




Perhaps they're made of some bizarre alloy that has an insanely short half-life upon exposure to aether.
Who knows, lol. It's one of the things that bugs me about Machinist, though.
It means assuming you're using Quick Reload on at least a relatively timely basis whenever it's up, the duration of Ammunition Loaded should never get to expire in the first place.The others can do this. And what has this to do with "subpar playing"?





So the fact that the Scholar can hit Aetherflow and then go grab a soda makes the Machinst a bad player?
I don't follow.
macros are your friend , when waiting for CDs btw pulls (raid)
/ac reload (5 charges 60s...enough to potion and other ppl cds )
<wait.25>
/ac quick reload
<wait.25>
/ac quick reload
....
until u cant anymore..... so press it once u go afk , and once u are back stop it.
it sucks? yeah ...but better than nothing![]()



Looking for sound logic in a video game for the most part will leave you confused. Sometimes you just have to accept that ammo disappears. You can argue the balance behind it, but not the logic.





Not sure why it doesn't act like Aetherflow. Then again, you should be able to use up the ammo in a few seconds unless the boss becomes untargetable.
Anyways, it's just one of many problems the MCH has
SCH has absolutely nothing to do with the discussion, so I don't know why you brought it up. But yes, a DPS not using their things that help them do more DPS means they are not playing effectively. I figured this would be obvious.So the fact that the Scholar can hit Aetherflow and then go grab a soda makes the Machinst a bad player?
I don't follow.



I sat and tried to think of a reason Ammunition needs to be this way and couldn't come up with anything. Considering MCH can already pre-load and maintain a full set of Ammunition via Quick Reload abuse, there's no real reason it needs to have a duration. I suspect the duration is a holdover from the original design in which Ammunition was a more involved system or something.
All in favor of this, it's a decent quality of life change (and would make those pre-pull setups for Raids slightly less cumbersome).
Spirits Within is just a legacy thing I guess. I don't know how much the potency scales based on HP but they could probably remove that aspect of it at this point.


I think you completely missed the point. They're discussing keeping it up before pulls, every other class can get go afk while waiting to get a drink or whatever, machinist can't. That's why it'd be nice for ammo to not expire.
I think you are confusing bad QoL with skill here.
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