Well they could easily change them to have 2000 and let the gatherers be full on change.Technically ... That's because you regen to 400 GP when on another class/job. That 400 is the base starting amount; it is how much you have when you have no GP gear on.
Because a Monk or a Carpenter has no GP gear, they cannot get more than that 400. So you only have that 400 when you go from a crafting/combat to a gathering.


Does that mean that I could use all my GP, teleport to a rest area, change to WHM, change back to Miner or Botanist, and have full GP in under a minute ?
That's not not likely to ever be allowed.
The current system restores your GP at the same rate regardless of what class you are on, and caps your GP based on your currently-equipped gear. It's a simple system to code, and doesn't seem to be exploitable. So that is likely to remain how things work.


N.B.: I was out hunting Ornery Karakuls between timed-node spawns the other day as a WHM, with iLvL 200 WHM mainhand, hat, and body, but wearing full right-hand side gathering gear, gathering belt, gathering legs, and gathering feet. Not only did I get a nice fleece yield (while one-shotting the poor wee sheepsies) , I had 600+ GP when I switched back to Miner.
That only proves my point. You still have your GP stat even when not a gathering class. If you equip GP gear, while not a gathering class, you will naturally regen (5 GP for 3 seconds or for 1 Eorzean minute) to whatever cap the GP gear you have on raises you to. Most people do not wear GP gear when a combat or crafting class, so are stuck with that 400 base cap.
No, it's the same as current. GP would still fill at the same rate regardless of class. Combat and crafting classes would just have a much higher maximum GP (2k) so that when you change to a gatherer it would drop down to their current equipped maximum and start them off full. That's all, just starting off full on that first change.Does that mean that I could use all my GP, teleport to a rest area, change to WHM, change back to Miner or Botanist, and have full GP in under a minute ?
That's not not likely to ever be allowed.
The current system restores your GP at the same rate regardless of what class you are on, and caps your GP based on your currently-equipped gear. It's a simple system to code, and doesn't seem to be exploitable. So that is likely to remain how things work.


I know it proves your point. That's why I labeled it "N.B." for "nota bene," which is "to draw the attention of the reader to a certain aspect or detail of the subject on hand" (at least by one definition).That only proves my point. You still have your GP stat even when not a gathering class. If you equip GP gear, while not a gathering class, you will naturally regen (5 GP for 3 seconds or for 1 Eorzean minute) to whatever cap the GP gear you have on raises you to. Most people do not wear GP gear when a combat or crafting class, so are stuck with that 400 base cap.
Harvesting fleece between nodes is a bit of a special use, but when you're overgeared for that or FATEs or whatever, equipping some GP gear in preparation for an upcoming timed node can be helpful. If you are level-synced, the GP gear might not even lower your combat stats, I have not checked.
Last edited by Silverbane; 01-14-2016 at 08:45 AM.


I love gp but currently 5% is 30 for me and 30 per 3 seconds is way too much. You may as well throw cordials away at that point.


That is a very good idea..N.B.: I was out hunting Ornery Karakuls between timed-node spawns the other day as a WHM, with iLvL 200 WHM mainhand, hat, and body, but wearing full right-hand side gathering gear, gathering belt, gathering legs, and gathering feet. Not only did I get a nice fleece yield (while one-shotting the poor wee sheepsies) , I had 600+ GP when I switched back to Miner.



Yeah if only they made them available in some cheap method like GC seals or somethin...
or made a better type of cordial available, that'd work too right?
The max gp has gone up about 50 points since 2.x series. This is not that big of a deal.
Maybe they could change what we get when we gather stuff. Like we get double GP back if we get a HQ or something. Anything is better than burning cordials. I just tend to go spend an hr surfing youtube while I wait for my GP to come back. I'm always gone longer than I mean to be. >.<
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