Quote Originally Posted by Syzygian View Post
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I'll check for you when I get home, but I've been doing my opener for quite a while and my potion buff always falls off 1 second after I do my second soul eater.


Also I don't know about you but whenever I run with folks litany + TA are up fairly early. Litany is usually up right before I scourge when I play with Dragoons. And going by the Dragoon rotation thread it's basically their first OGCD they use. Trick Attack will vary. There are Ninjas who Suiton on the pull and TA right away, there are some who TA later. I'm not going to try to delay my higher damaging moves to line up perfectly with Trick Attack. At most all my moves will be buffed by TA, At the least my Soul Eaters and C&S will be.

If Scourge does or doesn't get buffed by Slashing down it's not the end of the world. Scourge potency comes from the DoT, the on hit damage is nice, but nothing compared to having the DoT tick earlier while being buffed by a potion. The Soul Eaters will be buffed which I think should make up for losing a tiny bit of potency on the hit of scourge, hard, syphon, And they're happening earlier, and not being delayed with a pointless Delirium.

Hypercharge by any machinist that knows what they're doing will be up pre-pull, so that's nothing to worry about. Balance is going to be up on pull and drawn pre pull. Once again nothing to worry about, in fact you're losing time on Hypercharge buff + Balance buff + litany, if the players of those classes are following the best usage of those abilities if you delay your highest damage by starting with Delirium.

As for Plunge, I'm sure our mileage may vary as I don't doubt we have differing connection speeds. My Plunges are always like this Unmend(plunge) , I unmend , boss starts moving towards me, I plunge right away, and I'm standing with my party on the edge of the bosses hitbox and have to go through it anyway. I'd rather just Potion while running through it and start with scourge than deal with plunges animation delay right there.