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Thread: WAR 4.0

  1. #21
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Ideally, a bit more controlled chaos, and a bit more things to press, if that can be done without bloating. Possibly a bit more attack speed.

    Ability redundancies consolidated, button-wise (FC and IB, SC and Decimate).

    Ability-based healing to scale with Defiance, Convalescence, and Mantra. Equilibrium reduced to 900 potency to compensate. (Does 10% less on average, but 5% more with Convalescence.)

    A Rampage ability. No idea how it would work, but I want something of this sort.

    Possibly a Fracture revision to make it not just another lame DoT. I don't mind using it at 4-5 stacks of Abandon, but it otherwise feels really lackluster, even as a 300 potency ability, given that it doesn't give any stacks.

    Possibly a Inner Beast revision to make it more useful when the damage taken is little, such as by perhaps granting a combination of Defense and self-healing for six seconds based on your current health (the higher your %HP is, the more Defense it gives but less healing), making it more useful for healer-less scenarios. Over the duration, any self-heal over-healing you do extends your maximum HP for 6 seconds, at the end of which it fades over the next 6 seconds. (Would like to see some PLD and DRK self-healing buffs to balance this out.)

    Maybe something like a Steelguard ability, that would excel for taking numerous small hits for increased MT damage thereafter.

    Some kind of deadlock ability, like a channeled stun, where you can continue a flurry of accelerated autos while holding the enemy's weapon in a strong bind or outright holding the enemy off the ground with one arm? Ehh, nah.

    Raw Intuition doing something more interesting than just 20% mitigation with a side of Don't-Let-Shit-Get-Around-You-Without-Awareness!! (?)

    Honestly, the job is just really solid already. I don't find it quite as fun as DRK when DRK's owning its mana generation capacity, but it's pretty great. Honestly, so much I would like to revise for DRK, or even PLD, but hardly anything for WAR.
    (0)

  2. #22
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,600
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by liljramos88 View Post
    What would u like to see from War in 4.0? Never played WAR only to lvl 30 for skill for DRK so no experience here but anyways. From what I hear people are happy with war. What u wana see from war.

    I wanna see War study under The Source just like that guy from Krypton.
    (0)

  3. #23
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    fracture trait that makes it have some sort of fun/interesting effect in addition to the endlessly arguable dps increase in the realm of... 1% iirc?

    A leap(or charge/rushdown) attack and/or warcry. The leap attack would ideally be a low potency aoe with zone targeting, and either a dot or other additional effect like vuln up or a second stun or some sort of damage down effect. I'm sure all of these would cause outrage amongst drks and plds, even though GOOD drks are actually outparsing warriors these days.

    The warcry would have similar effects (maybe a dmg up or skillspeed up buff for 5/10s?) but with an additional wrath stack mechanic. If we want to get really fun make it do different things in defiance and deliverance.

    As far as raw defense goes I have to violently disagree with other suggestions. Raw intuition closed the only gap in warriors defensive options. Everyone compares RI to shelltron when if anything RI is like gimpy rampart and shelltron is like a gimpy but instant IB. At the most they should get at this point is something like another layer of bloodbath. Maybe something like life surge, I can see that being a lot of fun to stack with berserk and bloodbath.

    Everyone rants about fell cleave and ST dps, but RI has been one of warriors most empowering new tools imo. Giving War more defensive cds would further homogenize all tanks while allowing WAR to further monopolize the "best tank" slot.

    Of course if every tank got tankier and all these new additional abilities were needed to survive, this argument would be moot. But at some point defensive CD's are all planned and executed way easier than offensive cds. I think this is what the "tanks should be tankier" camp on these forums are missing. Tanking past a certain point hits a ceiling where you're just spamming additional CD's at additional points in any given fight. If you can't adapt to using some basic offensive CD's I have a hard time believing said players would feel any additional reward from a higher raw mitigation ceiling. Such a ceiling still wouldn't empower vit stacking or other bad play habits. People would still be frustrated but would come up with a different excuse to justify their personal shortcomings rather than "the evil dps meta".
    (2)
    Last edited by ArdorGrey; 01-17-2016 at 02:19 AM.

