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  1. #61
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    So besides Diadem we also lost another major content in 3.1 know as Vermilion, which bored a lot of players to death with its tutorial and lack of "action". Since Diadem and Vermilion failed in capturing players with what it was intended to do we are left with only dailies. raiding, and dungeons which are shrunk to one 24 man dungeon, one primal, and two 5 man dungeons. We just lost pretty much 70% of 3.1 due to failed gambles that Square took. That is why I believe the complaints are high for "lack of content" during this patch then before. We have the content, but it is lack luster and boring for us to do it. Who wants to go to Diadem and grind for mats forever? Who wants to do vermilion for MGP and pets?
    (7)

  2. #62
    Player
    myahele's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    4,644
    Character
    Tonrak Totorak
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Diadem has of potential to be more and I hope that they'd improve upon it.

    As of now it's just a zerg fest of monsters and players
    (0)

  3. #63
    Player
    UBERHAXED's Avatar
    Join Date
    Aug 2013
    Posts
    700
    Character
    Seraph Khalid
    World
    Faerie
    Main Class
    Summoner Lv 60
    Quote Originally Posted by myahele View Post
    Diadem has of potential to be more and I hope that they'd improve upon it.

    As of now it's just a zerg fest of monsters and players
    Isn't the only way to fix the player base zerging content is to not make them interact at all? I mean the alternative is to just have an instanced area with just your party. Players just chose the most efficient way (albeit boring) way of doing things, as you see with hunts. But reducing the amount of players in an instance to a single party kind of makes it too similar to other stuff we have (like dungeons).
    (0)

  4. #64
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    I'm curious what it was in 2.x that people found different. To me the only real difference content wise in Heavensward is in the setting (Ishgard and Alpine lands) and that SE has tried new ideas that haven't panned out. Apart from that I don't see a lot of difference. It is actually ironic but their attempts to try new things have probably what have caused much of the problems people currently have with a sense of there being nothing to do. Grind wise it feels very much the same.

    Also to play devil's advocate here but when discussing the lifespan of content, whenever old content is given some relevance I feel I can say with around a 99% accuracy you will have someone post about how SE are failing it's players cause they have resorted to reusing old content rather than delivering new content. People even complained about having to do old content for the new relic.
    (3)

  5. #65
    Player
    Reaperking386's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    655
    Character
    Ertai Spelldragon
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by UBERHAXED View Post
    Isn't the only way to fix the player base zerging content is to not make them interact at all? I mean the alternative is to just have an instanced area with just your party. Players just chose the most efficient way (albeit boring) way of doing things, as you see with hunts. But reducing the amount of players in an instance to a single party kind of makes it too similar to other stuff we have (like dungeons).
    A lot of players have been looking in to ways to suggest to Yoshi on improving Diadem by pitching hunts, fates, treasure maps, gathering evetns, and weather events with decent to high reward to encourage adventuring.

    https://www.reddit.com/r/ffxiv/comme...ve_the_diadem/

    Yoshi P. has also ackowledge the trouble with Diadem and will be working on it for 3.2 and future patches.
    (1)

  6. #66
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by UBERHAXED View Post
    Isn't the only way to fix the player base zerging content is to not make them interact at all? I mean the alternative is to just have an instanced area with just your party. Players just chose the most efficient way (albeit boring) way of doing things, as you see with hunts. But reducing the amount of players in an instance to a single party kind of makes it too similar to other stuff we have (like dungeons).
    The best way to fix zerging is to make any kind of zerging behaviour less rewarding. Right now everyone just camps an island and kills mobs over and over and over until they find tracks. Change the mechanics to encourage players to explore and do more than just mindlessly killing stuff and you would stop players zerging it.

    If content can be zerged then it was badly designed in the first place.
    (0)

  7. #67
    Player
    AlphaSonic's Avatar
    Join Date
    Jan 2015
    Posts
    516
    Character
    Shaartis Laggal
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kosmos992k View Post
    snip
    Have you read what you have written? Is it the playerbase fault that SE designed a content meant to be zerged the way they realeased it?
    Think about it for a second. How is supposed to react the average player when it sees the best rewards, the best gear, being given for only being semi-AFK clicking buttons while watching netflix. Hunt meets Fates (Diadem) was released in such a poor state just for the sake of keeping people subscribed, as long as they were farming, there was a slight chance that they would get a better piece of gear than the ones that challenged the most difficult content in game.

