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  1. #1
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by whiskeybravo View Post
    DF content is able to be completed with any party comp. The best party comp doesn't mean jack if the players themselves aren't that good. All things being equal, a party like 4 bards is going to kill things a bit slower than an optimal party comp, but it's still doable. Does it suck? Yea I guess, the DF should be able to better match party comps (I do think for the most part it does a good job of this). I don't recall ever having as strange of a party set up as that, but it's random. I don't think it's a "double standard". Classes with more utility have less throughput. See Paladin, Ninja, Bard, Machinist, and Astrologian. It's not specific to brd/mch.
    That's already been established. But, again, when things like 'enrage' or some form of it are a thing with a majority of stuff in the current end game...ppl are gonna, understandably, shy away from a dps composition like 4 Bards. Unless said content is dated and ppl are overgeared for it. I don't think whether it being 'doable' or not is what the OP was trying to say/ask.

    A Paladin has utility available to it... (with them being designated as a tank) it's enmity generation isn't less or reduced whenever they use something like Divine Veil/Cover/Clemency nor do they receive more dmg from tankbusters for using their utilities. Cuz unlike Warrior, they are actually a tank b4 an unofficial dps.

    An Astrologian has utility (RNG) available to it...(with them being labeled as a healer) it's outgoing heals don't suddenly become less potent whenever they throw a card on someone, with them being a healer first, cleric stance dps second.

    Now, a Bard has utility available to it. With it being a dps, their outgoing dmg does receive a penalty. First, for it being available to them in the form of 'indefinite' regens (cuz this is what good Bards like to do...turn on Ballad/Paeon and let it run non stop) for everyone else....nerfed weapon damage. For actually using it mid fight to help out someone in need...15% dmg penalty.

    When a Ninja (with it as well being labeled a dps like Bard) uses Goad, Trick Attack, Shadewalker (or whatever it's called), Smokescreen...they receive no dmg penalty. Not to my knowledge anyway.
    (0)
    Last edited by Kelevra; 01-28-2016 at 05:12 AM.

  2. #2
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kelevra View Post
    Now, a Bard has utility available to it. With it being a dps, their outgoing dmg does receive a penalty. First, for it being available to them in the form of 'indefinite' regens (cuz this is what good Bards like to do...turn on Ballad/Paeon and let it run non stop) for everyone else....nerfed weapon damage. For actually using it mid fight to help out someone in need...15% dmg penalty.
    Ballad/Paeon effects everyone in range, so you can't really compare that level of utility to Goad.

    Foe's doesn't have a damage penalty.

    How big of an issue is Ballad/Paeon as a DPS decrease?

    Let's look at a 6 minute encounter (360 seconds) because this is about the point where melee would need some TP help (after Invigorates etc). Paeon can recover 30 TP per tick (3s) so it would take ~42 seconds to recover an Invigorate worth of TP to help melee reach that next Invigorate usage.

    45 (42 + 3s Song Cast) seconds of a 360 second fight -> 12.5% round it to 13% (to account for the 1 lost attack from using Ballad) of the fight you are doing 15% less damage.

    Overall this amounts to (13% * 15%) -> 2% damage loss.

    Should you really include MP as well? Possibly, but healers have such good MP management utilities that most of the time you wont need Ballad other than in the case of a death.
    (1)

  3. #3
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Judge_Xero View Post
    Ballad/Paeon effects everyone in range, so you can't really compare that level of utility to Goad.

    Foe's doesn't have a damage penalty.

    How big of an issue is Ballad/Paeon as a DPS decrease?
    Utility is utility and smart preemptive uses of Goad can put it on the same lvl as Paeon, if not better.

    I didn't say anything about Foe's in the other post, cause it doesn't have a dmg penalty as you pointed out. But you know what else, it also doesn't benefit a Bard's own Windbite and Flaming Arrow either. Whereas the other physical dps all have utility (Disembowel, Dragon Kick, Dancing Edge) that properly buff some of the moves in there own arsenal while benefiting select other jobs as well.

    And Ballad is still needed, even with the cool mp tools introduced to healers with the expansion. Cuz you know, now a days, u have one that likes to stay cleric n dps and leave the other to solo heal. And sometimes, solo healing can burn the mp pretty quick (even with stuff like Assize, Ewer cards, etc)...let alone someone actually dying like u said. Which in turn, can suck pretty hard for a Bard's dmg output.
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    Last edited by Kelevra; 01-28-2016 at 06:34 AM.