  4. #24
    Player
    ArdorGrey's Avatar
    Join Date
    Nov 2014
    Posts
    179
    Character
    Ardor Grey
    World
    Zalera
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Anienai View Post
    I wanna see War study under The Source just like that guy from Krypton.
    And seriously along these lines, make the story good? I don't think this should be hard for square, but most of the 50-60 stories were crap. War was basically a RoeBroFest. And all about limsa again which made it feel more like marauder 2.0 than warrior expansion story.

    Give us no abilities but make the story awesome and more involved with harnessing inner beast, iron will, (not the abilities) and overcoming insurmountable odds through sheer force of manliness rather than foo foo dark or light magics and I'll be happy.

    If drk is silver age Guts, War is Golden Age Guts.
    (0)

  5. #25
    Player
    Vlady's Avatar
    Join Date
    Sep 2013
    Posts
    635
    Character
    Fomortis Vulen
    World
    Balmung
    Main Class
    Astrologian Lv 60
    I want to see the blur between warrior and dps actually be split. Being able to tank and dps in one hurts the holy trinity and paladin specific.
    (0)

  6. #26
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ArdorGrey View Post
    And seriously along these lines, make the story good? I don't think this should be hard for square, but most of the 50-60 stories were crap. War was basically a RoeBroFest. And all about limsa again which made it feel more like marauder 2.0 than warrior expansion story.

    Give us no abilities but make the story awesome and more involved with harnessing inner beast, iron will, (not the abilities) and overcoming insurmountable odds through sheer force of manliness rather than foo foo dark or light magics and I'll be happy.

    If drk is silver age Guts, War is Golden Age Guts.
    That seriously was a spa-day with the RoidsRoerriors questline...

    I have to wonder though, how do we actually get more of a feeling of harnessing our Inner Beast? I mean, even as it is now, it doesn't feel like our Inner Beast is even really involved in the ability. It just feels like another mitigation tool, though at least one that has a somewhat uniquely modifiable usage rate. It's a solid tool, but it just doesn't feel especially relevant to the name. The same could be said for Equilibrium, but to a lesser degree imo; at least it lets you compensate for either form of sort of over-extending yourself (in HP or TP). If it was actually based more on what you were doing in each stance, and actually finding that equilibrium, then it'd fit much more to its name (though quite likely would not be as effective a tool). It'd be great to see something that actually gives identity intrinsically, not just by its own and surrounding abilities' practicality and synergy... as great a WAR as that does make.

    P.S. In a way... as DRK-looking as the Berserker armor is, shouldn't that kinda be the WAR's thing?
    (0)

  7. #27
    Player
    Izsha's Avatar
    Join Date
    Nov 2013
    Posts
    966
    Character
    Izsha Azel
    World
    Exodus
    Main Class
    Warrior Lv 80
    *combine IB/FC and decimate/SC to conserve space.
    *make me want to use fracture regularly
    *gap closer
    *defiance parry boost replaced with anything

    Bonus: actually combine FC and IB. Not just the buttons...hehehehehe
    (0)

  8. #28
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    War seems like such a perfectly designed job that its hard to add something meaningful to it. In essence Jobs in FFXIV are mixtures of multiple classical jobs of old FF's. In WARs case its a mix of Warrior, Viking and Berserker. I always felt that a little bit of Beastmaster would fit perfectly for it with all the taming your inner beast and stuff.
    (0)

  9. #29
    Player
    BlackenedTiamat's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    47
    Character
    Blackened Tiamat
    World
    Leviathan
    Main Class
    Gunbreaker Lv 90
    another Bloodbath type skill would be nice.
    (1)

  10. #30
    Player
    AegisKiddo's Avatar
    Join Date
    Jan 2016
    Posts
    49
    Character
    Alpha R-type
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    I want Bloodbath giving 100% heal returns back, Inner beast being implemented into fell cleave and double crit chance, yolo 10Kcrit here i come
    (0)

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