I would love this game to be that dangerous in the open world!

I would love this game to be that dangerous in the open world!
yeah some zones were A PAIN , huge mazes that served no purpouse other than annoying you.... some were unable to be open without more than 2-3 players (doors in Garlaige? , the torche in the yagudo zone ,w/o flee or some speed boost and even then was tricky , the quicksand doors (weight based), u always needed sneak and invis , that were the most annoying thing because the duration was random.....MAGIC AGRO mobs didnt help either.....ugh those !$!$! bombs that appeared from nowhere , thanks god tha DNC was created, instant invis sneak w/o agro :3
dying and having to eath the Home point ....and TRAVEL BACK AGAIN? ugh.....i remember dying while farming the rabbit for the S.bow , was killing it with easy and agroed something .....dead....it took like 1h to travel there :_( and the mob was only popable on new moon or full moon ugh....
well mabye the warrior of darkness will share some of his item level 250 gear with the monters, then it would be more fair since we keep getting stronger and monsters stay the same.Most are not asking for long travel. People want challenging open world areas.
In XIV I can solo 5+ mobs in the open world that are equivalent to my level without even the smallest chance of dying.
in XI it would of taken 6 players to kill 1 of those mobs. (Open world mobs in XI were like Diadem (4)-(5) mobs more or less, except the attacks were much more dangerous).
In XIV the world has no danger, in XI the world was out to kill you if you left the safety of a city or town.


Those were the old days of MMOs. It changed to be more mainstreamed like WoW. In Warlords they added area's which required at least more then 2 to fight the mobs and it will also be there in legion. XIV can't due do that *dangerous* world due to small map area's unlike XI, WoW, Dark age of Camelot, EQ, EQ2, city of heroes and so on. And rather not add toxicity of super strong mobs which can reck a new player or casual one at that just wondering through a area.
Last edited by Pinkie_Pie; 01-14-2016 at 06:18 PM.
When you see someones glamour with non matching boots
There IS the slightest of dangers in the world and that's when newbies walk past a A/S rank. Poor leafie got massacred by that crab in Western La Noscea yesterday on my server...


Ovemelding bullshit, yes or no?!Materia system changes
As mentioned in the previous Letter LIVE, from Patch 3.2, equipment such as those that can be obtained with Allagan tomestones will include materia slots, which will allow players to build equipment to match their job. The new tomestone will be called Allagan tomestone of lore.


That's not challenging.People want challenging open world areas.
In XIV I can solo 5+ mobs in the open world that are equivalent to my level without even the smallest chance of dying.
in XI it would of taken 6 players to kill 1 of those mobs.
That is simply "forcing people to group up".
AION had these Areas and they were a royal pain in the bum if you wanted to go through them later on.
I doubt that it is even possible to make a challenging open world. Because the open world where people level has to be able to be played by the lowest skilled player you can think of if you want your MMO to be popular in this day and age. <_<
That doesn't make much sense as there would be virtually 0 difference in power between a melded piece and a non melded one. OoNo, I think raid/tome gear was said to only have one materia slot.
Crafted gear will still allow forbidden melds.
Last edited by Granyala; 01-14-2016 at 06:48 PM.
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, instant invis sneak w/o agro :3





