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  1. #121
    Player
    Lego3400's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lomnisa (Live) Uldah (Beta)
    Posts
    312
    Character
    Vandal Lillithson
    World
    Excalibur
    Main Class
    Summoner Lv 60
    Quote Originally Posted by Inzoum View Post
    unrelated, but while we're on the topic of navigating inventory, I found this helpful trick for selecting items in situations where you need to hand over an item rather than use it on a target (for example crafting leves, supply missions and collectible turn-ins, as well as many quests)
    - from the "hand over" window, don't press A (X on PS4) on the requested item's icon to navigate inventory, instead press X (square on PS4) to open a popup with only the relevant item(s) displayed, and select that, no navigation required.

    this works for every situation where you need to hand over something and functions like selecting a weapon or piece of gear as an ingredient for some crafting recipes that use finished items as ingredients

    I thought others might enjoy the tip it's a big time saver
    You can also click on those icons as a mouse user to save searching your bags.
    (1)

  2. #122
    Player
    Icehunter's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    200
    Character
    Marin Kitigawa
    World
    Marilith
    Main Class
    Reaper Lv 90
    Can we please have the ability to save our usernames/passwords inside the launcher in addition to having SMS verification to add a trusted device? I know we have authentication tokens but I hate having to enter token's passwords each time when Blizzard/NCSoft allow you to trust a device and typically not ask for those things again.
    (0)

  3. #123
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Quote Originally Posted by StouterTaru View Post
    I'm getting ready to craft and I need various items from retainer, so I click on retainer and exchange items. Then I have to type "/cra<tab><enter>" to pop the crafting window back open and see all the items I need. Tiny QoL, but still welcome.
    Ah, i see, been crafting since beta and never thought this was a problem, never bothered me lol
    (0)

  4. #124
    Player
    EZ5902's Avatar
    Join Date
    Aug 2013
    Posts
    201
    Character
    Ruby Wesson
    World
    Raiden
    Main Class
    White Mage Lv 90
    Please, please, please, please can you change AST cards/royal road buff so that weaker cards do not overwrite stronger cards.

    For example: Expanded royal road buffs do not overwrite Enhanced royal road buff or even a standard card buff.

    Before anyone posts that you dont have 2 AST in the same raid, this is nothing to do with alex or coil, there are still plenty of other 8 man content which this effects.
    (1)

  5. #125
    Player
    MaeIsMean's Avatar
    Join Date
    Sep 2015
    Posts
    271
    Character
    Nex Ixchel
    World
    Zalera
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zhexos View Post
    Hey everyone,

    Thanks for the great suggestions!

    I have some quality of life improvement information I would like to share with you all.

    To improve teleport, we're planning to implement a feature, similar to the crafting log favorites, which will display a list of your destination history, as well as a feature to add specific destinations as a static element to this list.

    If you have any other great suggestions, be sure to send it over!
    Allow us an option to display the group horizontally rather than just vertically. I cannot find a comfortable way to lay out my screen with a horizontal group window to be able to see my group and my target while healing.
    (0)

  6. #126
    Community Rep Zhexos's Avatar
    Join Date
    Apr 2015
    Posts
    346
    Hey everyone,

    More quality-of-life adjustments are coming our way.

    Planned for Patch 3.2
    • Duty Finder/Party Finder improvements
      It will be possible to check if there are any existing Party Finder groups within your World for the corresponding Duty Roulette, Dungeon, or Trial you are aiming to undertake when opening the Duty Finder. By using this feature, it will help match up players on the same World who have the same objectives.

    • Materia Melding
      If you have the necessary class and level for a materia meld, you will be able to perform the meld without switching classes, similar to how this is possible for repairing gear.

    • Retainers
      It will be possible to assign jobs for your retainers, which means you'll finally be able to have a dark knight retainer if you wish!

    • Housing
      Players will be able to preview furnishings as well as dyes before actually applying to them. Please note, however, that you will not be able to change the dye from furnishings which are destroyed upon removal at this time, so please use the preview feature to get a feel for the dye before placing them.

