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  1. #1
    Player
    Niet's Avatar
    Join Date
    Oct 2015
    Posts
    53
    Character
    Rentho'ra Niet
    World
    Cerberus
    Main Class
    Arcanist Lv 70
    There's a small issue with this suggestion.

    Let's say you're a DRK and you Plunged at one mob while throwing Unmend at another. So you have, for the sake of argument, 100 points of aggro on the first and 400 on the second.
    Your team is well-coordinated, and they start attacking the Unmended enemy, leaving the Plunged one alone for now. Unfortunately, the BLM forgot to use Quelling Strikes and their Fire IV pulls the mob to them.

    So you now have a mob with 100 aggro that's attacking you, and another with 400 that's attacking the BLM. The "lowest on the hate list" is meaningless since it's attacking you just fine, it's the other one that you need to get more aggro on.
    (3)

  2. #2
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Niet View Post
    There's a small issue with this suggestion.

    So you now have a mob with 100 aggro that's attacking you, and another with 400 that's attacking the BLM. The "lowest on the hate list" is meaningless since it's attacking you just fine, it's the other one that you need to get more aggro on.
    It is to be used in order be able to more easily target the mob that is now attacking another group member, like your blm in the example. I'm talking about it selecting first the mob that is now non-red and after someone in your group instead of having to cycle through targets until you reach the mob that has now lost your aggro. I get it that selecting in the context of your scenario, wherein it selects a target that you already have aggro may be meaningless but this is't about keeping aggro its a mechanic to facilitate reclaiming aggro by smart targeting the mobs that have lost your aggro first so you can do as Twilite said and "provoke".
    (0)

  3. #3
    Player
    Kirito_Grimking's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Matrim Grimking
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    How about this instead of auto select or some craziness like that. I would take a feature from FFXI which was tab target the closest enemy to you. I love that currently they doing have in the game. Nothing worst when you are trying to cycle though mobs and you target a mob you haven't pull yet in the background of your camera. I think with that feature it might fix the problem we are having here.
    (0)

  4. #4
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Kirito_Grimking View Post
    How about this instead of auto select or some craziness like that. I would take a feature from FFXI which was tab target the closest enemy to you. I love that currently they doing have in the game. Nothing worst when you are trying to cycle though mobs and you target a mob you haven't pull yet in the background of your camera. I think with that feature it might fix the problem we are having here.
    Change your targeting filter to exclude unengaged enemies, only engaged/aggroing.

    As for easier enmity monitoring, just look at your enemy list, orange circle =aggro, triangle=losing aggro, yellow (I think) no aggro. In a two tank scenario typically only 1 tank is managing adds, t10,12 excluded
    (0)

  5. #5
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by repoe View Post
    Change your targeting filter to exclude unengaged enemies, only engaged/aggroing.

    As for easier enmity monitoring, just look at your enemy list, orange circle =aggro, triangle=losing aggro, yellow (I think) no aggro. In a two tank scenario typically only 1 tank is managing adds, t10,12 excluded
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    (0)
    Last edited by Rawrz; 01-22-2016 at 04:37 PM.

  6. #6
    Player
    MeanderCat's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Allequerie Nisara
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rawrz View Post
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective. Yellow means you've just started to gain aggro or about to completely lose it from the tank's perspective.

    I agree that targeting from the tank's perspective leaves a bit to be desired, especially in large pulls.
    (0)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,168
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MeanderCat View Post
    Orange is about to take full aggro or starting to lose it if you were at full aggro (red) from the tank's perspective.
    As has been stated previously, there is no warning that you're about to lose it. Anything that isn't red is already lost. There is a slight delay in when the mob actually hits someone else, such that if the indicator turns orange in the middle of an enemy's action, you have until the end of that action to fix the situation, but you've already lost the mob's attention, and for most practical purposes, this means at this point someone else will take at least one hit before you remedy things.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Takophiliac's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Pentiki Mahougami
    World
    Balmung
    Main Class
    Astrologian Lv 60
    Quote Originally Posted by repoe View Post
    As for easier enmity monitoring, just look at your enemy list, orange circle =aggro, triangle=losing aggro, yellow (I think) no aggro.
    Quote Originally Posted by Rawrz View Post
    Red is highest aggro.Yellow means closeish to gaining aggro, orangeish is about to lose aggro. Green is low aggro. Nothing is no enmity on anything.
    Both of these are a bit incorrect.

    Red Square means you currently hold the monster's attention.
    Flashing orange upside down triangle means you are about to get hate (>95% of the person with the mob's attention).
    The orange triangle stops flashing if you are far enough behind the person currently holding enmity. (about 80%->95% of the person with the mob's attention)
    Yellow right side up triangle means you have between 50%-80% or so of the enmity of the person with the mobs attention.
    Green circle is anything below that. (<50%)

    If you are tanking and any of the enemy party list is not flashing red square, then you aren't tanking. Flashing orange doesn't mean someone's about to take the mob's attention, it means they just did.

    What all of you really want, anyway, is a feature on the enemy party list that lets you know when someone else has attained the orange or yellow status on the enemy party list. After all, anything besides all red on the enemy party list for a tank is too late, and everything all red is "normal". There is no warning.

    I'd suggest to Square that if you're on a tank job, the enemy party list should show the highest enmity status from the party instead of your status. As in, if the black mage in your party is Yellow and everyone else is Green, that mob shows Yellow on the tank's enemy party list widget. Then the tank would be looking for the mob list to show all greens, and the feature would be a huge help to new tanks. (even experienced tanks would be interested, I'm sure)
    (3)
    Last edited by Takophiliac; 01-25-2016 at 12:38 PM. Reason: Character Limit

  9. #9
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Takophiliac View Post
    Both of these are a bit incorrect.

    Red Square means you currently hold the monster's attention.
    Flashing orange upside down triangle means you are about to get hate (>95% of the person with the mob's attention).
    The orange triangle stops flashing if you are far enough behind the person currently holding enmity. (about 80%->95% of the person with the mob's attention)
    Yellow right side up triangle means you have between 50%-80% or so of the enmity of the person with the mobs attention.
    Green circle is anything below that. (<50%)

    If you are tanking and any of the enemy party list is not flashing red square, then you aren't tanking. Flashing orange doesn't mean someone's about to take the mob's attention, it means they just did.

    What all of you really want, anyway, is a feature on the enemy party list that lets you know when someone else has attained the orange or yellow status on the enemy party list. After all, anything besides all red on the enemy party list for a tank is too late, and everything all red is "normal". There is no warning.

    I'd suggest to Square that if you're on a tank job, the enemy party list should show the highest enmity status from the party instead of your status. As in, if the black mage in your party is Yellow and everyone else is Green, that mob shows Yellow on the tank's enemy party list widget. Then the tank would be looking for the mob list to show all greens, and the feature would be a huge help to new tanks. (even experienced tanks would be interested, I'm sure)
    This post is bang on, it's a surprise to be honest how many people misunderstand the enmity icons, it's simple really, if it aint a red square you don't have hate, the end. If SE did want to improve the system though I'd say reverse it for tanks, that way the aim for tanks is to have the green icons with red meaning you've lost it, orange triangle meaning you're close to losing it etc... It should just be the exact opposite of how it is for the other roles. As it is now you have to cycle through each mob and check the progress bar instead which is obviously more difficult than glancing over a group of icons. I'd rather have help in the form of more information that is easier and faster to understand than any auto target adjustment.
    (0)

  10. 01-22-2016 03:07 AM