Then what's the point in having healer jobs if anyone can heal?
Then what's the point in having healer jobs if anyone can heal?
Not me. I am 100% healer, I rolled healer to heal not DPS. If I want to DPS I will play a DPS class. Not all healers do damage.
If physick were INT based then you would have to change the SCH gear from a main stat of MND to a main stat of INT. Also, if a BLM cross-classes physick in their top-tier INT gear, with the way it specs out now, they would actually heal better than a SCH does now. This pretty much would cut SCH out from the game entirely.Right now cure and physick are very limited as cross classes, as they rely on the magic damage and MND stat which only healers use, making it too weak on other jobs and not needed on healers as they have their own version. So what if SE changed up how cures work to make them viable to other classes and even useful to other healers as cross classes?
What if physick was INT based?
For this one, if you look at it from a classical standpoint the weapons that the mages wield in the FF games is never the source of their power. Magic is wielded through the weapon, but does not come from the weapon. With a few rare exceptions (RDM), mages in the series have typically had the weakest weapons which is still the case in XIV. If you make this the case then it is also likely that classes aside from healers will be able to do comparable healing with the dedicated healers we have now and thus...What if cure scaled off of both weapon damage and magical damage and Attack power and healing magic potency (whichever is highest on the job using it)?
This would make it a viable cross class for PLD again while still being weaker than whm cure, due to weapon damage and STR on pld being lower than magical damage and MND on whm. This would allow pld at 60 to keep up in self heals with war having storm's path, equilibrium and inner beast and drk having souleater and abyssal drain, with something other than clemency.
Summation: It's problematic from both a balancing standpoint, a class efficacy standpoint as well as generally not fitting in with the over-all lore that the Final Fantasy series has established.
Last edited by Malzian; 01-13-2016 at 05:40 AM.
Not sure where all your balance arguments are coming from. How would a BLM with a single Cure spell outheal a SCH with fairy, shields and all their healing cooldowns? You do realise only the basic healing spell from each class is cross-class right?If physick were INT based then you would have to change the SCH gear from a main stat of MND to a main stat of INT. Also, if a BLM cross-classes physick in their top-tier INT gear, with the way it specs out now, they would actually heal better than a SCH does now. This pretty much would cut SCH out from the game entirely.
Summation: It's problematic from both a balancing standpoint, a class efficacy standpoint as well as generally not fitting in with the over-all lore that the Final Fantasy series has established.
Sch wouldn't need to be retooled as physick would be the only spell INT based, they would have cure as a cross class to take its place as their primary MND based cure. As for Blm being better, as alberel said, it's 1 spell, Blm wouldn't have nearly as much power as sch for healing with their entire healing toolkit.If physick were INT based then you would have to change the SCH gear from a main stat of MND to a main stat of INT. Also, if a BLM cross-classes physick in their top-tier INT gear, with the way it specs out now, they would actually heal better than a SCH does now. This pretty much would cut SCH out from the game entirely.
Pld already has access to clemency which is a healing spell far more powerful than cure that is based on their WD and attack power, so there's no reason that they couldn't use other healing spells effectively the same way. And looking at it from a classical standpoint PLD has always had access to cure spells that it could use effectively even if less so than whm, which would become the same case here with this change.For this one, if you look at it from a classical standpoint the weapons that the mages wield in the FF games is never the source of their power. Magic is wielded through the weapon, but does not come from the weapon. With a few rare exceptions (RDM), mages in the series have typically had the weakest weapons which is still the case in XIV. If you make this the case then it is also likely that classes aside from healers will be able to do comparable healing with the dedicated healers we have now
If you're in cleric's stance doing some dps and a party member doesn't dodge an AoE, instead of dropping cleric's to do a 2.9k cure with a chance to proc a cure 2 you won't use, you can stay in cleric's and use a 2.5k physick.
Last edited by Cabalabob; 01-13-2016 at 06:26 AM.
activating gives a 5 seconds cooldown. deactivating does not lead to a cooldown. so i can dropp cleric, use one cure and reactivate it right after. i will not lose more dps than i would anyways, but the heal is bigger and i can proc a free cure 2 wich i probably won't use - but chances are high someone gets hit again before the freecure buff runs out and then i can heal him for zero mana cost - wich leads to more mana for dpsing. at least the tanks HP will dropp...
Last edited by Tint; 01-13-2016 at 06:33 AM.
Fine, I'll bite: Specialized healers are sill better at healing than some random guy with a physick spell, even if that physick spell was stronger than a regular healer's physick/cure. They are more diversified and have dedicated cooldowns for dire situations.
This is why dedicated DPS can exist alongside Tank and Healer DPS and why DPS checks are, in fact, needed everywhere, regardless of what people like.
As such, there is no harm in giving everyone access to a decently scaled healing spell. And that's not even the scope of the suggestion in the OP since heal spells for cross class are limited among jobs and you'd only give a handful of jobs access to one.
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