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  1. #11
    Player
    Ashkendor's Avatar
    Join Date
    Mar 2014
    Posts
    4,659
    Character
    Ashkendor Zahirr
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think it makes a lot of sense, a culinarian or alchemist isn't going to wear the same stuff as a blacksmith or a carpenter ect...

    The funny thing is the red scrip gear was the easy option compared to the crafted 170 until they nerfed the lvl 170 stuff.
    I get that they wanted to have different gear designs for each craft, but the least they could've done is left it so the top tier gear didn't need melding as well. After going to the Artisan set, it's ridiculous to go back to all separate melded sets. :/
    (2)

  2. #12
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Ashkendor View Post
    I'm honestly still using a melded Chimerical Felt set. I felt like splitting crafters up to separate gear again is a step backward.
    Yep. The only way I'd replace my current set is with a fully melded set of the i170, and I'm not melding several sets of gear like that again...

    They've really gotten things backwards here... Assuming we have to have the current system, I'd have gone for Red Scrips gear being far better than fully melded Chimerical, rather than almost about the same (bar a few pieces). Then rather than i170 effectively just being a copy of the Red Scrip stuff, it would be a copy of Chimerical, melds making it slightly stronger than Red Scrips. That's the way melds work, after all... It isn't particularly reasonable to meld multiple sets that are the same thing... If you're going to meld, you're going to meld something that can be used across all the classes, it's just a waste of Gil otherwise.

    That said, if they're serious about Specialist recipes, then it's perhaps more feasible to meld three sets of i170 and just forget about the rest... Still would rather Specialists gain a boost to Craft/Control, and Specialist Recipes are instead just higher on the Craft/Control requirements, meaning Specialists get basically instant access to those recipes, while omnicrafters need to work on reaching those requirements... Really going to need Diadem to not be dead if I'm to ever consider melding i170 though, using that as a materia cash cow is the only way I'll ever bother with melds again at this point...
    (0)
    Last edited by Nalien; 01-11-2016 at 10:01 AM.

  3. #13
    Player
    Andrea's Avatar
    Join Date
    Jul 2015
    Posts
    553
    Character
    Princess Andrea
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Whocareswhatmynameis View Post
    I think it makes a lot of sense, a culinarian or alchemist isn't going to wear the same stuff as a blacksmith or a carpenter ect...
    While it may make sense from a logical point of few from a gameplay point of view IMO it makes very little.

    Again just my opinion on the topic.
    (1)

  4. #14
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,428
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I'm a casual crafter and after looking at the script system, my eyes glazed over and it reminded me of a quote that Yoshi had about the new dungeon when he was testing it. "I wanted a dungeon, not a raid", I feel the same way about the current crafting system. Walk 10,000 miles, climb a mountain, fight off barbarian hordes, and save a civilization.... all for a sub combine.
    (4)

  5. #15
    Player
    Nihility's Avatar
    Join Date
    Aug 2013
    Posts
    1,130
    Character
    Tenebria Miku
    World
    Behemoth
    Main Class
    Arcanist Lv 100
    I'd say at the moment the problem is along the lines of

    currently the generic chimerical felt set and hallowed chestnut accessories melded out with just the red scrip or favor weapon/offhand is more than enough to make literally everything with ease.

    so with that your just making the specialized sets for future-proofing or glamour.
    but then the question becomes "will they keep making the specialized sets easier and easier to get or add in a new better generic set by the time high stats are needed?"

    it's just a bad spot, but the red scrip and favor weapons are very nice at the moment. It's just a matter of if you want to spend a lot of scrip per piece or very little scrip and then some money to materia them out
    (0)

  6. #16
    Player
    Mycow8me's Avatar
    Join Date
    Aug 2013
    Posts
    1,057
    Character
    Tolby Seyfert
    World
    Cactuar
    Main Class
    Blacksmith Lv 70
    I really like the bonus stats for specialists idea. They could have done alot of stuff with specialist but in the end they gave us a few skills that cost way to much CP to be of any use unless your using "Heart of the ..." or just lucky with the good/excellent qualitys.

    They really need to change the i180 gear to i200 to make it worth obtaining for anything other than the mainhand and body piece. It's already gated behind time anyway and its for specific crafts. A HQ i170 gear that is melded will still be the top tier gear even with the redscrip gear being ilvl200. So the people that already have it wouldn't be able to complain.

    I don't particularly mind sets for specific crafting classes but if your going to do it, you need to make them very highly worth obtaining... Especially if they are not meldable and are gated behind time...
    (0)

  7. #17
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by Andrea View Post
    While it may make sense from a logical point of few from a gameplay point of view IMO it makes very little.

    Again just my opinion on the topic.
    lets give a shared gear set for all combat classes too.
    (0)

  8. #18
    Player
    Whocareswhatmynameis's Avatar
    Join Date
    Aug 2014
    Posts
    808
    Character
    Fate Bringer
    World
    Behemoth
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Nihility View Post
    I'd say at the moment the problem is along the lines of

    currently the generic chimerical felt set and hallowed chestnut accessories melded out with just the red scrip or favor weapon/offhand is more than enough to make literally everything with ease.

    so with that your just making the specialized sets for future-proofing or glamour.
    but then the question becomes "will they keep making the specialized sets easier and easier to get or add in a new better generic set by the time high stats are needed?"

    it's just a bad spot, but the red scrip and favor weapons are very nice at the moment. It's just a matter of if you want to spend a lot of scrip per piece or very little scrip and then some money to materia them out
    In 2.0 the artisan sets came out in i think 2.5 if i remember correctly.... thats pretty much the end of the expansion lol. We will get a better idea what is needed if 3 star comes out in 3.2.

    I would imagine these lvl 170/180 sets are for the whole expansion and maybe right at the end they will make an easier set.
    (0)

  9. #19
    Player
    Azper's Avatar
    Join Date
    Sep 2014
    Posts
    889
    Character
    Aria Ashford
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    I just recently started going after red scrips and it's about as tedious and unfun as I imagined it would be. A new main hand every 3 weeks? Ugh.
    (0)

  10. #20
    Player
    FaileExperiment's Avatar
    Join Date
    Oct 2013
    Posts
    259
    Character
    Vash Warbreaker
    World
    Zalera
    Main Class
    Red Mage Lv 72
    Quote Originally Posted by RyuSaarva View Post
    lets give a shared gear set for all combat classes too.
    Not the same thing there.
    (1)

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