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  1. #11
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    I'm still torn and got in way late.

    I currently have 18 and was thinking about going for a mainhand tool next reset. But then again I don't know whether that makes any sense.
    (0)

  2. #12
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Granyala View Post
    I'm still torn and got in way late.

    I currently have 18 and was thinking about going for a mainhand tool next reset. But then again I don't know whether that makes any sense.
    If it helps you to get 2 star capable, then by all means, go for it. If it helps you to craft the i170 tools for the other classes, then by all means, go for it.

    Technically speaking, the extra craft/control on the i180 tools, compared to the i170 tools, may not matter all that much compared to the 4 cup you can stick on the i170 mh. If you are not at a point where you can shave off a Progress step, then more Craftsmanship is not doing you a bit of good. Control is the same way, only it is less obvious (due to the way crafting works). CP, while *also* the same way, at least has its tiers 18 points apart, not 50+ points apart.
    (0)

  3. #13
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Thanks for the input.
    Since I didn't meld my chimaera set, I'm A LONG way off from being able to craft 2*.
    So I guess I can't do much wrong when getting the I180 stuff.

    I wish I knew what 3.2 will bring, would help making judgment calls like: "do I meld chestnut stuff or should I muddle through till I can craft I170 accessories and meld those?"
    (0)

  4. #14
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    I barly capped red scripts, i got 1 weapon 180 for culnarian that i barly use now, and 9 red craft scripts thats about it. i can make gill selling glamour. i geared up my black smith by making a main hand and off hand for it, i got the purified coke from the mb when it got cheap thanks to exploration. my black smith is 2 star capable, but i hate the specialist system, i lost all taste for crafting all toghether, i prefer the old crafting in 2.0 to 2.5 , when u can craft anything u want , when u want and not be dependant on stupid favours or red script. if the crafting system is totatly gated and no freedom then i don't see the point to do it. i just sell glamoour or low level food to make the gill i need, i dont need any stupid red scripts or such.
    (0)

  5. #15
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I think 180 tools and chestpieces are the best use for them outside of getting materials, because you need grade V materia to make the 170s as good as the 180s for these pieces. Screw playing goblin lottery.

    Quote Originally Posted by Roth_Trailfinder View Post
    If it helps you to get 2 star capable, then by all means, go for it. If it helps you to craft the i170 tools for the other classes, then by all means, go for it.

    Technically speaking, the extra craft/control on the i180 tools, compared to the i170 tools, may not matter all that much compared to the 4 cup you can stick on the i170 mh. If you are not at a point where you can shave off a Progress step, then more Craftsmanship is not doing you a bit of good. Control is the same way, only it is less obvious (due to the way crafting works). CP, while *also* the same way, at least has its tiers 18 points apart, not 50+ points apart.
    This isn't really correct, craftsmanship isn't very useful when you're past the cap yes, but every single point of control helps.
    (0)

  6. #16
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The same principle that applies to craftsmanship also applies to Control. Yes, you can get more Quality by adding more Control. Yes, you can increase your Control through Inner Quiet stacks and yes, that does boost each subsequent Touch. However, unless you are actually reducing the number of Touches you need to succeed at to 100% the item, adding more Control to your gear is not actually helping you. It appears to be helping you, but if it takes an IQ stack of 9 to GS->Inno->BB your way to 100%, both before and after adding that Control, that additional Control was wasted.

    That is why I said that it is less obvious.
    (0)

  7. #17
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    On items where you can get to a guaranteed 100% yes. But control scales fluently on items where you cannot reliably hit 100%.
    (0)

  8. #18
    Player
    AishaNymph's Avatar
    Join Date
    Aug 2013
    Posts
    87
    Character
    Aisha Nymph
    World
    Bahamut
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by FoxyAreku View Post
    snip
    The different between un-melded 170 & 180 MH + chest are 29 craftsmanship / 13 control / 4cp
    You don’t need T5 to make them better than 180 status, T4 alone will do it
    Something like 2xCP4 , 5x craftsmanship 6 , 3x control 4

    Of course, doing this to 8 classes will be very expensive but I would recommend to get the 170MH at least because of the extra CP. I think one will be better off even all they melded to the MH is a cp4

    Also 170MH only need less than 4x gathering and 2x crafting red script token to craft one, you save up more than 20x crafting token (- ~4x gathering's tho)compare with the 180 route, can use those to recoup the cost on melding.

    ---------------

    While it is true that craftsmanship over cap of your desired breakpoint in a given rotation is unless, it's also worth mention that because of maker’s mark, breakpoints are not as width as one may think of
    Sometime 10~20 craftsmanship may let you able to afford one more failed FS, allow you to be more aggressive on taking ToT
    In odd case, the next mini-breakpoint may be just a few points apart

    For example, the widely used rath’s 2star rotation:

    863 can let you fail 4FS
    At 867, one can finish the craft by 2 more CS2 when reached 1190 progress (used to be 1230 progress) at the end of FS phase and get an extra 50% HT
    (0)
    Last edited by AishaNymph; 01-18-2016 at 07:26 PM.

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