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  1. #1
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Either a toggle to hide it or remove it entirely and have it as a buff, either of them suggestions I'd like.

    The only weapon I think it looks even remotely normal on is the High Allagan Pistol, everything else it just looks bad on. Wouldn't mind the animation for firing being changed when in Gauss mode, too, but let's not get ahead of things.
    (3)

  2. #2
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AstralKaos View Post
    Wouldn't mind the animation for firing being changed when in Gauss mode, too, but let's not get ahead of things.
    The firing animation is so ugly (as is the weird "wooshing" sound effect), not to mention the way it clips with oGCDs—BRD has the same problem of course). Honestly I wish they'd just scrap them both entirely and rework them.
    (4)
    Last edited by Alahra; 01-25-2016 at 12:40 AM.
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  3. #3
    Player
    AstralKaos's Avatar
    Join Date
    Sep 2014
    Location
    Ul'dah
    Posts
    562
    Character
    Sophia Aintree
    World
    Odin
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Alahra View Post
    The firing animation is so ugly (as is the weird "wooshing" sound effect), not to mention the way it clips with oGCDs (BRD has the same problem of course). Honestly I wish they'd just scrap them both entirely and rework them.
    I'm not so bothered by the change to casting bars if I'm honest (could be refined, tweaked or arranged a bit still, though), just the unsightly animations for both BRD and MCH firing, and of course the hideous Gauss attachment bother me.

    Still, I think a mix between cast bar and old BRD/MCH gameplay would have been better. Like, some skills use a cast and the some don't (the bulk of old skills for example would stay fire a move) etc.
    (2)

  4. #4
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by AstralKaos View Post
    Still, I think a mix between cast bar and old BRD/MCH gameplay would have been better. Like, some skills use a cast and the some don't (the bulk of old skills for example would stay fire a move) etc.
    This would have been great. MCH in general feels much better than BRD to me personally since it's not always casting, though it still casts enough that I can't really play it seriously. It would have been neat if say, all of the 50+ abilities had cast times under Wanderer's Minuet, but everything pre-50 didn't. That would have added some strategic elements to the gameplay (making sure to use those abilities at points when you can move) while still maintaining the overall mobile gameplay most folks enjoyed with BRD in 2.x.

    My main complaint with the cast times is that they're not as long as the GCD, personally. Esuna/Leeches always felt very awkward to me in terms of the rhythm of button presses in a way that most spells don't, and BRD/MCH now feel awkward in the same way. For whatever reason it makes it very hard for me to establish solid muscle memory for the two classes.

    Quote Originally Posted by Mimilu View Post
    I wish they would make BRD not sound like a gas leak every time they have to cast a weapon skill...
    Yes, the sound and visuals for both jobs are really a mess right now.
    (3)
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