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  1. #21
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Kosmos992k View Post
    Nope. It' is part of the calculation of enmity for Flash, and it also affects incoming cures.
    It is a part of the enmity calculation for Flash, however that has nothing to do with damage mitigation or incoming cures. The incoming cure thing is a misunderstanding of the tooltip since 2.0, it affects YOUR OWN cures, not cures on you.

    Anyway, just wanted to clear that up. You guys have fun.
    (0)

  2. #22
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by SpookyGhost View Post
    It is a part of the enmity calculation for Flash, however that has nothing to do with damage mitigation or incoming cures. The incoming cure thing is a misunderstanding of the tooltip since 2.0, it affects YOUR OWN cures, not cures on you.

    Anyway, just wanted to clear that up. You guys have fun.
    That's great, it's still two more things than just impacting damage as you previously claimed.

    Either way, you have fun too. Determination would still make an excellent candidate for a secondary stat that could be used to affect how tanks play and their damage (among other things) is calculated.
    (0)

  3. #23
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kosmos992k View Post
    I know that the theory craft suggests that there is some minor improvement to single target DPS, but I'm not convinced that in actual play, it plays out as predicted. Since you can force blocks pretty effectively, the former Shield Swipe had potential to both boost dps and conserve TP. Now it's of questionable DPS benefit, hurts TP conservation, and ties up two other abilities to force 'proc' the skill as it's cool down ends. I find myself agreeing with those who see the changes to shield swipe as quite detrimental to the skill and job.
    It depends on the circumstance, but yes. For the most part, taking Shield Swipe off of the GCD was a nerf to Pld's. oGCD Shield Swipe is a Dps increase on single targets. There's no doubt, but the difference is tiny, it only applies to single target Dps, and it comes at a huge cost.

    Tp consumption is higher now and Shield Swipe's potency is lower. Both of these things counterbalance the tiny increase seen in oGCD Shield Swipe's Dps increase, because when the Pld runs out of Tp they suffer a greater Dps loss then they gained. Maintaining Shield Swipes at the minimum during such down time is still not a Dps increase, because the potency was nerfed. If the Pld is in a fight in which they can maintain their Tp (such as Thordan, where there is a lot of downtime) then oGCD Shield Swipe is an increase, but in any fight in which they maintain 100% uptime on the boss it is a decrease.

    Further, in Mob tanking it always a decrease in Dps and enmity. Over 15s, RoH combined potency is 1220 in which the first move does not grant enmity. GCD Shield Swipe (using bulwark) could replace RoH for a combined potency of 1260 in which every move granted enmity. Further, you could use a combo move in between each Shield Swipe proc to increase Dps and enmity even more. oGCD Shield Swipe cannot do this, and still results in massive Tp drains if the Pld somehow manages to hold enmity using only RoH. It results in reduced enmity and potency. Pld's also have to use Flash more now, which is a 100% reduction in dps over spamming shield swipe.
    (2)
    Last edited by Februs; 01-01-2016 at 05:12 AM.

  4. #24
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    434
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by RiceisNice View Post
    It wouldn't work in the same fashion why clemency is bad, main tanking means your cast times will be interrupted, tank swapping would also be cumbersome because of the cd on provoke and it can be a wrench in the spanners for most fights
    A wrench IS a spanner.
    (1)

  5. 01-03-2016 08:12 AM
    Reason
    nm dont want to get banned :)

  6. #25
    Player
    Jim_Berry's Avatar
    Join Date
    Sep 2013
    Location
    Bloomington, Indiana
    Posts
    1,595
    Character
    Jim Berry
    World
    Malboro
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RiceisNice View Post
    It wouldn't work in the same fashion why clemency is bad, main tanking means your cast times will be interrupted, tank swapping would also be cumbersome because of the cd on provoke and it can be a wrench in the spanners for most fights
    Only if we had access to Surecast.
    (0)
    --------------------------------------------------------------------------------------------------------------------------------------------------------------------
    Quote Originally Posted by Nektulos-Tuor View Post
    My post reduces more damage then parry does.
    {http://na.finalfantasyxiv.com/lodestone/character/3089119/}

  7. #26
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,348
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    yes, paladin should be able to use raise in battle. and you don't have to argue at all, because it has nothing to do with the paladin

    it has something to do with the whm ^^/

    if the paladin can use raise in battle the whm will get a new trait instead of the useless battle-raise trait wich does nothing else than preventing the paladin from raise in battle... so yeah, this will probably buff the whm more than the pld. yes please ^__^
    (0)

  8. #27
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Tint View Post
    yes, paladin should be able to use raise in battle. and you don't have to argue at all, because it has nothing to do with the paladin

    it has something to do with the whm ^^/

    if the paladin can use raise in battle the whm will get a new trait instead of the useless battle-raise trait wich does nothing else than preventing the paladin from raise in battle... so yeah, this will probably buff the whm more than the pld. yes please ^__^
    The new trait would reduce Raise's cast time to like 7 seconds instead of 8 like they did with Stoneskin or something like that tho :'D I wouldn't hold my breath if I were you.

    On the topic of battle raising for PLD, I think it would be an okay utility thing, but I also think PLD needs other fixes to their party support, which is the way the dev team seemed to be heading with the 3.0 skills but sort of sucked at implementing.
    (0)

  9. #28
    Player
    Carstien's Avatar
    Join Date
    Dec 2013
    Posts
    320
    Character
    Richter Cade
    World
    Alpha
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Launched View Post
    No, because PLD has effectively unlimited MP and doesn't really use it on anything, so it would completely negate the resource penalty that's supposed to happen when you raise.
    I'm against it too, but honestly, he suggested a 30 minute cooldown. That...that wouldn't be overpowered. It wouldn't even make them the preferred Tank, just give an option.
    (0)

  10. #29
    Player
    Callback's Avatar
    Join Date
    Dec 2015
    Posts
    334
    Character
    Callback Spanner
    World
    Ultros
    Main Class
    Ninja Lv 60
    Phoenix Down should be readily available and useable in battle by everyone. What kind of FF game doesn't allow the entire party to use a cheap stock of phoenix down? It makes a good emergency recovery anyway.
    (1)

  11. #30
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Callback View Post
    Phoenix Down should be readily available and useable in battle by everyone. What kind of FF game doesn't allow the entire party to use a cheap stock of phoenix down? It makes a good emergency recovery anyway.
    I have to admit that I was a little disappointed back when I first started playing this game that the items have such a pitiful role. My old FF instincts had me stockpiling healing items ... only to find out that they weren't really useful at all (aside from using Ether's as part of a caster rotation to extend their Dmg potency).

    This is a bit of a side note, but I really want Chemist to be the next healer role to enter the game, just to bring back some of that old school Final Fantasy feeling. Maybe they could mix their own tonics or something, I dunno. I just think it would be cool to have a job that actually got some use out of healing items, even if they weren't stock healing items like potions or phoenix downs.
    (0)

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