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  1. #31
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by 16bitBounty View Post
    I hope that's not it. I have both and I have done very little in this game outside of that.
    I have to hope that it's not some stupidly boring achievement like the tank mount achievments where you had to tank 200 end-game full party instances to obtain them. If the intention behind the tank mounts was to encourage more tanks to play in DF/DR to help others it failed dismally. If this Mentor system amounts to the same sort of thing for other jobs as well, it will fail just as hard. You can't measure a person's suitability as a mentor based on their willingness to farm high level content.

    Quote Originally Posted by SendohJin View Post
    the purpose of the relic quest is specifically to address that. the issue isn't if people can't clear "certain" content, the issue is if people can't clear "every" content.
    Unfortunately it's abundantly clear that there are many forum participants (and by extension players in game) who - as you're pointing out - do not believe that the relic is that third path where you can obtain decent gear through long term effort, and instead feel it too should be gated behind raid difficulty content. I'll never understand the need that some folks have to disenfranchise other people to make themselves feel better.

    Quote Originally Posted by kupokage View Post
    I wanted a jukebox feature since 2.0. Now we have it coming next patch! But, only in the in the bedroom? Tell me I read that wrong. I'm pessimistically unsubbed and waiting on the sidelines for any reason to play again.
    Only in the interior of houses, personal chambers and Inn rooms. I'm note sure what happens if you place it in the Free Company House. Presumably the music is heard throughout the house, but not in private chambers or the workshop. That would mean your FC could place on in their house, and you could place one in your personal chamber allowing you to hear different music there vs the main part of the FC house.

    Quote Originally Posted by Jican View Post
    I I want to see the development crew veer away from such ludicrous superficial numbers and start really making the secondary stats MEAN something for once. Seriously, the formula needs to change to something meaningful and give us a reason to want those numbers.
    Yes please. Secondary stats that mean something, how about attack affinity and vulnerability, and status attacks and resistances, and even elements too? I'd like to see it possible to change your stat build and see some meaningful change in the performance of your job. I know it might be harder to balance, but simplifying everything in order to make balance easier just leads to homogenized jobs and roles.

    Quote Originally Posted by Jican View Post
    Also, I would like to see the game go into a direction of like relic armor that you have to level up almost the same way you would for a weapon.
    I'd like to see some kind of item affinity built into the gear, similar to the Grand Company gear. For example, if you have the artifact armor set, and wear it as a set, each additional piece from that set should amplify the power of the other pieces, such that a player equipped with full artifact gear should be more powerful than you would think if you just add the stats on the gear together. I'd also like to see some kind of random gear affinity applied to dungeon drops and Tomestone gear. but make the affinity itself hidden, so you can only find through trial and error which pieces have an affinity for each other and amplify each other. Weapons should also factor into this. It would make a great long term objective to piece together a gear set with strong affinity that on paper might look to be weak, but due to gear affinity is stronger than it looks.
    Quote Originally Posted by Nuinn View Post
    Yay for more furniture slots for houses and 512, which seems to be, limited spaces for apartments - for the first 512 people and their alts who manage to purchase them?
    512 per block. They didn't say how many blocks would be available, I would think that as all the individual rooms are instanced, there would be next to no limit, and it would grow dynamically with demand.

    Quote Originally Posted by Warlyx View Post
    gotta love the comment about hydra and chimera...you are so bad that not even GIT GUD will save u !
    lol, I've spent a lot of time defending players who might not be the most skilled people on the planet, but good lord if you can't best Chimera and Hydra, heaven help you. If he'd talked about Titan in the terms he discussed the Chimera and Hydra trials I would have been onboard, but even back in the day when we were all appropriately leveled and geared (and not over geared at all) these two trials were still typically one and done deals. Hell I ran Chimera recently for my Bard relic (I figured I ought to go back and get it at least) and we burned the thing to the ground where it spawns. For that matter, Garuda was pretty much burned to a crisp before her sisters even hit the ground...sad really that what are described as trials are more trials of patience while queuing than they are trials of skill.
    (1)
    Last edited by Kosmos992k; 01-13-2016 at 02:23 AM.

  2. 01-13-2016 02:00 AM
    Reason
    duplicate

  3. #32
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kosmos992k View Post
    Unfortunately it's abundantly clear that there are many forum participants (and by extension players in game) who - as you're pointing out - do not believe that the relic is that third path where you can obtain decent gear through long term effort, and instead feel it too should be gated behind raid difficulty content. I'll never understand the need that some folks have to disenfranchise other people to make themselves feel better.
    I don't get why they can't be both... Just have two paths for completing a weapon;

    Path A, pretty much what we get now, but we get it earlier and it never outclasses the current top raid reward until new the new top raid is on the way.
    Path B, requires challenging content, including the final raid, and rewards a weapon superior to the top raid reward.

