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  1. #51
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by StouterTaru View Post
    The favor system can die and be forgotten, and whoever came up with the idea deserves to have ping-pong balls shot at them all day at work.
    Nice one... I wouldn't mind if they changed the favor system one more time. Reducing the length of a favor down to 1 minute and raising the spawn rate to 100%. This way you should be able to consistently get 4 items and the frustrating RNG aspect would be gone.
    (0)

  2. #52
    Player
    Zorlinta's Avatar
    Join Date
    Oct 2014
    Posts
    229
    Character
    Zorlinta Freespirit
    World
    Zodiark
    Main Class
    Fisher Lv 60
    Quote Originally Posted by StouterTaru View Post
    The favor system can die and be forgotten, and whoever came up with the idea deserves to have ping-pong balls shot at them all day at work.
    Just because you dont like it doesnt mean it should be that bad. Actually i think its a interesting system and a bit fun one, the only major flaws on it is that use scripts that are capped weekly, aside of that, i feel refreshing the concept of a special gathering node that pop up after some action.
    (1)

  3. #53
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Zorlinta View Post
    Just because you dont like it doesnt mean it should be that bad. Actually i think its a interesting system and a bit fun one, the only major flaws on it is that use scripts that are capped weekly, aside of that, i feel refreshing the concept of a special gathering node that pop up after some action.
    In many respects, I feel the system would be better if the Favors were bought with Blue Gather Scrip, and the Red Gather Scrip went towards the gear (like it is now) or for the Ooids/botany stuff directly. Or perhaps a third kind of gathering token bought with blue gathering scrip, but unavailable until 60, if level requirements need to be met.
    (1)

  4. #54
    Player
    Mindy_Macready's Avatar
    Join Date
    Aug 2014
    Posts
    221
    Character
    Mindy Macready
    World
    Lamia
    Main Class
    Summoner Lv 100
    I realize they're not the same as tomes, but it seems like a glaring oddity that I just feel adds nothing but another time sink to a grindy system.

    If you have a better idea apart from existing and former systems, we can consider weighing the positives and negatives. But most of what you are saying implies "repeal and replace", with no real semblance of what it is which would be a better replacement.
    I'm not claiming making it any easier to gear. The time-gate will prevent gearing up faster any ways. My replacement would just be the same system without favor mats required for spending. There's nothing wrong with previous systems though, so I'm not sure why you limit that as an option.

    Quote Originally Posted by keyburz View Post
    Snarf
    Sorry keyburz, you've already derailed enough conversations, I'm just blacklisting you from this point forward.
    (0)

  5. #55
    Player
    TechnoTechie's Avatar
    Join Date
    Jul 2015
    Posts
    238
    Character
    Techno Techie
    World
    Leviathan
    Main Class
    Blacksmith Lv 60
    Quote Originally Posted by Mindy_Macready View Post
    Crafting mats are gated behind ooids (unless you run the diadem now, but that doesn't use the red scrips people have farmed for; currently there's no way to buy crafting mats with red scrips that doesn't use ooids, and that seems stupid because it's a crafting token).
    Crafting mats can also be bought with Law, but I guess it's convenient to ignore that fact for the sake of your argument. You wanted an option to buy crafting mats without ooids? spend law.
    And yes, i know that you pointed out in this thread that this portion was "an afterthought and not originally included in the system" (<-- my paraphrasing of course), but then why do you make a mention of diadem at all?

    Quote Originally Posted by Mindy_Macready View Post
    I think you're confused. I've never spoken once about needing gathering red scrips for anything. I'm talking about the need of gathering tokens (ooids) in order to buy crafting mats. We never needed gathering tokens to buy Peacock Ore, Coke, Potash, etc with DoW/DoM tomes. Why do we need them to buy Purified Coke, Dryad Sap, Moonbeam Silk, etc with what are essentially the crafter's tomes?
    You understand that those gathering tokens are only obtainable after purchasing a permit bought with red scrips right? That means they are essentially one in the same.
    You also don't need any gathering tokens OR gathering red scrips to purchase Purified Coke, Dryad Sap, Moonbeam Silk, etc with law (aka DoW/DoM) tomestones. Hey, fancy that!

    Quote Originally Posted by Mindy_Macready View Post
    Nobody said anything about not wanting to farm materials. What I'm saying is crafters should be able to farm for red scrip crafting materials without having to use gathering token items like Ooids, because DoW/DoM classes never needed tokens like Ooids to spend their tomes on crafting mats.
    This brings me to my next point: If crafters are to be able to use red scrips to buy crafting mats and forgo the other option to spend their red scrips (gear and crafting souls), then what are gatherers to spend their red scrips on assuming they should be doing the same and forgoing their gear options?

