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  1. #1
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80

    Some idea about AST sect swapping

    I think same as Dev, Swapping between sect in battle for shield and regen that can stack with WHM regen/medica is too OP. Then, what do you think about let them can swapping sect during battle but limit their aspect skill can't stack together same as Aspect Benefic and Aldoquim can't stack on each other and themselves. For example, when casting Noctunal Aspect Benefic/Helios on Target that already have Diurnal Aspect Benefic/Helios, the newer effect will replace old effect. This will make AST can't keep shield and regen in same time but make them more versatile from sect swapping. If Dev need more limitation, they can add MP cost to each sect for make them suffer from mp drain when swapping to much same as DRK who switch Grit often. But I think when they can swapping sect during battle, they also have MP suffer from casting heal 2 times already. SCH have this limitation when call new fairy with addition long cast time too. If they need to skip it, they must sacrifice swiftcast CD for use with other skill in emergency situation.
    (3)
    Last edited by Kemonologist; 01-14-2016 at 04:37 PM.

  2. #2
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    There's literally no reason to swap sects in combat and giving the option would just confuse people.

    Use what you want in 4 mans, use noct if you're with a white mage, use diurnal if you're with a scholar, do whatever if you have 2 ASTs. It's good just how it is.
    (4)

  3. #3
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I honestly don't think ASTs really need this or for that matter more complexity to their gameplay. Further, this probably gives AST too much versatility compared to the other two healing classes. Even with a CD on it or a mana cost it would potentially add power that puts them above the other two healers.

    Personally if they give AST any major changes I would want to see them make the card system be a little bit more reliable and more about strategy than just pure luck. Or at the very least make the cards that have little value now be a bit more useful.
    (3)

  4. #4
    Player
    Naliee's Avatar
    Join Date
    Jan 2014
    Posts
    367
    Character
    Siru Kissaki
    World
    Ragnarok
    Main Class
    Astrologian Lv 70
    I want them to reconsider spells MP costs for ASTs.

    And I rarely use Noct, mostly Diurnal when playing AST. I like my regen more than shield for some weird reason.
    (0)

  5. #5
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Belhi View Post
    I honestly don't think ASTs really need this or for that matter more complexity to their gameplay. Further, this probably gives AST too much versatility compared to the other two healing classes. Even with a CD on it or a mana cost it would potentially add power that puts them above the other two healers.
    They already lack the versatility and flexibility that a WHM/SCH has. They don't have an instant, oGCD AoE heal which is a godsend when it comes to dealing with raid damage, and their mana/threat management leaves much to be desired.


    Quote Originally Posted by Belhi View Post
    Personally if they give AST any major changes I would want to see them make the card system be a little bit more reliable and more about strategy than just pure luck. Or at the very least make the cards that have little value now be a bit more useful.
    Right now the problem I see with AST is that they are lagging behind in their duty as a healer. Cards buffs can't make up for that. Heck, speed running groups are taking AST for the card buffs rather than their healing ability (since at that point they've more than met the gear requirement to buffer the breathing room for healers)
    (1)
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  6. #6
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Belhi View Post
    I honestly don't think ASTs really need this or for that matter more complexity to their gameplay. Further, this probably gives AST too much versatility compared to the other two healing classes. Even with a CD on it or a mana cost it would potentially add power that puts them above the other two healers.

    Personally if they give AST any major changes I would want to see them make the card system be a little bit more reliable and more about strategy than just pure luck. Or at the very least make the cards that have little value now be a bit more useful.
    Please, if any of the healers right now are overpowered and unbalanced it would be the Scholar. Even with being able to stack/swap sects in combat the sch would still be preferred. The scholar is the most broken healing class in this game and seriously needs a nerf of some kind. It's absolutely disgusting how in some content you can literally afk while your pet fulfills your role in the party. As it is SCH is the first pick for almost everything, especially end game raids.

    But on topic, yes I do agree with the OP. There have been many times I would go into a fight and find the sect I was currently using wasn't suiting my needs and wished I could switch. I could still heal through it with my current sect most of the times but it was much more stressful. I fully support this.

    PS. (Give Gravity a Slow debuff for all targets it hits, or...or SOMETHING.)
    (1)
    Last edited by TheUltimateSeph; 01-15-2016 at 12:34 AM.

  7. #7
    Player
    BunnyHop's Avatar
    Join Date
    Sep 2015
    Posts
    153
    Character
    Bunny Hop
    World
    Odin
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by FoxyAreku View Post
    There's literally no reason to swap sects in combat and giving the option would just confuse people.

    Use what you want in 4 mans, use noct if you're with a white mage, use diurnal if you're with a scholar, do whatever if you have 2 ASTs. It's good just how it is.

    I agree with this.

