Quote Originally Posted by Kaurie View Post
IMO this argument is horrible. If we don't want to have an illusion of choice, they should just give us 1 button that executes our rotation - because choosing which order to press buttons is also an illusion of choice. Why even have secondary stats or primary ones for that matter. There should be 0 stats, and no gear - just an ilvl that you can obtain. 1 ilvl, 1 skill, because having more is just an illusion anyway.

Having 0 choice in your build is horrible game design in an RPG, and no other RPG does this. All of the great RPGs (MMO and single alike) give you customization. Regardless, I realize it's not coming here and I'll ultimately quit this game because of it.

That doesn't negate the fact that the OP suggestion doesn't tackle the request at all.
I mean professional game designers have spoken on the matter several years ago. Which is why most mmos today don't use the huge build design anymore where you pick a bunch of talents/abilities. They didn't want people to handicap themselves by making the incorrect choices. It was like well they have other options to pick but they were all bad once the math has been figured out, and thus picking them leads people into a trap of being ineffective or handicapped cause they didn't pick the talent build which has already been mathematically proven to be the optimal best.