
This is probably a change incoming for spirit's within if I had to guess and I want to say the ammo thing doesn't actually harm the mch opener like it would harm a smn opener.

OMG! This. Hahahaha. I cannot understand why Chakra and Aetherflow lasts indefinitely while our bullets can only last 30 seconds.With Quick Reload being on 15 seconds, ammo timer is hardly a real issue unless you're simply forgetting to use it, which already means you're playing subpar.
I do have to say though that I don't get why it's on a timer in the first place. Does the ammo just corrode or something if it's left in the gun too long?


Ammo is a little different than Aetherflow stacks given that for Summoner, the stacks are required in order to even use a lot of abilities. Summoner does have an expiration timer on Aethertrail stacks, however. I think those are a little more comparable given that Aethertrail and Ammo provide access to performance boosts (Dreadwyrm and Shot procs) while Aetherflow is required to even use Summoner abilities.
Last edited by Darkstride; 01-20-2016 at 01:59 AM.
I guess it's similar to the ninja/dragoon situation. Ninja gets a skill to boost damage with 1 click whereas the Dragoon has to keep heavy thrust up themselves. I mean HT fits very nicely in my rotation so keeping it up isn't a problem but they may as well have the skill permanently up.


You can't really use Ninja's Kiss abilities for comparison that way. They are more of a "stance" and the only difference is really the way that they affect Mug and Jugulate. If Ninja and Dragoon had the same damage output without a Kiss applied, then sure go ahead and compare them as NIN having an advantage. That isnt the case though. Personally I don't even know why they offer a damage buff since it is permanent once applied - that damage should just belong to Ninja by default without needing a stance.I guess it's similar to the ninja/dragoon situation. Ninja gets a skill to boost damage with 1 click whereas the Dragoon has to keep heavy thrust up themselves. I mean HT fits very nicely in my rotation so keeping it up isn't a problem but they may as well have the skill permanently up.
A better comparison is Heavy Thrust and Huton as they both need to be refreshed consistently.
Last edited by Darkstride; 01-20-2016 at 03:44 AM.
MCH doesn't *need* to build up anything before a pull any more than the AST *needs* to get a AoE Balance ready.You need exactly one Adlo before the pull. MCH needs to build up a stack of ammo, which needs some time, as quickreload for 1 bullet has a cooldown timer of 15 secs. Also he must refresh it, because when it falls off, he starts building up them at 0 again.
If your complaint here is that it requires time before a pull to be in an optimal state, MCH is hardly the only job that suffers from this. MCH should at least be thankful that their reload skills don't employ an RNG factor.



Just make the skill like Aetherflow, if the machinists want it.
No timer and reduce the ammount of skills it can be used with.
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