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  1. #30
    Player
    Callback's Avatar
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    Dec 2015
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    Ultros
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    Ninja Lv 60
    Quote Originally Posted by Galibier View Post
    But again you are not making MMORPGs.
    I am listing them tho.
    Warframe is basically an FPS with Parkour
    Warframe is an MMORPG that chooses to use third-person shooter combat. More on definitions later.

    Vindictus is an Action MMO, that has a lot of limitations from the RPG angle
    Where? It's an MMORPG with action combat. What part of the RPG is lacking? In many ways it beats XIV in that regard. In XIV your job and playstyle is not really your own. Skills all have 1 rank (or occasionally an extra 1 or 2 from traits), which is simply given to you in its completed state at a certain level. Everyone in a job ends up with the exact same kit, and playstyles converge towards the optimal rotation because of it. Vindictus has you earn your skills and choose to rank each one up individually using the AP you earn separately from your level. 2 players on the same character class could have vastly different skillsets, even when using the same weapon type (which also changes the kit entirely to a new set of available skills).


    Again, I get the issues. You think vertical progression is not the best model and you want something that is more action/console oriented.
    I point back to my example again. Vertical progression, distilled to its purest form with nothing else in the way is how you get a clicker game. Cookie Clicker is literally just vertical progression with nothing else. It's satisfying for a little while, but that's also because you can idle it and do other things while you just check back and see all the progression "you" have made.

    Vertical progression is good, it's why clickers exist to scratch that itch. I'm just saying it needs something more substantial behind it to do in order to create an engaging experience.

    Oh, and one caveat that XIV seems to go a bit awry on. Vertical progression falls apart if things obsolesce too quickly. Players will lack the motivation to put in 100 hours for a thing they know is going to be nerfed and/or replaced with something better 2 patches down the road. other players may ignore the entire endgame, knowing the next expansion will just increase the level cap and 5 levels later your default NPC gear surpasses even the best of the previous endgame.

    Thing is, again, you are talking about different genres of video game.
    I somewhat am and am not simultaneously. I'm still talking MMORPG, but that's not a defining genre. It can be combined with literally any other genre to make something interesting. MMORPG Racing? Tales Runner. MMORPG Golf? PangYa. MMORPG Clicker game? Remember the last Steam summer sale? You get the point. MMORPG is more of a tag or modifier, like rogue-lite, that can be used with any other genre.

    You are, in essence asking FFXIV to be a different kind of game.
    No I'm not. The game is set in its design. I'm just telling you its limitations as it stands right now.
    (3)
    Last edited by Callback; 01-15-2016 at 02:40 AM.