
Originally Posted by
NoctisUmbra
The thing with classes as they are is once you level up most if not all of them to cap or near cap with all the cross-classing you can do, every job becomes solo-viable. Some more than others, of course, but overall the classes become meshed together. Jobs, however, are much more about clearly defined roles and specialization.
The idea behind Jobs is that equipping it will make you very proficient at a certain duty, but not useful at much else.
A Paladin will be amazing at taking hits and keeping hate. It will be all about survival and protection. It won't be able to kill efficiently at all.
A White Mage will be a master of cures and recovery skills, but like the Paladin will not have any offensive use.
Black Mage is a glass cannon. It can dish out amazing hurt, but only if someone else is there to take the hate.
The way the Armoury system is, anyone can be anything on any class almost. Except, to keep this in check, they have it designed so you still cannot effectively specialize. Class balance would go out the window.
Therefore a Paladin will have the stats, gear and skill to tank much better than a Gladiator with all the proper skills equipped now. If that is not the case, Jobs would be pointless. However, a Gladiator would be a DPS machine compared to a Paladin.