Quote Originally Posted by TheFanciestBard View Post
Given these were most likely an attempt at removing the omni-crafter requirement for making money at crafting makes it fairly sad to see how reserved they are. It seems like SE was afraid of Specialists being TOO good at crafting.
This is exactly what they were aiming for. Specialist actions were never meant to replace the traditional cross-class skills, only to provide a means to compete with omni-crafters at the cost of higher RNG. It's highly unlikely they'll ever compare to the original skills as that would remove all incentive to level any other Crafts and at the same time invalidate anyone who has already put in the effort to do so.

The only skill I agree should really be changed is Heart of the Crafter. With a high CP cost and no guarantee you'll even get a single Good out of it (Yes, I have gotten 0 Goods before) it's practically worthless for anyone who wants even a slightly stable rotation.