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  1. #61
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nalien View Post
    Christ, I miss 1.xs open world dungeon approach to beast tribe strongholds...
    I didn't play 1.0, but I did play FFXI, and I always loved how going into a beastmen stronghold for any reason was always something you planned for. I've always felt XIV's open world was a bit too...accommodating to the player, and would love to see a greater sense of danger. The Heavensward zones are actually a bit better about this—but all of it is invalidated by the addition of flight (which was, in my opinion, a poor addition to WoW and an only slightly better addition to FFXIV).
    (1)
    Last edited by Alahra; 01-13-2016 at 08:27 PM.
    FFXIV/Glamour Blog
    http://www.fashionninjutsu.com/

  2. #62
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    XI strongholds certainly beat 1.0s, come to think of it... Especially if we go off WotG versions... Those zones and SCNMs (along with Campaign in general) were the saving grace of that expansion... Given the current beast tribe strongholds usually have something which could lead somewhere else (gates at the back of the Amalj'aa one, for example), I do wish they'd add an entire zone for each tribe that effectively works like an open world Lv60 dungeon... Since they'd be in ARR regions, you could even cut flying out...
    (0)

  3. #63
    Player
    MsKirsten's Avatar
    Join Date
    Jan 2014
    Posts
    63
    Character
    Trinity Lee
    World
    Gilgamesh
    Main Class
    Arcanist Lv 70
    I totally missed those intense urgency and dangers with beastmen strongholds of early FF11 and how one shouldn't venture there alone or at least without sneak/invisible potions or spells...... hehehe
    (1)

  4. #64
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Meanwhile we have level 60 summoners that don't use miasma and level capped dark knights that don't know what delirium is.

    Leveling stuff really means nothing.
    Makes me wish that our ability to gain XP and level was capped at each class/job quest. So that you have no choice except doing the class/job quests, else you can't level beyond them. That would make sure that players not only have their job skills but pay attention to them.
    (0)

  5. #65
    Player
    whythehate's Avatar
    Join Date
    Jun 2015
    Posts
    73
    Character
    Wtbgu'cum Chepgillolz
    World
    Phoenix
    Main Class
    Gladiator Lv 52
    Quote Originally Posted by MsKirsten View Post
    I totally missed those intense urgency and dangers with beastmen strongholds of early FF11 and how one shouldn't venture there alone or at least without sneak/invisible potions or spells...... hehehe
    Omfg true sight ruuuuuuuuunnnn

    I miss the higher level mobs in low level zones, fishing in qufim island and just watching banshees rekting leveling parties at the pond XD

    You feared night time, nothing like seeing some lv 2 dude shouting help with a fodder in hot pursuit
    (2)
    Last edited by whythehate; 01-14-2016 at 03:30 AM.

  6. #66
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    I'm glad the devs don't listen to these special snowflakes who romanticize areas in XI that were a PITA to traverse for quests.
    (4)

  7. #67
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by whythehate View Post
    Omfg true sight ruuuuuuuuunnnn

    I miss the higher level mobs in low level zones, fishing in qufim island and just watching banshees rekting leveling parties at the pond XD

    You feared night time, nothing like seeing some lv 2 dude shouting help with a fodder in hot pursuit
    You certainly learned the ins and outs of your job during those times. Maybe the lack of unique situations to face is why there is such a brain drain at the top. Why go all out with the intracacies when the majority of encounters you meet is either OHKO, or have the ai of an oversized marmot?
    (0)
    Last edited by Kallera; 01-14-2016 at 03:38 AM.

  8. #68
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hayward View Post
    I'm glad the devs don't listen to these special snowflakes who romanticize areas in XI that were a PITA to traverse for quests.
    Sitting around waiting for FATEs to mindlessly zerg down is such a brilliant alternative, you're right!

    Sarcasm aside, the only thing that made XI a pain was the obtuse puzzles and fact that mobs didn't stop chasing you. Not seen anyone asking much for the former, and the later is already absent from the game. I think we'd mostly just like enemies to not be so pathetic that any event involving Sylphlands, for example, doesn't amount to just running through and waiting. Running through itself would be the event.
    (1)
    Last edited by Nalien; 01-14-2016 at 03:40 AM.

  9. #69
    Player
    T2teddy's Avatar
    Join Date
    Aug 2013
    Location
    BC Canada
    Posts
    481
    Character
    Fionn Iolair
    World
    Sargatanas
    Main Class
    Black Mage Lv 60
    Quote Originally Posted by Nalien View Post
    slap the Chocobo Stable for everyone somewhere (there is a whole section of Ishgard that would fit nicely...), and then maybe slap a Free Company Workshop, for Free Companies without a House, somewhere like Mor Dhona. Done. Then everyone has the benefit of Housing.
    Except anyone who is not level 50+ and has not completed the story so they can get into Ishgard.
    Put the stables in one of the 3 original city areas and they' d better make them hold thousands of birds because every server has well over 2000 active characters over level 20.
    512 'apartments'? REALLY? ...I have no words... whoopdidoo that brings each world's total available housing up to 1952. Gilgamesh has more than 25000 people on it and many other worlds have 18-20000. WTH SE? Can you just not count or what?
    (0)

  10. #70
    Player
    Xatsh's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    2,011
    Character
    Xatsh Vei
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Hayward View Post
    I'm glad the devs don't listen to these special snowflakes who romanticize areas in XI that were a PITA to traverse for quests.
    Most are not asking for long travel. People want challenging open world areas.

    In XIV I can solo 5+ mobs in the open world that are equivalent to my level without even the smallest chance of dying.

    in XI it would of taken 6 players to kill 1 of those mobs. (Open world mobs in XI were like Diadem (4)-(5) mobs more or less, except the attacks were much more dangerous).

    In XIV the world has no danger, in XI the world was out to kill you if you left the safety of a city or town.
    (1)

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