    That's SE's fault absolutely. You can't say it's the players fault when the designers of the content released in that way. What they were expecting people would do? There's nothing else to do in diadem, or you kill mobs, or you gather things. There's no exploration, you aren't required to explore things, find treasures, kill rare mobs (and i don't mean rare mobs that need to be spawned by killing thousands of mobs), there's no collaboration between gatherers and disciplines of war/magic. Diadem is a completely failure, but it's not the playerbase fault. Playerbase played Diadem as they thought it was intended, getting gear by zerging mobs. If the rewards had came from exploration, gathering, cooperation, optional objectives, maybe it wouldn't have been such a failure like it is right now.
    (10)

  8. #68
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Make it so only one group can take on one monster at a time and you cannot heal or help that group at all.

    Don't see how that is so hard. Immediately all Zerging for Open World is dead.
    (1)

  9. #69
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Preypacer View Post
    You hit on a lot of the points, kind skimmed over some, but I understand you were trying to keep it as brief as possible.
    lol, I was going to edit more in, but yeah, not a one person job.

    Quote Originally Posted by Preypacer View Post
    Even something as mundane as riding the ferry from one port to another could be terrifying to someone caught on deck when a Sea Horror, or some skeletons decided to pay a visit.
    They absolutely have to add the boat ride back in, if only for Fishing. Heck, we even have Sky Fishing, which could justify proper Airship rides.

    I'm really not sure why they made the boat instant, they said it was because people don't like to wait (lol?), but isn't that what teleports are for? If I don't want to wait, I'll teleport. If I want to relax I'll ride the damn thing and enjoy the sight/music. It's literally just a nice option to have, that doesn't really negatively impact anyone. That first Airship ride can still be entirely instant and cutscene based, although that really misses the point of such a ride. Getting on an Airship for the first time in XI was one of the lasting memories I have of that game... Seeing the world like that really instilled a sense of wonder in the world they had created, a shame XIVs team doesn't seem to see something like that as worth doing...

    Quote Originally Posted by Zumi View Post
    What you are asking for already exists in FFXI the newest endgame areas Escha. There are 3 tiers of NMs which require crafted items, and key items from other NMs to pop. The huge problem with this type of content is that its open world certain lottery nms are required for pop items of forced pop nms and requires a huge amount of people 18 people with very high level gear to do anything. Requires almost the full group to have relic level weapons, along with certain support jobs, no bard with out relic horn and empy harp you aren't getting anything done.
    None of that is an issue. Crafted items? Why would they matter? Diadem involves Gathering, not crafting. Open world lottery NMs are pretty much what I was suggesting against. And the difficulty of enemies is something easily scaled, in fact I even mentioned that Diadem enemies have a stupid amount of HP, which just makes them bullet sponges more than anything remotely fun. When I say put a claim system in Diadem, I mean it solely to prevent the stupid mass gatherings which ruin it and Hunts, not to screw certain groups over. The entire thing works like a long term objective in the instance, for your group; Work on obtaining pop items and popping NMs. They can completely cut out stupid things like meaningless competition, Gil requirements, and stupid difficulty.

    You'd effectively go into Diadem, and rather than "What do we zerg with other parties?", you'd have "What NM path do we want to go down?", and then you'd work down that path for the time limit, with Gathering actually benefiting the group in various ways, rather than being seen as nothing more than leeches... You know, you'd have an actual objective.

    Quote Originally Posted by Zumi View Post
    The type of FFXI gameplay you want still exists in FFXI and you can play it if you like that type of gameplay.
    Bluntly speaking, this type of gameplay is called depth, and depth is something XIV is wholeheartedly lacking. I moved on from XI because I'd had enough of the combat and ridiculous grind (what I want from XI really hasn't been in XI since Abyssea moved in at least), those things are not requirements for content with depth, the only thing required there is for the developers to stop acting like it's playerbase is five. Content in this game amounts to Simon Says, it's entirely reactionary. At no point in any content do you really need to think, not beyond "Boss says X, what do I have to do for that again?", is it too much to ask to have one or two pieces of content that isn't like that? You'd think an MMO would want to appeal to a larger market of players by offering a wealth of different types of content...
    (2)
    Last edited by Nalien; 01-09-2016 at 12:28 PM.

  10. #70
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Colorful View Post
    How many runs of it do you see now on the PF? I've literally not seen one in weeks, after the nerf to gear.
    That is actually my point. Those who could, have farmed the crap out of it, then thanks to their whining SE nerfs the rewards,can't have filthy casuals give a 1 in 10,000 chance of obtaining something truly good after all. So yes it's quiet now because the group that farmed it and whined has got bored and moved on, spoiling it for everyone else in the process.
    (0)

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