Quote Originally Posted by Alahra View Post
I sat and tried to think of a reason Ammunition needs to be this way and couldn't come up with anything. Considering MCH can already pre-load and maintain a full set of Ammunition via Quick Reload abuse, there's no real reason it needs to have a duration. I suspect the duration is a holdover from the original design in which Ammunition was a more involved system or something.
Inb4: "3.2. A change in the MCH skill Quick reload has been adjusted to 40seconds cool down."

"Please look forward to it."