    • Beast Tribe quest adjustments
      It will be possible to obtain some Allagan tomestones when completing Vanu Vanu beast tribe quests.

    • Venture Scrips
      It will be possible to purchase Venture Scrips with Centurio Seals similar to how you can purchase them with Allied Seals.

    Future possibilities
    • Further beast tribe quest adjustments
      A majority of players are currently choosing the beast tribe token as their reward for beast tribe quests instead of Venture Scrips. Therefore, we're considering to remove Venture Scrips from the available rewards so players can obtain the tokens easily and add Venture Scrips to the list of available items that you can purchase from the vendor using tokens instead.

    • Anima Weapon Replicas
      I'm sure some of you would like to obtain replicas for the completed stages of your Anima weapons, so we are currently considering to add this feature similar to Zodiac weapon replicas.

    • Fishing
      We'll be looking into whether it would be possible to retain the information on which fish you have released, so players can stop fishing to consume food items, or use Cordials to restore GP without having to go through the release process again. However, we can't make any promises that this will be implemented for sure.

      Furthermore, we are looking to see if we can reduce the GP cost for the ability Chum, so players can use this ability more often.
    (26)
    Last edited by Zhexos; 01-16-2016 at 09:01 AM. Reason: Updated with corrected informatoin.

  7. #127
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Zhexos View Post
    It will be possible to assign jobs for your retainers, which means you'll finally be able to have a dark knight retainer if you wish!
    Huzzah! As a SCH main with a lot of leftover healing gear, being forced to have a caster retainer was frustrating.

    Quote Originally Posted by Zhexos View Post
    Please note, however, that you will not be able to change the dye from furnishings which are destroyed upon removal at this time, so please use the preview feature to get a feel for the dye before placing them.
    Being locked into a paint color for such furnishings sounds pretty bad, but it also sounds like a temporary issue. Then again, couldn't the whole issue be avoided if items being demolished upon removal was abolished altogether? What positive impact does that function have on the game that it's worth all the headaches it causes the players?
    (8)
    Last edited by Anonymoose; 01-14-2016 at 08:49 AM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  8. #128
    Player
    Fenral's Avatar
    Join Date
    Sep 2011
    Posts
    2,174
    Character
    W'fharl Tia
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Anonymoose View Post
    Being locked into a paint color for such furnishings sounds pretty bad, but it also sounds like a temporary issue. Then again, couldn't the whole issue be avoided if items being demolished upon removal was abolished altogether? What positive impact does that function have on the game that it's worth all the headaches it causes the players?
    It's not a real issue because, as far as I know, none of those furnishings can be painted.

    I think the only "benefit" of that system to begin with is that you can't trade them with FC members or people who share your house. Theoretically this keeps furnishings like that in demand, but in practice people don't buy that much furniture regularly as it is. Especially not stuff they can't ever put back into storage.

    I still remember the taste of my tears as I destroyed a complete set of handcrafted Allagan furniture when I switched FCs... I've replaced some of it, but don't want to invest in furniture like that again if I can't use them to redecorate seasonally.
    (1)

  9. #129
    Player
    Anonymoose's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    5,024
    Character
    Anony Moose
    World
    Excalibur
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Fenral View Post
    It's not a real issue because, as far as I know, none of those furnishings can be painted.
    Manor Couch. I took it as a hint that further ones might be on the way, though.

    Quote Originally Posted by Fenral View Post
    I've replaced some of it, but don't want to invest in furniture like that again if I can't use them to redecorate seasonally.
    Tell me about it. I have a bunch stashed behind a wall just because I don't have a place for them at the moment.
    (1)
    "I shall refrain from making any further wild claims until such time as I have evidence."
    – Y'shtola

  10. #130
    Player
    Erendis's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,347
    Character
    E'renndis Harper
    World
    Moogle
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Fenral View Post
    It's not a real issue because, as far as I know, none of those furnishings can be painted.
    Armoire. I actually broke one when I wanted to dye the one that was placed and clicked too fast
    (0)

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