    Quote Originally Posted by SonyTriple View Post
    I got a chance to play the PS3 version of FFXIV and it's not that pleasing. Basically playing a glitchy unfinished game. Kind of like Assassins Creed Unity with the whole bug fiasco. The game looks terrible and is just overall a bad game experience.
    glitchy and unfinished game...? Did you even played that game - FF14 Online- on PS3 or just writting rubbish BS to get attention? <,<

    Im playing this nice game since 2years on my PS3 There is nothing "Glitchy" or "unfinished".(I Really really DISlike to play that game on my PS4 since chars looks so ugly thin and flat on that = No fun of gaming).

    I had no problems getting 99 coins on Diadem when it was brand new! I had never problems on HW when on Early access!

    I hope PS3 service for that game goes on for 5-10years!

    Please play the game on PS3 1st before making a feedback.
    (3)

  5. #135
    Player
    SonyTriple's Avatar
    Join Date
    Jan 2015
    Posts
    28
    Character
    Nasty Potatoes
    World
    Exodus
    Main Class
    Conjurer Lv 25
    Quote Originally Posted by AsahinaMyLove View Post
    glitchy and unfinished game...? Did you even played that game - FF14 Online- on PS3 or just writting rubbish BS to get attention? <,<

    Im playing this nice game since 2years on my PS3 There is nothing "Glitchy" or "unfinished".(I Really really DISlike to play that game on my PS4 since chars looks so ugly thin and flat on that = No fun of gaming).

    I had no problems getting 99 coins on Diadem when it was brand new! I had never problems on HW when on Early access!

    I hope PS3 service for that game goes on for 5-10years!

    Please play the game on PS3 1st before making a feedback.


    I don't like playing 5fps video games.
    (0)

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