Well, not quite what I had in mind, but that works as well. Ideally I'd like, using 2.0 as an example;
Relic/Zodiac as they were, with the exception of Coil weapons being i95 from the get go.
Primal Focus weapons as they were, with a quest upgrading them taking drops from Coil; grinding T5 would eventually let you turn Holy Lance into a i100 version, for example. Later quests would involve the new Extreme Primals and Coils.
And development resources are indeed an argument against that, since it would be a new quest/weapon potentially, but I find that to be a pathetic argument, no matter how true it is. Why? Not because of Lords of Verminion or anything like that, but because they're running a subscription based MMO with a bleedin' cash shop. They should have ample resources available to them to make quality content, instead of "Go grind FATEs!". Should I be mad at SE for taking profits from this game and shoving them at a stupid FFVII remake? Should I be mad at Yoshida for not convincing SE to provide the resources he needs, you know, his job? Or should I just be mad at the developers, for opting to aggressively follow vertical progression into oblivion? Say what you will about Verminion being a waste of resources, the fact that content in this game has an expected lifespan of 6 months is a bigger waste IMO.
Ultimately I'll settle for being happy at Soken, because that Jukebox has been a long time coming.
It hurt me so much to see that comment. Chimera and Hydra weren't even hard, they just needed teams to know how to play their classes.
Chimera: Use a stun at Dragon's Voice, use a Silence at Ram's Voice. That's it, that was the only thing that was remotely difficult. DRGs or anybody slowing down the boss made this easier.
Hydra: Don't stand in mid, tanks stand together, kill adds ASAP. That was it, it wasn't remotely near hard.
If you think people asking for more Chimera and Hydra, two ridiculously easy bosses even when they were first added, as asking for more raid level stuff, you're delusional. This is more asking for HM trials and specific dungeons just for the relic. The original relic quest if you recall had us do some open world mob killing, Hydra, Chimera, Ifrit HM, Garuda HM, Titan HM, and AK. There was nothing in there close to difficult other than the Primal Trio, and that was only if you didn't know mechanics or had problems with lag (Titan was notorious for this).that's what the other pieces of content are for.
if people can't clear Savage ... so what?
if people can't clear Thordan ... so what?
if people can't clear Relic quest ... so what?
there are already many pieces of content they expect some people not to clear. the purpose of the relic quest is specifically to address that. the issue isn't if people can't clear "certain" content, the issue is if people can't clear "every" content.
I want them to make a pull, not one every single patch, but one every year. Too see if what they plan to do for the game is what the majority of players want. I don`t want them to listen to the forum, most of the players never visit the forums, so a pull would be better. Give those who take part some ingame reward, making it worth their time to do the thing, else most will ignore it, like they ignore the forums. Ask question like, if people want more or less of things like dungeons, trials and side quests, with features they are thinking about, ask if people want them or not, just float the ideas and see what people are interested in, which parts of the relic quests people enjoyed the most. Things like that, too perhaps avoid spending time on features that will get ignored. So a pull about content and not balance, for they better then us should know what the numbers look like.
i do recall. i was there.If you think people asking for more Chimera and Hydra, two ridiculously easy bosses even when they were first added, as asking for more raid level stuff, you're delusional. This is more asking for HM trials and specific dungeons just for the relic. The original relic quest if you recall had us do some open world mob killing, Hydra, Chimera, Ifrit HM, Garuda HM, Titan HM, and AK. There was nothing in there close to difficult other than the Primal Trio, and that was only if you didn't know mechanics or had problems with lag (Titan was notorious for this).
i remember people wiping to Chimera when they didn't Silence/Stun the voices properly.
i remember tanks getting one-shotted when they didn't split Triumvirate or dodge White Breath properly.
was it actually difficult? no, but it wasn't trivial at release. just like Demon Wall in AK wasn't trivial originally either.
you can disagree all you want but the devs have basically said they want this quest to be completely trivial in difficulty and only consume time.
As per demand... increasing indoor furnishing item slots...
Yes please... I will now decorate with the notion we'll at least be getting an increase later.
Ban Tracker 3.0
Me: 1/1
Bot/RMT: 0/200
Titan was a challenge but WP and in particular AK were challenging in their own right. Back in the day, with level appropriate gear and Darklight or less, WP was a challenge, and let's please not forget the Original AK with the original Demon Wall, which was a total pain in the ass DPS check. If you were still rocking Darklight or less in your party, then you did actually benefit greatly from Healer DPS to kill the wall quickly enough that the tank could manage the adds while everyone killed the wall before it got to the final phase and wipe.If you think people asking for more Chimera and Hydra, two ridiculously easy bosses even when they were first added, as asking for more raid level stuff, you're delusional. This is more asking for HM trials and specific dungeons just for the relic. The original relic quest if you recall had us do some open world mob killing, Hydra, Chimera, Ifrit HM, Garuda HM, Titan HM, and AK. There was nothing in there close to difficult other than the Primal Trio, and that was only if you didn't know mechanics or had problems with lag (Titan was notorious for this).
Titan was a mechanical challenge, one of the mechanics that originally caused more wipes than anything else IMHO was Tumult, late in the fight 7 stomps did sufficient damage to kill most non-tanks (before we overgeared it). So unless healers were really on the ball and pre-cast AoE heals, or the tank knew about interrupting Tumult, you were in for a pretty hard time with the gear we had when first challenging Titan.
I'd love to see a random selection of the current level 60 players, who ignore mechanics in every fight, have to run Titan HM in ilvl 70 gear, not sync'd gear, actual ilvl 60, 70 and 80 pieces matched together to average out at ilvl 70. Comedy and much rage quitting would ensue.
I used to enjoy Q'ing as PLD for Titan HM and smoothing out the run for groups - before they started nerfing things.
Last edited by Kosmos992k; 01-13-2016 at 07:06 AM.
You might be right, that these features will see wide use, I am glad to hear that there are people who are going to like the jukebox, proving me wrong for thinking it was a complete waste of time. I hope you are right that people will use all of those things I speak out against, that I see as a waste of dev time. I would have just liked to get more dungeons, you see I love dungeons, 4-man content, and it annoys me to see that I get less of those, but if I am in the minority then that is fine I guess, still annoying but fine.
when those fight were new, there was a lot of wiping, peoples skill level has not increased only item level has increased.
You know that boss trial with the garlian general which can be beaten now in 20 seconds or somethig, yeah I remember spending there the entire timer wiping.
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