I get that they wanted to have different gear designs for each craft, but the least they could've done is left it so the top tier gear didn't need melding as well. After going to the Artisan set, it's ridiculous to go back to all separate melded sets. :/
Yep. The only way I'd replace my current set is with a fully melded set of the i170, and I'm not melding several sets of gear like that again...
They've really gotten things backwards here... Assuming we have to have the current system, I'd have gone for Red Scrips gear being far better than fully melded Chimerical, rather than almost about the same (bar a few pieces). Then rather than i170 effectively just being a copy of the Red Scrip stuff, it would be a copy of Chimerical, melds making it slightly stronger than Red Scrips. That's the way melds work, after all... It isn't particularly reasonable to meld multiple sets that are the same thing... If you're going to meld, you're going to meld something that can be used across all the classes, it's just a waste of Gil otherwise.
That said, if they're serious about Specialist recipes, then it's perhaps more feasible to meld three sets of i170 and just forget about the rest... Still would rather Specialists gain a boost to Craft/Control, and Specialist Recipes are instead just higher on the Craft/Control requirements, meaning Specialists get basically instant access to those recipes, while omnicrafters need to work on reaching those requirements... Really going to need Diadem to not be dead if I'm to ever consider melding i170 though, using that as a materia cash cow is the only way I'll ever bother with melds again at this point...
Last edited by Nalien; 01-11-2016 at 10:01 AM.
While it may make sense from a logical point of few from a gameplay point of view IMO it makes very little.
Again just my opinion on the topic.
I'm a casual crafter and after looking at the script system, my eyes glazed over and it reminded me of a quote that Yoshi had about the new dungeon when he was testing it. "I wanted a dungeon, not a raid", I feel the same way about the current crafting system. Walk 10,000 miles, climb a mountain, fight off barbarian hordes, and save a civilization.... all for a sub combine.
I'd say at the moment the problem is along the lines of
currently the generic chimerical felt set and hallowed chestnut accessories melded out with just the red scrip or favor weapon/offhand is more than enough to make literally everything with ease.
so with that your just making the specialized sets for future-proofing or glamour.
but then the question becomes "will they keep making the specialized sets easier and easier to get or add in a new better generic set by the time high stats are needed?"
it's just a bad spot, but the red scrip and favor weapons are very nice at the moment. It's just a matter of if you want to spend a lot of scrip per piece or very little scrip and then some money to materia them out
I really like the bonus stats for specialists idea. They could have done alot of stuff with specialist but in the end they gave us a few skills that cost way to much CP to be of any use unless your using "Heart of the ..." or just lucky with the good/excellent qualitys.
They really need to change the i180 gear to i200 to make it worth obtaining for anything other than the mainhand and body piece. It's already gated behind time anyway and its for specific crafts. A HQ i170 gear that is melded will still be the top tier gear even with the redscrip gear being ilvl200. So the people that already have it wouldn't be able to complain.
I don't particularly mind sets for specific crafting classes but if your going to do it, you need to make them very highly worth obtaining... Especially if they are not meldable and are gated behind time...
In 2.0 the artisan sets came out in i think 2.5 if i remember correctly.... thats pretty much the end of the expansion lol. We will get a better idea what is needed if 3 star comes out in 3.2.I'd say at the moment the problem is along the lines of
currently the generic chimerical felt set and hallowed chestnut accessories melded out with just the red scrip or favor weapon/offhand is more than enough to make literally everything with ease.
so with that your just making the specialized sets for future-proofing or glamour.
but then the question becomes "will they keep making the specialized sets easier and easier to get or add in a new better generic set by the time high stats are needed?"
it's just a bad spot, but the red scrip and favor weapons are very nice at the moment. It's just a matter of if you want to spend a lot of scrip per piece or very little scrip and then some money to materia them out
I would imagine these lvl 170/180 sets are for the whole expansion and maybe right at the end they will make an easier set.
I just recently started going after red scrips and it's about as tedious and unfun as I imagined it would be. A new main hand every 3 weeks? Ugh.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.