    Are you suggesting that gatherers only buy gear with red scrips, and crafters only buy crafting mats with red scrips? Why shouldn't every class *only* buy gear with scrips?
    I believe the intention with the favor system was in tying the two classes together, and to do away with it would bring us back to our original system in 2.x of unspoiled node farming (more gatherer involvement), gating behind beast tribe dailies (some of which also required you to gather), and mindless tomestone farming (that philosophy grind, though!).

    Remember at the start of 2.4 when you could only make one piece of artisan gear every week? Of course, that was assuming of course you decided to ignore the other option for obtaining materials (aka the market board). I much prefer crafting collectables and gathering favors over having to run between Coerthas Central, Mor Dhona, and North Shroud everyday just to craft a component at the crafting stations to turn in for a token that had to be saved up, and if you missed more than two days, you wouldn't be able to craft your piece for the week (at least at the start of 2.4 it was this way). With the current system, I can backload all of my crafting and gathering for the week to a single day on the weekend instead of having to jump through hoops every day.
    (1)

  6. #56
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by TechnoTechie View Post
    snip
    Good points I'll say. But a few things.
    First use of law for crafting mats was a good idea but implementation was poor. Previous craft item gotten from uncapped tomes were at a better rate than what we have now. (9k law to get enough for ONE mat) if it was 500 per it would actually be a viable option.

    As for what gatherers spend there remaining scrips after gears could be a few things. The different aether sands could put there or rare mats in bulk to name few. Let's not forget crafters still need gathered mats to still craft, it's not like ooids is the only income for gathers.

    But I'm in the camp that scrips should be abandoned cause these hoops are waaaaaay mote annoying then the previous ones bar none.
    (2)

  7. #57
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ranzan View Post
    First use of law for crafting mats was a good idea but implementation was poor. Previous craft item gotten from uncapped tomes were at a better rate than what we have now. (9k law to get enough for ONE mat) if it was 500 per it would actually be a viable option.
    Why don't you wait for the new patches until you call something poorly implemented? Perhaps you just don't see the dev's intentions. Every even patch introduces a new tomestone, thus replacing the older one (law for patch 3.2). This goes in hand with a conversion of the "old uncapped tomestone" into the "new uncapped tomestone". I assume the cost for one mat will go down quite a bit, like 400-500 eso for one mat (if it stays the same, okay, I agree it's bad). Anyway, if they want to keep those mats rare, then they are doing it quite right.
    (2)

  8. #58
    Player
    Ranzan's Avatar
    Join Date
    Aug 2013
    Posts
    366
    Character
    Kheima Rayne
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Seyb View Post
    Why don't you wait for the new patches until you call something poorly implemented?
    Waiting for another patch (4 months) for mats to be reasonably priced tells me it's it's poor implementation. Why put mats in the game if your intentions is for them to be reasonably affordable a patch later?
    (1)

  9. #59
    Player
    MN_14's Avatar
    Join Date
    Feb 2015
    Posts
    297
    Character
    Minerva Nakts
    World
    Coeurl
    Main Class
    Weaver Lv 80
    It seems to me that the i170 and i180 crafted items were designed largely to facilitate a massive transfer of wealth from established crafters to non-crafters such as gatherers and FC owners. Aside from the scarcity of red scrip materials, melding the gear itself could be a problem if you don't have access to airships or the time to spirit-bond. Kind of like an attempted quick fix to solve the wealth disparity issue. To work on these items, you either need to spend a whole ton of gil or have a lot of free time. For players who have neither, the developers have introduced the i180 non-crafted scrip gear, which would not appeal to a dedicated crafter.

    I think it's caused a bit of a problem on my server at least since there's a noticeable lack of participation when it comes to favor gathering. Neither the materials from law tomes nor diadem spoils have greatly increased supply either since I still see high prices (purified coke for 150k each, etc) and constant shortages of materials and favor items (though not as bad as before).
    (1)

  10. #60
    Player
    Seyb's Avatar
    Join Date
    May 2015
    Posts
    572
    Character
    Blain Adamant
    World
    Twintania
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Ranzan View Post
    Waiting for another patch (4 months) for mats to be reasonably priced tells me it's it's poor implementation. Why put mats in the game if your intentions is for them to be reasonably affordable a patch later?
    It shows that it's not the intended way "right now". The mats are quite fast to come by through gathering and exchanging your red scrip tokens (just a lot of work). What if the price were 500 for one mat, like you suggested? Convert it 4:1 and you would have a price of 125 for one mat from patch 3.2 onwards. I don't say I'm against your opinion; I would love for the mats to be way more affordable. But it seems the devs don't want this "yet". This may also mean those mats will keep their relevance.
    (1)

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