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  1. #71
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    I would love this game to be that dangerous in the open world!
    (1)

  2. #72
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hayward View Post
    I'm glad the devs don't listen to these special snowflakes who romanticize areas in XI that were a PITA to traverse for quests.
    yeah some zones were A PAIN , huge mazes that served no purpouse other than annoying you.... some were unable to be open without more than 2-3 players (doors in Garlaige? , the torche in the yagudo zone ,w/o flee or some speed boost and even then was tricky , the quicksand doors (weight based), u always needed sneak and invis , that were the most annoying thing because the duration was random.....MAGIC AGRO mobs didnt help either.....ugh those !$!$! bombs that appeared from nowhere , thanks god tha DNC was created , instant invis sneak w/o agro :3

    dying and having to eath the Home point ....and TRAVEL BACK AGAIN? ugh.....i remember dying while farming the rabbit for the S.bow , was killing it with easy and agroed something .....dead....it took like 1h to travel there :_( and the mob was only popable on new moon or full moon ugh....
    (2)

  3. #73
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Xatsh View Post
    Most are not asking for long travel. People want challenging open world areas.

    In XIV I can solo 5+ mobs in the open world that are equivalent to my level without even the smallest chance of dying.

    in XI it would of taken 6 players to kill 1 of those mobs. (Open world mobs in XI were like Diadem (4)-(5) mobs more or less, except the attacks were much more dangerous).

    In XIV the world has no danger, in XI the world was out to kill you if you left the safety of a city or town.
    well mabye the warrior of darkness will share some of his item level 250 gear with the monters, then it would be more fair since we keep getting stronger and monsters stay the same.
    (0)

  4. #74
    Player
    Pinkie_Pie's Avatar
    Join Date
    Aug 2013
    Location
    555-None of your business
    Posts
    701
    Character
    Brynhilda Skyforge
    World
    Malboro
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Xatsh View Post

    In XIV the world has no danger, in XI the world was out to kill you if you left the safety of a city or town.
    Those were the old days of MMOs. It changed to be more mainstreamed like WoW. In Warlords they added area's which required at least more then 2 to fight the mobs and it will also be there in legion. XIV can't due do that *dangerous* world due to small map area's unlike XI, WoW, Dark age of Camelot, EQ, EQ2, city of heroes and so on. And rather not add toxicity of super strong mobs which can reck a new player or casual one at that just wondering through a area.
    (0)
    Last edited by Pinkie_Pie; 01-14-2016 at 06:18 PM.
    When you see someones glamour with non matching boots

  5. #75
    Player
    tjw's Avatar
    Join Date
    May 2011
    Posts
    252
    Character
    Kyan Ashton
    World
    Hyperion
    Main Class
    Archer Lv 50
    Quote Originally Posted by Pinkie_Pie View Post
    And rather not add toxicity of super strong mobs which can reck a new player or casual one at that just wondering through a area.
    There IS the slightest of dangers in the world and that's when newbies walk past a A/S rank. Poor leafie got massacred by that crab in Western La Noscea yesterday on my server...
    (0)

  6. #76
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Materia system changes
    As mentioned in the previous Letter LIVE, from Patch 3.2, equipment such as those that can be obtained with Allagan tomestones will include materia slots, which will allow players to build equipment to match their job. The new tomestone will be called Allagan tomestone of lore.
    Ovemelding bullshit, yes or no?!
    (0)

  7. #77
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Granyala View Post
    Ovemelding bullshit, yes or no?!
    No, I think raid/tome gear was said to only have one materia slot.

    Crafted gear will still allow forbidden melds.
    (0)

  8. #78
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    People want challenging open world areas.

    In XIV I can solo 5+ mobs in the open world that are equivalent to my level without even the smallest chance of dying.

    in XI it would of taken 6 players to kill 1 of those mobs.
    That's not challenging.
    That is simply "forcing people to group up".
    AION had these Areas and they were a royal pain in the bum if you wanted to go through them later on.

    I doubt that it is even possible to make a challenging open world. Because the open world where people level has to be able to be played by the lowest skilled player you can think of if you want your MMO to be popular in this day and age. <_<

    No, I think raid/tome gear was said to only have one materia slot.

    Crafted gear will still allow forbidden melds.
    That doesn't make much sense as there would be virtually 0 difference in power between a melded piece and a non melded one. Oo
    (1)
    Last edited by Granyala; 01-14-2016 at 06:48 PM.

  9. #79
    Player
    Indiction's Avatar
    Join Date
    Mar 2015
    Posts
    77
    Character
    Baptiste Sterling
    World
    Zalera
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Granyala View Post

    That doesn't make much sense as there would be virtually 0 difference in power between a melded piece and a non melded one. Oo
    Alone, no, it wouldn't be much, but if you factor in V materia that gives +12 crit or det, a few pieces does add up
    (0)

  10. #80
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Granyala View Post
    That doesn't make much sense as there would be virtually 0 difference in power between a melded piece and a non melded one. Oo
    Maybe I'll just put accuracy on every healer gear that has materia slot
    (0)

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