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  1. #11
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Aero is amazing. O.O 200 potency attack that's instant cast, so you can weave things like swift cast. SCH probably benefits the most because it is still higher dps than even broil.
    (0)

  2. #12
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by Rawrz View Post
    Aero is amazing. O.O 200 potency attack that's instant cast, so you can weave things like swift cast. SCH probably benefits the most because it is still higher dps than even broil.
    I wouldn't call it amazing... it is useful, but it could be a little bit better.

    As you said, I also have it on my SCH hotbar, so even if the potency per tick got increased to 30, it wouldn't affect the balance much.

    Making it 230 potency dot seems reasonable to me. 20 more potency than Stone III seems about right.
    (0)

  3. #13
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Aero is a good skill because of its initial hit. (Acc problems indeed, but even so...)
    WHM has Stone III with 210 potency. It's better to use Stone III than Aero if you're only considering 1 GCD. If you consider using Aero+Fluid Aura in the same GCD you have 350 potency against 210 from Stone III in the same GCD.
    SCH can benefit from Aero since it's 200 potency is even better than Broil's 170. If you consider the 150 potency from Energy Drain, it's even better. Even Ruin II + ED is better than Broil...
    AST has Malefic II which is 200 potency. So is Aero. But Aero is interesting for AST (and WHM) because of it's instant hit. In some mechanics, like pushing remedy bombs away from gray bombs in Pharos Hard, the instant hit of Aero is super useful. It's also useful to use Aero (or combust) and then switch Cleric Stance off.
    (0)
    Want a heal? How much money you got?

  4. #14
    Player
    Raminax's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    756
    Character
    Shinonome Sanada
    World
    Phoenix
    Main Class
    Conjurer Lv 92
    I'd imagine it will remain at 200 potency until we get a trait (*cough*QuickStoneskin*cough*) for it. Buffing Aero directly would be increasing Scholar and Astrologian DPS, too (with the former not really needing more help as it stands).

    That said, I still use it regularly. Allows some oGCD weaving, and considering the MP issues a WHM has when going all out on DPS, 10 less potency for a nearly 200 reduced MP cost makes it worth it in my eyes (comparing it to Stone III).
    (0)

  5. #15
    Player
    Kaisha's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    Kaishen Commodore
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Wouldn't hurt it if ticked for 30 pot instead of 25. That'd give it an overall potency of 230 (vs. Aero 2's 250) which would give incentive to use it outside of something to pop when dodging an AoE, instead of Popping Aero3->2 and mashing Stone III.
    (0)

  6. #16
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Kaisha View Post
    Wouldn't hurt it if ticked for 30 pot instead of 25. That'd give it an overall potency of 230 (vs. Aero 2's 250) which would give incentive to use it outside of something to pop when dodging an AoE, instead of Popping Aero3->2 and mashing Stone III.
    is Popping Aero3->1->2 and mashing Stone III really better?
    (0)

  7. #17
    Player Houston009's Avatar
    Join Date
    Sep 2013
    Posts
    575
    Character
    Straigus Rheyist
    World
    Jenova
    Main Class
    Pugilist Lv 81
    Quote Originally Posted by Yhisa View Post
    I like aero as AST it deals the same damage as malefic 2 and cost cheaper i think someone may need to double check this for me not in game to check
    Aero is also very slightly stronger than Malefic II since it is a dot that is effected by Spell Speed aswell.
    (0)

  8. #18
    Player
    Yhisa's Avatar
    Join Date
    Aug 2013
    Posts
    413
    Character
    Susubi Subi
    World
    Phoenix
    Main Class
    Astrologian Lv 90
    I wish they removed AERO from SCH to make them loose dps and be in line with the other healers....

    They did it with SMN when they use to be able to use thunder... So i think SCH needs the same treatment and have it aero removed from them too
    (2)

  9. #19
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,339
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Yhisa View Post
    I wish they removed AERO from SCH to make them loose dps and be in line with the other healers....

    They did it with SMN when they use to be able to use thunder... So i think SCH needs the same treatment and have it aero removed from them too
    they also removed thunder from white mage and scholar :/ and in the same patch reduced the potency from holy from 240 to 200 (and nerfed holy even more with 3.0) :O
    (0)

  10. #20
    Player
    LegoTechnic's Avatar
    Join Date
    Nov 2015
    Posts
    431
    Character
    Seolla Viltara
    World
    Jenova
    Main Class
    Scholar Lv 80
    Quote Originally Posted by Yhisa View Post
    I wish they removed AERO from SCH to make them loose dps and be in line with the other healers....

    They did it with SMN when they use to be able to use thunder... So i think SCH needs the same treatment and have it aero removed from them too
    Stone III is already 40 more potency than Broil while being the exact same mana cost and cast time. Aero is equivalent for all healers, so leave it alone and let it keep missing ineffectually across all the classes.

    Though to be perfectly honest, I wouldn't mind seeing Ruin taken off the ACN cross-class skills and replaced with Bio. Because no one uses Ruin unless they absolutely have to, and even then they feel bad about it.
    (0)

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