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  1. #21
    Player

    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    256
    atm i have R50 conj, R50 archer, R50 shield, R50 gla, R30 pug, R20 thurm, R19 mrd, R26 lanc.

    lets just sy im so very bored of battle classes now so heres my crafts

    R29 alc, R23 armourer, R21 weaver, R15 bls, R15 gold, R15 carp, R15 leather.

    and im working on all my crafts at the same time purely because im so bored of fighting mobs. so at the moment im playing purely to craft.

    others play/played purely to gather too.
    (1)

  2. #22
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Gramul View Post
    But what's the appeal?

    Did you really go out and buy the game so you could just make products?
    actually i am a full time gatherer and crafter now. i do so because i started with battle class and capped a few and after 1.18 i decided to wait until all the battle changes were complete before i started on them again. i'm not a fan of using the half completed battle system as it is in its current state.
    (5)


    http://crystalknights.guildwork.com/

  3. #23
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nini_Fisher View Post
    You see, there are pure gathers and crafters, every player has their own playing style. As game developer, they should consider this before they release new content.
    You're right, you know dungeons should be conquerable by groups of weavers. How dare SE not allow crafters and gatherers to do everything battle classes can?! I mean parleying your way through the current campaign was oh so enjoyable, so glad they added that. I didn't want to fight monsters anyway.

    Seriously though, it takes hardly any time to get a battle class up high enough to join a company and start earning marks.
    (4)

  4. #24
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
    Posts
    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Gramul View Post
    But what's the appeal?

    Did you really go out and buy the game so you could just make products?
    I try to edit the reply so it fit the "crater" to be a joke but fail but since you ask I ll answer: yes

    I go out buy a game so I can make product
    I go out buy a game so I can beat monster and be hero

    those 2 sound the same to me, whatever you archive are meaningless since they are both virtual

    ninja edit: you might find killing monster is common, and I do too but after time I got bored with all the pvp and pve, I change my view and I see craft in a game is another way to have fun as well
    (6)
    Last edited by Shneibel; 09-24-2011 at 11:58 PM.

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    You're right, you know dungeons should be conquerable by groups of weavers. How dare SE not allow crafters and gatherers to do everything battle classes can?! I mean parleying your way through the current campaign was oh so enjoyable, so glad they added that. I didn't want to fight monsters anyway.

    Seriously though, it takes hardly any time to get a battle class up high enough to join a company and start earning marks.
    If SE make a dungeon, where you need to make a net using yarn to capture some monsters and let the captured monsters fight for you, why not?
    It's all the presentation what matters
    (3)
    Last edited by Felis; 09-25-2011 at 12:01 AM.

  6. #26
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Felis View Post
    If SE make a dungeon, where you need to make a net using yarn to capture some monsters and let the captured monsters fight for you, why not?
    It's all the presentation what matters
    What's to stop you from having it crafted/crafting it before you enter and just using a battle class? Crafters and gatherers have little place in dungeons and battle-centric content. They still have their own content. The reason some of the systems are in such disarray is because they tried to let gatherers and crafters do everything as well. The content needs to be split. There needs to be content for crafters, content for gatherers and content for battle. It shouldn't all be the same stuff.
    (4)

  7. #27
    Player
    Nini_Fisher's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Pon Dudu
    World
    Aegis
    Main Class
    Miner Lv 60
    Quote Originally Posted by Arcell View Post
    You're right, you know dungeons should be conquerable by groups of weavers. How dare SE not allow crafters and gatherers to do everything battle classes can?! I mean parleying your way through the current campaign was oh so enjoyable, so glad they added that. I didn't want to fight monsters anyway.
    SE can design quests for crafters as dungeons for battle class. What make you think that all the new contents should be for battle class only? You don't like crafting, it is fine. Like I said, every player has their own style of play. I don't like to fight as you don't like to craft.
    (3)
    Last edited by Nini_Fisher; 09-25-2011 at 12:12 AM.

  8. #28
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Arcell View Post
    What's to stop you from having it crafted/crafting it before you enter and just using a battle class
    The net would be go to the Throw Weapon slot and would require DoH. Without the net you wouldn't make any procress in this awesome crafter dungeon.
    (0)
    Last edited by Felis; 09-25-2011 at 12:12 AM.

  9. #29
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Nini_Fisher View Post
    SE can design quests for crafters as dungeons for battle class. What make you think that all the new contents should be for battle class only? You don't like crafting, it is fine. Like I said, every player has their own style of play. I don't like to fight as you don't like to craft.
    Where did I say all new content should be for battle classes? I said the content should be separate. Battle classes have as much business in creating items as crafting classes do in killing monsters. Separate content is what is needed. A lot of problems arose in the early development in this game by trying to make the content the same, mainly the campaign we currently have.
    (2)

  10. #30
    Player
    Nini_Fisher's Avatar
    Join Date
    Aug 2011
    Posts
    34
    Character
    Pon Dudu
    World
    Aegis
    Main Class
    Miner Lv 60
    Quote Originally Posted by Arcell View Post
    Where did I say all new content should be for battle classes?
    When you said "dungeons should be conquerable by groups of weavers" and try to make fun on crafters.
    (3)

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