Quote Originally Posted by Belhi View Post
I honestly don't think ASTs really need this or for that matter more complexity to their gameplay. Further, this probably gives AST too much versatility compared to the other two healing classes. Even with a CD on it or a mana cost it would potentially add power that puts them above the other two healers.
They already lack the versatility and flexibility that a WHM/SCH has. They don't have an instant, oGCD AoE heal which is a godsend when it comes to dealing with raid damage, and their mana/threat management leaves much to be desired.


Quote Originally Posted by Belhi View Post
Personally if they give AST any major changes I would want to see them make the card system be a little bit more reliable and more about strategy than just pure luck. Or at the very least make the cards that have little value now be a bit more useful.
Right now the problem I see with AST is that they are lagging behind in their duty as a healer. Cards buffs can't make up for that. Heck, speed running groups are taking AST for the card buffs rather than their healing ability (since at that point they've more than met the gear requirement to buffer the breathing room for healers)