    AST does not need more complexity during combat.


    Quote Originally Posted by Naliee View Post
    I want them to reconsider spells MP costs for ASTs.

    And I rarely use Noct, mostly Diurnal when playing AST. I like my regen more than shield for some weird reason.

    Agree with this one too.
    I sometimes get the feeling that I am faster through my mana than my counter healers (SCH and WHM)
    (1)

  8. #8
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    There's no need for a Sect swap until there's a reason to make the change. If you were doing 4-mans, Diurnal is more than enough for your needs via HoTs. You wouldn't Sect swap in AST/SCH since AST shields override SCH shields and you'll probably want to stay in Noct when doing AST/WHM. If you want Sect swap, they'll also need to retool AST in some capacity to encourage Sect swapping and provide some synergy between the two sects. Until they do that, I find the idea Sect swap quite unappealing.

    Quote Originally Posted by Belhi View Post
    I honestly don't think ASTs really need this or for that matter more complexity to their gameplay. Further, this probably gives AST too much versatility compared to the other two healing classes. Even with a CD on it or a mana cost it would potentially add power that puts them above the other two healers.
    To be honest, I'm of one that they need to make AST a bit more complicated. It's already a very technical class as you need knowledge of every other class/job in the game to play better, making it a bit more complex wouldn't hurt it in the grand scheme of things I feel. Though as I mentioned above, it needs more than just "add Sect swap" to make it appealing. There needs to be synergy between the two sects too to encourage that train of thought.


    Quote Originally Posted by RiceisNice View Post
    They already lack the versatility and flexibility that a WHM/SCH has. They don't have an instant, oGCD AoE heal which is a godsend when it comes to dealing with raid damage, and their mana/threat management leaves much to be desired.
    AST has Collective Unconsciousness which is 750 Potency of healing after 15s on oGCD. It's not an instant heal but it's a LOT of power. It does what Assize does in 6-9 seconds and Indomitability in 9-12 seconds and provides raid mitigation. Same cooldown as Assize too.

    Threat is an issue though, won't disagree. Mana issues to a degree, but not as bad as the threat issues are, in my opinion.


    Quote Originally Posted by TheUltimateSeph View Post
    PS. (Give Gravity a Slow debuff for all targets it hits, or...or SOMETHING.)
    Gravity costs 20% less MP than Holy, so there's your "something" =p


    Quote Originally Posted by BunnyHop View Post
    I sometimes get the feeling that I am faster through my mana than my counter healers (SCH and WHM)
    Is there a reason why you feel this way? From an absolute pure heal standpoint, all AST cures cost at least 10% less MP for the exact same/similar potency when compared to SCH/WHM counterparts (in the case of Benefic, it's 20% cheaper than Physick/Cure)
    (1)
    Last edited by Ghishlain; 01-15-2016 at 12:50 AM.

  9. #9
    Player
    TheUltimateSeph's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    226
    Character
    Adolf Weismann
    World
    Gilgamesh
    Main Class
    White Mage Lv 60
    Quote Originally Posted by Ghishlain View Post
    Gravity costs 20% less MP than Holy, so there's your "something" =p

    Well hot dog it does doesn't it. Can't believe I never noticed lol xD. Oh yeah and sorry, I actually meant to say give gravity a heavy debuff, slow is just dum >_< Idk why I get those two mixed up so much. But yeah cause you know, Gravity=heavy, just seems to fit the spell.
    (1)

  10. #10
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Ghishlain View Post
    AST has Collective Unconsciousness which is 750 Potency of healing after 15s on oGCD. It's not an instant heal but it's a LOT of power. It does what Assize does in 6-9 seconds and Indomitability in 9-12 seconds and provides raid mitigation. Same cooldown as Assize too.
    The healing over time is what makes it less versatile than assize or indom, though, especially in the content we're given. On a side note, are regen potencies snap shotted based on the target's buff/debuffs, or changed real time?

    Quote Originally Posted by Ghishlain View Post
    Is there a reason why you feel this way? From an absolute pure heal standpoint, all AST cures cost at least 10% less MP for the exact same/similar potency when compared to SCH/WHM counterparts (in the case of Benefic, it's 20% cheaper than Physick/Cure)
    AST has very few tools with managing their own mana from what I've seen. Assize regenerates 10% of the WHM's mana on top of having free cure, and scholar gets aetherflow and some rather ludicrious oGCD, mp-free heals. As an AST, Ewer need to inSpire yourself to not get terriBole draws to buff up your own mana regen, but that means you're losing the Balance of your card buffs because that's draw cooldowns being used for regen rather than expanded royal road, so you won't be Spearheading as much dps buffs.
    (0)
    Last edited by RiceisNice; 01-15-2016 at 04:11 AM.
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