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  1. #1
    Player
    Kietsu's Avatar
    Join Date
    Jan 2015
    Posts
    279
    Character
    Kyett Corbeau
    World
    Coeurl
    Main Class
    Summoner Lv 90
    One thing that really struck me when farming A4 as an AST or MCH was how fast a PLD runs out of TP when main tanking. Fights with no downtime seem to be really brutal on them.
    It's not great with a DRK, either, and I really have to wonder why WAR is the only tank that got a TP recovery ability, albeit one that requires you to be out of tank stance.
    (1)

  2. #2
    Player
    Haprimac's Avatar
    Join Date
    Aug 2013
    Posts
    721
    Character
    Fjrwn Ymir
    World
    Odin
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Kietsu View Post
    It's not great with a DRK, either.
    I'm too busy spazzing with MP to even remember I have TP. Didn't even realise DRK might run out of TP in a long single-target fight. But makes sense. o.ô
    (0)

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Kietsu View Post
    One thing that really struck me when farming A4 as an AST or MCH was how fast a PLD runs out of TP when main tanking. Fights with no downtime seem to be really brutal on them.
    It's not great with a DRK, either, and I really have to wonder why WAR is the only tank that got a TP recovery ability, albeit one that requires you to be out of tank stance.
    I think the dev team seriously overestimated the amount of spellcasting Paladins (and Dark Knights) would be doing. Every 3 seconds spent casting a spell is 60 TP recovered. If they thought Paladins would be casting Stoneskin fairly often (say as part of a GB -> RA -> RA/RoH -> SS rotation) then they probably thought Paladin and Warrior would have a similar TP consumption rates.
    (0)

  4. #4
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I think the dev team seriously overestimated the amount of spellcasting Paladins (and Dark Knights) would be doing. Every 3 seconds spent casting a spell is 60 TP recovered. If they thought Paladins would be casting Stoneskin fairly often (say as part of a GB -> RA -> RA/RoH -> SS rotation) then they probably thought Paladin and Warrior would have a similar TP consumption rates.
    That would be fine, only it is actively discouraged by HW end-game.

    Clemency's cast time (and the possibility of interrupts) limits it's use to Tank Busters, AoE's, or general pauses in the fight where the boss becomes un-target-able (which makes no diff to Tp, since you're no longer attacking anyway). So even if you are using Clemency liberally and skillfully you're not replenishing all that much Tp on the whole. Using Clemency or Stone Skin during a mob pull is enmity suicide, because Pld's have the lowest enmity gen out of all the Tanks. 3 seconds casting is 3 seconds in which you stand to lose hate on something a gun happy Smn is attacking.

    Now, for the most part (100% up-time fights aside) it is possible to use Clemency and Stone Skin to the effect of keeping a decent amount of Tp (not nearly as much as War or Drk, but enough to function); however, if you do use those skills you are openly criticized for it by both the game mechanics and your party members. Dps checks were so steep in end-game that any Pld who dared to cast a Stone Skin or Clemency were crucified for lowering the parties Dps. Pld's already have the lowest Dps of all 3, so they were first on the chopping block when Dps checks hit the ceiling. Going extra Tanky by using SS or Clem meant being immediately replaced with a War or Drk.
    (1)