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  1. #1
    Player
    Dotsusama's Avatar
    Join Date
    Jun 2013
    Posts
    507
    Character
    Cidriel Tausendklingen
    World
    Excalibur
    Main Class
    Warrior Lv 60
    You said it wouldn't be like Overpower, but what you are describing is exactly like Overpower, without one of that skill's weaknesses: it would not interrupt your enmity combo.

    Flash's enmity generation is not insignificant, does not cost TP, does not interrupt your combo, and does not require enemies to be in a cone before you. It also blinds enemies which, if they aren't already immune and you're tanking a lot of them, is handy for mitigation.

    I don't see why you would need a cleave component.
    (0)

  2. #2
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Dotsusama View Post
    I don't see why you would need a cleave component.
    For added AoE dps that PLD's currently lack royally.
    (0)

  3. #3
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    628
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Synestra View Post
    For added AoE dps that PLD's currently lack royally.
    But why does PLD need aoe dps? It got through 2.x just fine without it, and many people even claimed it was a better choice for big pulls because of block, blind and Hallowed. Even now in 3.x it was the best choice for A2S MT, and it gained a decent amount of trash damage by being able to rotate Goring Blade under Fight of Flight. Tanks don't need to have all the same aoe potential.
    (0)

  4. #4
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,966
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Launched View Post
    But why does PLD need aoe dps? It got through 2.x just fine without it, and many people even claimed it was a better choice for big pulls because of block, blind and Hallowed. Even now in 3.x it was the best choice for A2S MT, and it gained a decent amount of trash damage by being able to rotate Goring Blade under Fight of Flight. Tanks don't need to have all the same aoe potential.
    It didn't get through anything apart from OT single-target "fine", though. It's only advantage as MT was more at-the-ready mitigation tools than WAR, and a faintly higher heal efficiency. Dungeon tanking was a Warrior's game. Dealing significant damage as MT was the Warrior's thing.

    They've since given Warrior further AoE dps, DRK heavy AoE dps, and left PLD with only CoS. We generally expect these gaps to close with future developments and increased options, not widen due to negligence.
    (1)

  5. #5
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Dotsusama View Post
    You said it wouldn't be like Overpower, but what you are describing is exactly like Overpower, without one of that skill's weaknesses: it would not interrupt your enmity combo.

    Flash's enmity generation is not insignificant, does not cost TP, does not interrupt your combo, and does not require enemies to be in a cone before you. It also blinds enemies which, if they aren't already immune and you're tanking a lot of them, is handy for mitigation.

    I don't see why you would need a cleave component.
    Well, Overpower has 120 potency and its spammable. It also has a range that extends beyond melee. This cleave would be locked behind a combo, so it would be 200 potency every 7.5 sec (2.5 for first). Sure overpower costs TP, but it would also do more damage if you spammed it.

    I understand Flash does great aoe emnity, but it doesnt do any damage and its useless for solo play. The reason for this suggestion isnt to improve aoe threat but aoe dps.
    (0)

  6. #6
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Link594 View Post
    Well, Overpower has 120 potency and its spammable. It also has a range that extends beyond melee. This cleave would be locked behind a combo, so it would be 200 potency every 7.5 sec (2.5 for first). Sure overpower costs TP, but it would also do more damage if you spammed it.

    I understand Flash does great aoe emnity, but it doesnt do any damage and its useless for solo play. The reason for this suggestion isnt to improve aoe threat but aoe dps.
    If you really needed the ae, you wouldn't have to round out the combo with Halone or Royal Authority. So just Fast --> Savage, making the reuse time 5 seconds.
    (0)
    Oooh, shiney...

  7. #7
    Player
    Link594's Avatar
    Join Date
    Jan 2016
    Location
    Ul'dah
    Posts
    27
    Character
    Link Lightborn
    World
    Behemoth
    Main Class
    Paladin Lv 70
    Quote Originally Posted by IskarJarak View Post
    2.0 we had cure/stoneskin/bloodbath/protect/sword oath plus all our cds
    3.0 we have all of the above plus clemency... kinda op for soloing if you ask me...
    protect while levelling is lol?!
    None of this really helps us with DPS tho. Sure its strong defensive options, but none of those are AoE or even DPS related abilities. It takes awhile to kill stuff and it would be nicer if we can contribute more to the overall damage in the group too.

    Quote Originally Posted by Pells View Post
    If you really needed the ae, you wouldn't have to round out the combo with Halone or Royal Authority. So just Fast --> Savage, making the reuse time 5 seconds.
    Yeah, I realized that on one of my posts in the main page. I think if you made the AoE weaker then the 3rd ability in the combo, it wouldn't be viable. So like having the max possible potency for Savage Blade be less then Rage of Halone so it would never be a DPS increase to cut the 3rd ability out.

    On a side note, I edited the OP with some reflections on what I think were good points some of you guys have brought up. Notably cutting out the 3rd ability for increased cleave dps and other classes having cleave looking animations.
    (0)

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