I dont see how having to close more windows manually is useful at all....More quality-of-life improvements are abound!.
Currently, when you have delivery- and supply-related windows open and access the market board or a retainer, these windows will be hidden until you either close the market board/retainer window, or if you reopen the other windows. We're planning to make the following windows stay open even if you access the market board.
- Crafting log
- Supply and provisioning missions
- Delivery related windows, such as the free company material delivery window.
Any chance of removing shard storage from retainers and adding more item space? Because really, who even has 9999 shards on themselves to begin with? Except bots of course!
I understand this requires more data etc but its worth asking.
Please add a BOX of Baits to group all of them, and free space in inventory.
Please... FSH will apreciatte so much ^^
Final Fantasy XIV ARR & Heavensward
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[Jhonny Primero - Zodiark] [Moon FC]
<< WHM i193 >><< SCH i190 >>
Primals 10/10
Coils of Bahamut 13/13 (ARR)
Alexander 4/4
It's useful because we don't have to close them. We can finally leave them open, so we can see what items we need to get when we go to get them. It's a change we've been asking for for a long time. No more back and forth getting a couple items then having to exit out just to figure out what the next couple items are just to go back to the retainer again, over and over again. Before it was either that or try to memorize a list of a dozen or so different items we need to get, because we wouldn't have access to the list itself while we're picking them up. This is going to make it so much easier.![]()
I'm getting ready to craft and I need various items from retainer, so I click on retainer and exchange items. Then I have to type "/cra<tab><enter>" to pop the crafting window back open and see all the items I need. Tiny QoL, but still welcome.
Another simple QoL improvement for the UI is to add another 1-2 tabs for chat settings.
There's too many things to keep track on, and I'd preferably like to have another 2 customizable tabs that can be tailored for different chat settings.
Please please PLEASE let us preview housing items before we craft them, maybe in a virtual room or something. It's so annoying to have to squint at the little thumbnail for each item and guess whether or not it'll look good in the room you want to create. This is especially true for those prohibitively expensive endgame housing items that require a ton of gil or farming to ATTEMPT making. Thank you!!
Last edited by Ziyaal; 01-08-2016 at 03:00 PM.
While we're at it, it would be cool to test colors in that "preview room" as well. Depending on the furniture, the same color can look very different.Please please PLEASE let us preview housing items before we craft them, maybe in a virtual room or something. It's so annoying to have to squint at the little thumbnail for each item and guess whether or not it'll look good in the room you want to create. This is especially true for those prohibitively expensive endgame housing items that require a ton of gil or farming to ATTEMPT making. Thank you!!
And if a preview room is too complex, how about a "furniture store" somewhere in the housing district, where you could see different furnitures? Doesn't even need any overworld appearance, just a teleport point. Would also allow for some decoration ideas![]()
Make potion use instant, right now it's clumsy and just feels bad.
Auto face option disabled just for healing spells
Would it be possible to exclude healing spells from auto facing target, when the auto face option is enabled? When I heal, I don't want to auto face the target because I want to be free to move knowing that my position doesn't change if I don't actually move at all, but when I tank or dps I do want to automatically face targets. Now I have to enable and disable the option every time I change role, but I wonder if I could avoid that.
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