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  1. #1
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by SkullcrusherMountain View Post
    it has no effect on the difficulty of the fight and it should make everyone's lives a lot easier.

    ... Umm, didn't you just contradict yourself? Besides, looking around for whoever you're tagged onto is part of the challenge in the mechanic, and from the way it acts right now, it was most likely designed this way for the player to look for the other player tagged onto him.
    (3)

  2. #2
    Player
    SkullcrusherMountain's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    4
    Character
    Skullcrusher Mountain
    World
    Excalibur
    Main Class
    Warrior Lv 70
    Quote Originally Posted by RainDurell View Post
    ... Umm, didn't you just contradict yourself?
    Yeah, I probably could've worded that last part better.

    I'm not talking about making it easier to see which player you're tethered to, my gripe is that you can't see what kind of tether it is if something obscures the overhead symbol.

    It's not a problem in Normal since only two people get hit with Ferrofluid and you see it in the status list, but in Savage everyone gets hit, and if you can't see the name and charge symbol your tether-buddy have because something blocks it (like the other players' names and symbols), then it becomes a 50%-chance guessing game. That's neither challenging nor a mechanic, that's just fake difficulty.

    That's why I want to see the tethers change colors with the charge symbols; you'll still need to find your tether-buddy for trajectory purposes (so you don't fly into a Cascade pool or something), but at least you'll know what direction to run.
    (0)