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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fynlar View Post
    I do have to say though that I don't get why it's on a timer in the first place. Does the ammo just corrode or something if it's left in the gun too long?
    Perhaps they're made of some bizarre alloy that has an insanely short half-life upon exposure to aether.

    Who knows, lol. It's one of the things that bugs me about Machinist, though.
    (0)

  2. #12
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    The others can do this. And what has this to do with "subpar playing"?
    It means assuming you're using Quick Reload on at least a relatively timely basis whenever it's up, the duration of Ammunition Loaded should never get to expire in the first place.
    (1)

  3. #13
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Fynlar View Post
    It means assuming you're using Quick Reload on at least a relatively timely basis whenever it's up, the duration of Ammunition Loaded should never get to expire in the first place.
    So the fact that the Scholar can hit Aetherflow and then go grab a soda makes the Machinst a bad player?

    I don't follow.
    (11)

  4. #14
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    macros are your friend , when waiting for CDs btw pulls (raid)

    /ac reload (5 charges 60s...enough to potion and other ppl cds )
    <wait.25>
    /ac quick reload
    <wait.25>
    /ac quick reload
    ....
    until u cant anymore..... so press it once u go afk , and once u are back stop it.

    it sucks? yeah ...but better than nothing
    (0)

  5. #15
    Player
    Greedalox's Avatar
    Join Date
    Jul 2015
    Posts
    1,285
    Character
    Blufnix Greedalox
    World
    Diabolos
    Main Class
    Machinist Lv 90
    Looking for sound logic in a video game for the most part will leave you confused. Sometimes you just have to accept that ammo disappears. You can argue the balance behind it, but not the logic.
    (0)

  6. #16
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Not sure why it doesn't act like Aetherflow. Then again, you should be able to use up the ammo in a few seconds unless the boss becomes untargetable.

    Anyways, it's just one of many problems the MCH has
    (0)

  7. #17
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,999
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    So the fact that the Scholar can hit Aetherflow and then go grab a soda makes the Machinst a bad player?

    I don't follow.
    SCH has absolutely nothing to do with the discussion, so I don't know why you brought it up. But yes, a DPS not using their things that help them do more DPS means they are not playing effectively. I figured this would be obvious.
    (0)

  8. #18
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    I sat and tried to think of a reason Ammunition needs to be this way and couldn't come up with anything. Considering MCH can already pre-load and maintain a full set of Ammunition via Quick Reload abuse, there's no real reason it needs to have a duration. I suspect the duration is a holdover from the original design in which Ammunition was a more involved system or something.

    All in favor of this, it's a decent quality of life change (and would make those pre-pull setups for Raids slightly less cumbersome).

    Spirits Within is just a legacy thing I guess. I don't know how much the potency scales based on HP but they could probably remove that aspect of it at this point.
    (0)

  9. #19
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Fynlar View Post
    SCH has absolutely nothing to do with the discussion, so I don't know why you brought it up. But yes, a DPS not using their things that help them do more DPS means they are not playing effectively. I figured this would be obvious.
    I think you completely missed the point. They're discussing keeping it up before pulls, every other class can get go afk while waiting to get a drink or whatever, machinist can't. That's why it'd be nice for ammo to not expire.
    (6)

  10. #20
    Player
    CGMidlander's Avatar
    Join Date
    May 2014
    Posts
    1,819
    Character
    Height Error
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fynlar View Post
    SCH has absolutely nothing to do with the discussion, so I don't know why you brought it up. But yes, a DPS not using their things that help them do more DPS means they are not playing effectively. I figured this would be obvious.
    I think you are confusing bad QoL with skill here.
    (6)

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