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  1. #1
    Player
    zzapp's Avatar
    Join Date
    Mar 2011
    Posts
    355
    Character
    Eli Storm
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Lyern View Post
    Since patch 1.18, levequests were changed so that most of the SP gain was moved from the mobs to the reward you get at the end of the quest, in order to solve the whole "levequest link and drop (rinse and repeat edition)" issue. So for "Desert Defilement", if I remember well that's 5 Peistes, who give you 220 per mob, but you get around 5k at the end so that's around 1200 sp per mob. Please also note that most side quest mobs also give less SP, so that people don't go grind and decimate the mobs that are needed for someone's quests ^^"

    Moreover, since people where complaining that lower levels took way to much time to level, a "exp" multiplier is applied to the base exp you should receive for the mob. It starts from exp and SP x 4 at rank 1 and decreases to drop to 1 when you reach 24.

    Hence the differences in SP figures you've been noticing. I hope this was helpful.
    Thanks, you did a very nice job explaining how things currently work, and in good part why.

    I don't mind SE shifting leve bonus from mob to end reward at all. However, in correlation with this, when I kill a mob inside or outside of a leve that's X rank compared to me, I expect the SP to be consistant.

    It's very bothersome to me that SE deems to give, for example, raptors more SP than other families of the same rank. Why? If raptors are that more difficult, and it's reflected in increased SP, why not adjust the other mob families to be of similar difficulty, that rank. By assigning each familiy an SP factor based on perceived difficulty, is like parking the car in the garage by moving the garage, instead of driving the car in. ><

    I honestly don't see where it's necessary to 4X SP at lower ranks. The ever-increasing SP per rank increase already takes a good portion of that into account. If SE wants lower ranks to level faster, than reduce the TNR requirement.

    I'll bit my tongue for now until patch, in hopes they get this right, finally. What's frustrating is 1 year after release, a very important fundamental of the game is still so seriously flawed.

    What you all gonna name your choco lol. Regards.
    (0)

  2. #2
    Player
    Azurymber's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,677
    Character
    Azury Ariella
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by zzapp View Post
    Thanks, you did a very nice job explaining how things currently work, and in good part why.

    I don't mind SE shifting leve bonus from mob to end reward at all. However, in correlation with this, when I kill a mob inside or outside of a leve that's X rank compared to me, I expect the SP to be consistant.

    It's very bothersome to me that SE deems to give, for example, raptors more SP than other families of the same rank. Why? If raptors are that more difficult, and it's reflected in increased SP, why not adjust the other mob families to be of similar difficulty, that rank. By assigning each familiy an SP factor based on perceived difficulty, is like parking the car in the garage by moving the garage, instead of driving the car in. ><

    I honestly don't see where it's necessary to 4X SP at lower ranks. The ever-increasing SP per rank increase already takes a good portion of that into account. If SE wants lower ranks to level faster, than reduce the TNR requirement.

    I'll bit my tongue for now until patch, in hopes they get this right, finally. What's frustrating is 1 year after release, a very important fundamental of the game is still so seriously flawed.

    What you all gonna name your choco lol. Regards.
    raptors and beastmen and harder mobs generally do give better sp than easy mobs. Check my guide for a reference to what mobs give what sp (see my sig).

    Solo SP actually works -DECENTLY- well. the only problem i see is that its really easy to kill stuff even 15 levels above you and sp caps at 10 leves above. So I think they should be re-assigning levels to mobs. Ex a 30puk you can easily kill at rank 20 should become rank 20 and give the same SP. Or something like that. So that you get better SP from mobs that are actually challenging.
    (0)
    Mew!