Quote Originally Posted by AlexiIvaniskavich View Post
A1S - Faust as OT when your Warrior/DRK co tank is good enough to group both Faust and the adds, thus making you a glorified DPS for 2 minutes. A2S, A4 (unless you are OT)..... Honestly Clemency and stoneskin aren't used on the regular for the duration of a fight. Stone Skin usually during down time or pre- tank buster. Clemency during tank buster cast bar, possibly that moment your healers are up to their eyeballs and someone is about to die (assuming your cast won't get interrupted, thus completly wasting a GCD)

Back to topic - ISH -
I'd like to see 4.0 remove the limitation on skills that can be used at lower levels. This could allow for new skills to replace old skills (keeping the amount of available buttons to push stable) and allow for classes to be able to actualy learn their full job/work on rotations/etc while running a leveling roulette. I can't tell you how many times I sit there and do nothing on screen because the button I am mashing in my normal rotation "hasn't been learned yet".
Why would you have WAR/DRK MT Faust and the adds when you want only Faust dead? You should be having Paladin MT them all or just the adds, so you can maximize WAR/DRK damage to Faust. On top of that, timing your clemency to heal immediately after the buster hits is naturally a very bad idea. You're better off using stoneskin, assuming you didn't completely shortchange yourself by going pure str, which I'm sure you or whomever you're PLDs are likely have. You want to mitigate the damage not risk getting shut down to fix the damage.

Also, I doubt removing the limitations on skills will fix anything. Paladin is 1-2-3, get more power to threat, use flash for AoE tanking, and pop defenses often, and yet we got so many PLDs with silly ideas as not using flash at all to tank 3+ enemies, riot blade with 85%MP without flashing ever again BEFORE getting gore blade, or never use CDs at all. That's among other things bad players do with this simple.