There are alot of things I started to dislike about this game, hence why I unsubbed and will see when or if I ever come back.The lack of fight/combat patches is too low, I love FF games but this game just start to make it less off a FF game. I don't mind what they did in 3.1, but I think alot of people in this thread or in general probably agrees on me when I say they spent way too much time and resource on the minion fight that became a huge flop.

Thordan was one of the well designed, if not the best designed fight since HW came out. They ruined alex savage by using normal mode. I don't mind it but different bosses and mechanics would be alot better and more fun I believe. But that's the catch. Not only does relic have a short lifespan but so does savage or upgraded gear. Once you completed savage you got it done, which means the gear you have gotten so far will never be used at all until a next patch with new raids will come out, which will obviously give better gear, in terms of stats and Ilvl obviously.

I don't think it's about satisfying 1 part over another, I'm talking about what some one mentioned earlier, game designers can't always satisfy both ''casuals'' or ''hardcores'' But that's the thing, the did good when coil came out, alex story mode was somewhat an okay idea. The problem here is alex normal should never happened, I think another raid with same level of diffculty would been better on top fo savage. Don't get me wrong when I say a3+4 savage was way harder, when you compare to 1-2. The gap and specially the reward was just too low, yes too low. You get the gear from one of the hardest dps checks and somewhat mechanics (more dps check than mechanics) and once you obtain it, it's no longer that used, just to kill savage boss fights faster or in case like most groups did, cleard it all and stopped playing. Lifespan on gear and content in this game is way too low. You spend more time (slow phased) on relic than having an actuall use of it, and if you do somewhat midcore or hardcore grind it, it's still not worth it, as in the content is old and most have done it so why would it excactly help, unless you still do savage, which most people don't do that often anymore and then you have the group who doesn't and then what is relic gonna be good for?

I've often told my friends, fc or linkshells that the game state is dead somehow, the only players who currently play are:
1: Players like me, until sub is over, just to say hello, do random stuff and that's it
2: Players who still wanna do content but can't get it done with, no group or friends, fc etc to do it with OR the fact most people did it when came out and just died the second everyone got the item
3; New players, and some have a massive shit time to get stuff done, hell even que up. I don't mind helping new players, hell I even offer them gear, gil, food etc if I even see one who's new and happens to be on my server, but it's not gonna get fixed just because I do it.


Content NEEDS a bigger lifespan and there also needs to be more raids with different gear stats and obviously need to make them unique somewhat, like you have with the grand company set's where you use some certain gear you get bonus stats. I dunno, some ideas has been brought up on reddit and here and they are all good. Making it linear like they always been is not gonna make raids any better if they are all gonna be just upgrade stats or different, just like how DRG relic got pissed on. (det and ss, because Gordian has crit and det, while eso has skillspeed and crit).
We need gears to be unique and different in each raid. There are so many people I know who think's excactly the same as me and then you have those who doesn't, which I respect. But I know alot of people will end up unsubbing once 3.2 comes out if it's gonna be another 3.1.