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  1. #2961
    Player
    Jeibird's Avatar
    Join Date
    Sep 2015
    Posts
    102
    Character
    Auriel Neor
    World
    Coeurl
    Main Class
    Dragoon Lv 80
    healed arbor for my roullete yesterday. the paladin melted. they were decently geared, had full str on right side but whatever its fine. they even used CDs. and yet somehow, if i ever entered cleric stance it was for a mere few seconds to cast shadow flare and bam, full to 40 percent in 2.8 seconds.

    a paladin melting

    i dont know how they achieved it, but i was offended on a personal level
    (1)

  2. #2962
    Player
    Jeannes's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    102
    Character
    Arden Reign
    World
    Zalera
    Main Class
    Goldsmith Lv 60
    It wasn't so much the healers but their leader.
    Lol it was a T13 clear for two people.
    They kept dying after every mechanic and the healers kept raising them every time and by the end at 20% or 4%hp they couldn't heal from raising so much.
    I mention it would be easier to leave them dead and save your mp since they mess up dive bombs.

    Their leader tries to shit talk me so whatever lol I'm the only one to not die and they keep raising the newbies.
    Needless to say they never cleared and their leader tried to call me garbage for "attacking his healers"

    Skills> Gear

    Too much trash getting through when you give away ilvl.
    (3)

  3. #2963
    Player
    Enkonda's Avatar
    Join Date
    Aug 2015
    Location
    Gridinia
    Posts
    45
    Character
    Otonashi Harui
    World
    Coeurl
    Main Class
    Paladin Lv 60
    So I was white maging the first dungeon last night just 'cause and I was placed in a party with a new arcanist. So throughout the dungeon and everything's going smooth, then I notice that the newbie arcanist is healing the tank. I'm confused, I usually take that as a F-you to a healer when a DPS is healing the tank with the excepting being the healer is dead or AFK. They had the little leaf above their head so I assumed this is probably their first dungeon but my lord, did that get annoying fast. He probably thought he was helping a bit by helping me heal but when your Physick is recovering a total of 70HP and my cure is recovering around 300-400HP it becomes unnecessary. I left the dungeon without saying anything to him but I kind of regret it 'cause he'll just carry that odd attitude into other parties which will get him promptly yelled at for attempting to do the healer's job instead of his dps job. Haha, maybe he's getting ready for the scholar role.
    (0)

  4. #2964
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,976
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Jeannes View Post
    It wasn't so much the healers but their leader.
    Lol it was a T13 clear for two people.
    They kept dying after every mechanic and the healers kept raising them every time and by the end at 20% or 4%hp they couldn't heal from raising so much.
    I mention it would be easier to leave them dead and save your mp since they mess up dive bombs.
    Yep, it is easier to leave them dead for certain parts anyway in coil carries rather than ruin the whole instance. Although if you are doing T13 unsync with that level 60 HP pool, once the green DB marker is out anyone can just run all the way up to Bahamut, get pushed back towards the center and still live. Megaflare might show up dead center but that is easy to adjust for the stack.
    (1)

  5. #2965
    Player
    Jeannes's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    102
    Character
    Arden Reign
    World
    Zalera
    Main Class
    Goldsmith Lv 60
    Quote Originally Posted by technole View Post
    Yep, it is easier to leave them dead for certain parts anyway in coil carries rather than ruin the whole instance. Although if you are doing T13 unsync with that level 60 HP pool, once the green DB marker is out anyone can just run all the way up to Bahamut, get pushed back towards the center and still live. Megaflare might show up dead center but that is easy to adjust for the stack.
    True, they were just too toxic to help.
    (0)

  6. #2966
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Quote Originally Posted by Twilite View Post
    I think every healer in DF prefers small-ish pulls.
    Not me.. the bigger, the better, the faster, so long as the tank is confident that he can take all that damage. I've had a handful of (mostly DRK for some reason) toxic tanks that pulled way more than they could handle, wiped the group, then blamed it on me.
    (1)

  7. #2967
    Player
    Saseal's Avatar
    Join Date
    Aug 2013
    Posts
    1,110
    Character
    Saseal Korei
    World
    Coeurl
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Dalvy View Post
    Not me.. the bigger, the better, the faster, so long as the tank is confident that he can take all that damage.
    Same.... DFed as AST with some FC mates, one of which was our usual tank whom went that time on DPS... had a DF'd tank pull -massive- in Arboretum.... I turned to the FC chat and went, "[FC-mate] DO MOARE PULLS LIKE THIS +_+"
    ....for no other reason than it was funner/more challenging than the usual pulls :|
    (0)

  8. #2968
    Player
    Supersun's Avatar
    Join Date
    Jun 2013
    Posts
    192
    Character
    Felix Feliday
    World
    Behemoth
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Enkonda View Post
    I notice that the newbie arcanist is healing the tank. They had the little leaf above their head so I assumed this is probably their first dungeon but my lord, did that get annoying fast.
    Actually, in lower level content as an Arcanist it's actually technically correct to heal after you apply your DoTs.

    The difference between the Acn and Whms cure at lower levels won't be that big since you are wearing the same armor for the most part, and once all the DoTs are applied would you rather the Acn spam his 70 potency Ruin and the Whm heal or the Whm spam their 170 potency Stone II and the Acn heal?

    Mind you it shouldn't be more than a few GDCs before his DoTs wear off and has to reapply them, but there's a chance that the Acn was actually an experienced player and was replacing some Ruins with Physics so that you could cleric and Stone II for a bit.
    (0)

  9. 01-19-2016 01:05 PM
    Reason
    mispost

  10. #2969
    Player
    BeautifulNerf's Avatar
    Join Date
    Jan 2016
    Posts
    196
    Character
    Choochoo Gonepoo
    World
    Siren
    Main Class
    White Mage Lv 100
    Here's every healers dream light party in low level dungeons (level 47 and below). Tank has trash gear and doesn't know how too/refuses to use taunt abilities. Then the two DPS are two BLM who suck agro off of tank (not necessarily there fault, the tank isn't making an effort to establish control). Then, because the blm's are built like paper and 1 hit = 25-33% of there HP. Decide too run away (agroing a completely separate group of mobs).

    Surprisingly nobody dies because healer pulls agro and tankS 3 of the 5 mobs engaged (self heals/self regen + regen on PLD ftw).

    I just experienced that in The Aurum Vale. *Jumps into the pool of acid after dungeon completion*
    (0)

  11. #2970
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Twilite View Post
    I think every healer in DF prefers small-ish pulls.
    My FC healer gets bored when I (or any other tank) does small-ish pulls. I think it's an attitude that is shared by a lot of career healers in the game, because I often get high-level healers who request bigger pulls. Unfortunately, a lot of those healers are simply not as good as they think they are; or, occasionally, the healer's idea of a "big pull" and my idea of a "big pull" are not the same. Sadly, HW dungeons have a lot of doors that restrict how big the pulls can get.
    (1)

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