    You know, pretty much exactly what they did with Alexander. People who just want the story go through and get i190, people who want the challenge go through and get i210. I wont say that will make everyone happy, because I know for a fact that the majority will likely cry over their Anima weapon not being as good as the Anima weapon of someone who put more effort in, but it's a start. "Casuals" would essentially get exactly what we're currently getting, people who actually want to play a challenging game can get something for it. I'd certainly be more interested in raids if something like that was attached to it... I hate Alexander, but I'd much rather run through that for a relic, than grind FATEs. Adding such an option doesn't really take anything away from the "casuals", they'd still get exactly what they're currently getting. At worst it gives them something to aspire to, a reason to get better and try playing more of what the game has to offer, though apparently we're not allowed that in this day and age... Everyone needs their medal for playing, and when everyone is a winner, nobody wins...

    Funny thing, they actually had the perfect recipe for setting up something like this in 2.1... Primal Focus... I'd love to upgrade Balmung as the "hardcore" relic option...
    (5)
    Last edited by Nalien; 01-13-2016 at 02:27 AM.

  4. #33
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Nalien View Post
    I don't get why they can't be both... Just have two paths for completing a weapon;
    Why does it need to be? there are three paths to decent weapons, at least one of those fits what you want to add. I mean, you're saying you want multiple paths to good gear, and Yoshi described exactly that. Adding what amounts to a short cut to what is meant to be a grind just seems pointless. Why should you be able to avoid the long term grind just because you can beat Trials X & Y? Just as Raiders would rightly demand to know why the raiding weapon could be obtained through a long grind. Keeping each weapon in it's own separate path, distinguishes each from the other.
    (3)

  5. #34
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Kosmos992k View Post
    Why does it need to be?
    I find the relic process far more engaging than anything else the game has to offer. It's a long term goal, just right now I'm not too pleased with the long term goal being a mindless and easy chore.

    Yoshida is simplifying things somewhat, IMO. We have "hard" content and its rewards, then we have "easy" content and its rewards. Then we have long term goals, like relics. I much prefer having a goal like that, to clearing Thordan and getting a weapon for it. I like long term goals, I just don't like the difficulty of the current long term goal. Arguably clearing a raid is a long term goal, but the process by which that is long term is not something I find as appealing. I'd rather clear Alexander, then work on something new, than clear it and kind of fizzle out of interest.

    Right now it's kind of a middle ground thing. One group steps up to grind a relic, the other steps down to grind it. I'd rather have an option both groups step up to grind. This isn't about me wanting to laud something over other people, it's more about just wanting better content, something which is more suited to my tastes. I preferred the Primal Focus weapons to Zeniths for that exact reason.

    Quote Originally Posted by Kosmos992k View Post
    Adding what amounts to a short cut to what is meant to be a grind just seems pointless. Why should you be able to avoid the long term grind just because you can beat Trials X & Y? Just as Raiders would rightly demand to know why the raiding weapon could be obtained through a long grind. Keeping each weapon in it's own separate path, distinguishes each from the other.
    How is it a shortcut? How would it even upset raiders? I specifically said it should involve the raid content... This would be something to give raids added meaning... Right now we have two easy options for gearing, one takes less time than the other, relics obviously being the time consuming one. All I'm saying is we should have the same thing for people who actually want to be challenged... A long term goal which requires you to play the game, rather than a long term goal which requires you to switch of and grind FATEs...

    We'd have easy weapons from regular content, then relics from regular content. Then we'd have hard weapons from raid content, and relics from raid content. Arguably we can get better quests for both as a result, because right now relics are trying to please everyone, and doing a terrible job of it. Have them tailored to what people enjoy in the game though? People who are "casual" get a quest more suited to how they play. People who are "hardcore" get a quest more suited to how they play. Arguably, everyone would be happy.
    (3)
    Last edited by Nalien; 01-13-2016 at 02:58 AM.

  6. #35
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Soraki-Muppe View Post
    For the jukebox: Most players are listening to music or other things outside the game, and if these are meant to stand in a single spot, how many players will stand next to them in order to listen to the music? And 20-30 new songs per patch? Really? Now I know that those working on those songs might not be able to do anything else in the game, but people will still need to be payed to get this done, that is money which could have gone somewhere else. I predict that most players will ignore this feature, dead on arrival.
    My FC is looking forward to it actually. I'm planning to get one ASAP and for us to farm music for it together. We spend a lot of time in our FC house and I'm hoping that it lets you change the background music for the entire instance inside your house. ^^

    The dummy: Seriously, this instead of letting people use a parcer? Seriously? I lack words for how much of a obvious waste of dev time this is. Is this one of the reason we get a mere 2 dungeons and 1 trial this time around again?
    PS3/4 players can't use parsers at all, and many PC players don't use them either because they're against the ToU (even if there's kind of an unwritten "don't ask, don't tell" rule about them) or because they don't think they need one. People have been asking for an ingame parser for a long time, but the devs understandably have concerns about people using it in a discriminatory way if the numbers were visible to others. I for one am glad that they're trying to compromise.

