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  1. #1
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by DarkmoonVael View Post
    I had a PLD do this in Saint.M. After second boss, we kill first 2 packs, then tank pulls to first honeycomb, that gets destroyed, then pull all mobs that were still alive to second one (usually these are killed before pulling all mobs between the first and second honeycomb to the second honeycomb). Spawns all mobs at second honeycomb, doesnt kite at all, hits hallowed ground. As soon as hollowed falls off he goes to 100%hp to zero in the blink of an eye.
    One of the types of Bees use Final Sting.

    ...he didn't stun it :P
    (0)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Supersun View Post
    One of the types of Bees use Final Sting...he didn't stun it :P
    The problem is that it's not just one bee, and they don't use Final Sting on the same timer. Keeping an eye on all of them is not likely to happen, so popping HG is the correct decision; however, it sounds as though he/she popped it too early and ignored the rest of his/her buffs.

    The proper timing is a little tricky there; because the Bee's come out in 2 sets, and their Final Sting timers do not align. Usually, the first Final Sting comes either just after or immediately before the second set of adds spawn. So a Pld, (or Drk) should time their HG (or WD) for around that time. A couple methods for getting the timing correct is to either, A) focus target the first bee that you hit. This target is, usually, be the first Final Sting timer to go off so long as the Dps are both attacking the wall and not the bees. When the Pld sees the Final Sting cast bar, they can pop HG and soak the hits. or B) wait until you actually get hit by a Final Sting and pop HG right after to soak the rest of the following hits. Method B is, obviously, riskier, but one Final Sting is unlikely to kill a Pld so long as they are using either Rampart, Sentinel, or Bulwark. They have to watch that HG timer closely to make sure they have defense when it expires.

    Drks have it a little worse than Pld's here, because Walking Dead can be canceled if the Drk is healed for their maximum Hp during Living Dead status (before they even get the effect of Walking Dead). It can also be stripped off of them early by getting healed for their maximum Hp immediately after WD is activated. This means that they can:

    Pop Living Dead > get hit by a Final Sting > Walking Dead activates > Healer sees Drk's Hp at 1 and panics > Healer heals Drk to full > Walking Dead status is removed by max heals > Drk gets nailed by the follow up Final Stings of the other bees and dies.

    This happens really often because most healers will immediately cast their strongest heals on the Tank when they see their Hp drop that low. I feel relatively safe when I'm planning to use HG as a Pld in that part of a dungeon, but as a Drk I always have Shadow Wall at the ready just in case my Whm cancels my WD buff. That being said, all tanks are doomed if the Dps can't clear the wall before the tank runs out of buffs. Sooner or later, they will run out of defense.
    (0)
    Last edited by Februs; 01-25-2016 at 05:54 PM.