Results 1 to 10 of 28

Hybrid View

  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by repoe View Post
    Change your targeting filter to exclude unengaged enemies, only engaged/aggroing.

    As for easier enmity monitoring, just look at your enemy list, orange circle =aggro, triangle=losing aggro, yellow (I think) no aggro. In a two tank scenario typically only 1 tank is managing adds, t10,12 excluded
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    (0)
    Last edited by Rawrz; 01-22-2016 at 04:37 PM.

  2. #2
    Player
    MeanderCat's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Allequerie Nisara
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rawrz View Post
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective. Yellow means you've just started to gain aggro or about to completely lose it from the tank's perspective.

    I agree that targeting from the tank's perspective leaves a bit to be desired, especially in large pulls.
    (0)

  3. #3
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,187
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MeanderCat View Post
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective.
    As has been stated previously, there is no warning that you're about to lose it. Anything that isn't red is already lost. There is a slight delay in when the mob actually hits someone else, such that if the indicator turns orange in the middle of an enemy's action, you have until the end of that action to fix the situation, but you've already lost the mob's attention, and for most practical purposes, this means at this point someone else will take at least one hit before you remedy things.
    (1)
    Error 3102 Club, Order of the 52nd Hour