    This hall of the novice also seems like a waste of dev time, most players are long past that point in the game and those that could use this will most likely not, seeing as they don`t realize it themselves or just don`t care for maxing out their job.
    You... haven't noticed the influx of new players recently after ARR was on the Humble Bundle twice? o.O

    I know that I certainly have seen a massive amount of sprout players and new player bonuses lately.

    Quote Originally Posted by Soraki-Muppe View Post
    For me this looks like a raider + pvper patch, sprinkled with some features that hardly anyone will bother with using.
    Come on SE, do a pull, ask the player base what we want to see in the game, the result might surprise you and might make it possible to avoid wasting time on feature you think people want but that then gets ignored.
    All of the items you've mentioned are things that have been asked for multiple times on the forums... >.>

    Quote Originally Posted by ScarletDawn View Post
    Seems SE kinda forgot we had multi class systems and seem to think everyone plays just 1 main class, seems they forget with HW....Grind for alts has gone up by a huge margin, why do i need spent 30 days for 1 class weapon why i have 9-10 other classes....
    Anima doesn't take anywhere near a month to finish. I'm on my second one just doing daily roulettes, beast tribe quests, some hunts, and a very small amount of Alexander farming when I actually feel like doing it.

    I feel like people are just going about it all wrong.
    (2)
    Last edited by Ashkendor; 01-13-2016 at 02:40 AM.

  7. #36
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    In terms of the three paths, the first two can be started at the beginning of the raid tier. Relic is delayed and released later.

    In addition to being released later it replaces skill with grinding the same content over and over, as if that isn't what we have been doing at the release of the raid tier.

    Also, the end result isn't as relevant as long than the other two paths. I had the antiquated eso for a while, and my efforts for relic so far is the same weapon than the one I got a short while into eso farming. The end result may be relevant for a month assuming I dedicate every night from here on into roulettes and get lucky with the items. So of course the two methods aren't equal. How can they be, when gear is consider "not something to be cherished" the that is updated last, requires considerable effort, and is not as good, is seen as the least valuable.
    (1)

  8. #37
    Player
    DisFlavored's Avatar
    Join Date
    Sep 2013
    Posts
    140
    Character
    Belle Forte
    World
    Mateus
    Main Class
    Bard Lv 70
    Quote Originally Posted by Cherzy View Post

    For players who are unable to clear, it’s nearly the same as if we didn’t add the more challenging encounter they asked for. Under normal circumstances, players would be able to hone their skills, clear the raid, and obtain equipment with a higher item level. This is currently not the case, and it has also put a strain on other content in the game.
    We’ve considered various solutions to this problem. For instance, we thought about keeping Savage the same difficulty and creating a Raid Finder system which would allow you to find parties without having to World transfer. However, this feature wouldn’t necessarily affect the number of players that are able to clear Savage. We also considered adding a third difficulty level, but there were concerns that there isn't enough time to properly balance three levels of difficulty for each patch. With that said, Alexander: Midas (Savage) coming in Patch 3.2 will not be as difficult as Alexander: Gordias (Savage). Our goal is to create an encounter whose difficulty is somewhere between the Second Coil of Bahamut and the Final Coil of Bahamut. Hearing this may make you think that it's simply going to be easy, but this is still going to be the hard mode of the raid. Think of it more as us fine tuning the hard mode difficulty.
    I read this and wondered if they were going to nerf Gordias at all. Are they leaving it the same and then making Midas easier to complete? I assume we have to complete Gordian to get to Midas. Did I miss them saying they would adjust the difficulty or was this supposed to be some obvious conclusion?
    (1)

  9. #38
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Sadly all of this just says one thing: There will be no innovation or changes in the near and mid future.

    Guess Subscriptions really have to tank for that to happen. I`ts sad, is like having solid foundantions and nothing built upon then and stubbornly call it a finished house.
    (13)

  10. #39
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Quote Originally Posted by DisFlavored View Post
    I read this and wondered if they were going to nerf Gordias at all. Are they leaving it the same and then making Midas easier to complete? I assume we have to complete Gordian to get to Midas. Did I miss them saying they would adjust the difficulty or was this supposed to be some obvious conclusion?
    Personally I'm expecting Midas Savage to just require a clear of Midas Normal and completion of another Wandering Minstrel quest and not a Gordias Savage clear.
    There haven't been any official statements to my knowledge.
    (0)

  11. #40
    Player
    enthauptet's Avatar
    Join Date
    Aug 2015
    Location
    Gridania
    Posts
    719
    Character
    Judy Hopps
    World
    Excalibur
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DisFlavored View Post
    I read this and wondered if they were going to nerf Gordias at all. Are they leaving it the same and then making Midas easier to complete? I assume we have to complete Gordian to get to Midas. Did I miss them saying they would adjust the difficulty or was this supposed to be some obvious conclusion?
    I think they figure it won't be a problem (the dps check difficulty) after receiving the new tomestone gear.

    I'm looking forward to dyable coil gear! but I need more people to do second coil with me (please help ;_
    (1)

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