Quote Originally Posted by Ferth View Post
And that's the crux of the debate, and the crux of my dissatisfaction with the proposed job system. Right now I can turn my gladiator into a pseudo paladin, I can learn protect, shell, cure, I can distribute my attributes so I have a decent MP pool. In practice I'm functioning as a paladin.
This actually popped up in my linkshell today when we were watching our main tank solo Slithery Sykes.
He has cure, protect, shell, sacrifice and a whole range of other buff + heal spells, and his armour looks very 'paladiny'. So as we watched him we began thinking:
"Since jobs won't be able to use seperate class abilities (e.g/ Paladins unable to use Pugilist skills etc.) what will a Paladin, or any other job for that matter, possess that would give a player a good reason to want to use that job over operating a hybrid class?"

The only real answer is if they introduce dungeons that simply aren't doable using hybrid classes. For example giving a Paladin an ability that let's it increase it's defence by 100% so it can take the damage a dungeon enemy would throw at it, that a Gladiator couldn't survive against since it would lack the ability.

The only way they can make jobs a usable function really is to make content 'too hard for hybrids'.

Just my thoughts on that bit >.>'