Special Tarrasque Force anyone? The Fate I don't think anyone can do even with all those FATE parties around?Odin is not a problem, he still attracts massive crowds and is announced in Hunt linkshells, shout chats and even PFs when he spawns. I've seen him killed twice just last week on Cerberus.
The real issue is the lesser large-scale fates, such as the Cancer boss in Eastern La Noscea. Those are pretty much impossible to do now, especially in the more deserted zones.
I haven't seen any of the large-scale FATEs in the new zones be touched in weeks either. With everyone power-leveling and crystal farming, they're just not worth the time involved. And with less and less people doing either, I can't see them being done either.
In a dream world, something like a "greatly" increased chance to have a crystal drop from them would probably see them done every time. And I doubt it would have that much of an effect on the grind because they don't appear all that often anyway. I love to do them when FATE leveling because they break the monotony of killing waves of trash or a boss that's just an XP piñata, but even using shout chat and the PF I can never get more than one or two people joining.

Make it 50-100% drop rate for a crystal for completing the world FATE.. I mean, the relics are getting another upgrade soon anyway, right?I haven't seen any of the large-scale FATEs in the new zones be touched in weeks either. With everyone power-leveling and crystal farming, they're just not worth the time involved. And with less and less people doing either, I can't see them being done either.
In a dream world, something like a "greatly" increased chance to have a crystal drop from them would probably see them done every time. And I doubt it would have that much of an effect on the grind because they don't appear all that often anyway.
Are you kidding me? You seriously typed this out without even mentioning ALC, who desperately needs this!?Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.

Culinarian recipes are completely fine how they are, food only gets used on a 30 - 40 minute cooldown depending on Free Company buffs, Alchemist is what desperately needs this, Draconian Potions being 1 per synth when Heavensward launched was stupid but people dealt with it, Max-Potions still being 1 is ridiculous, I have to eat food that costs almost 100k gil on my server to have enough time to attempt less than 40 synths with a reliable chance to HQ with Meat and Mead II active. In progression a single person might use more potions than that in one night.[*]Currently, higher tiered food recipes only yield one meal per craft, while the amount of materials and effort required to craft these items are similar to crafting gear and other items. The dev. team is checking to see if it would be possible to increase the amount of items which these food recipes yield per craft.


Any chance that individuals will gain access to the airship system? Those who are not in a FC, or those who are in a FC but not in a position to benefit from the airships? Even if a "personal workshop" only allowed one or two ships, many would benefit.

Hi Zhexos,
I appreciate all the adjustments to make gameplay easier and fluid to play but I have an idea that's minor but maybe people may like.
Is it possible at all for idle stances to be shared between races? I really like the Miqote male's stance and have an alt Highlander; is it possible to have their stance, for example, to be shared with one another? Maybe make a command (like '/istance' or something) to cycle through the stances?
What about the one qol improve,went we all really want. When raiding all cd,s reset after a wipe. You have already done it for stone sky sea it's already in the game what is taking so long?
My discord is Moose#9971

[*]Large-scale FATE adjustments
he problem isn't Odin! the problem is that here are few participants because by now everyone has the awards ... I recommend raising the level of Odin and give new objects.
Last edited by Destyno; 03-18-2016 at 09:42 PM.
For the visual icon buff showing invulnerability when raised, I think the team could just reuse the Invincibility icon (seen in the final boss fight in the Keeper of the Lake dungeon for example).
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