Halloween event was quite fun. But i just don't enjoy the 5 minute events run here, talk to NPC do this fate, Here your items. See you in a year!

Halloween event was quite fun. But i just don't enjoy the 5 minute events run here, talk to NPC do this fate, Here your items. See you in a year!
But would you have liked it if it was more quests? as in one big long quest chain?

Honestly? ...YES.
I know some people don't want to do...stuff...in games, though I don't understand it (why play a game when you don't want to do anything in the game, and then complain about the fact there's a lot of stuff to do?). What I understand less is that they have the option of not doing these quests, yet they complain about doing them after they've done them.
In the end though, I think what we're asking for is more fun. Some of us want an event to be an actual event, otherwise, what's the point? I liked how they did *most* of the events this year, in some of them (including Moonfire Faire) you could put in as little or as much time as you wanted, and still get rewards. Strangely, people still complain about how much time they decided to spend on them...
However, I don't think the argument in truth is how long they are, but whether we enjoy them. I'll take short and sweet as long as I had a good time in the doing. And these last two...were not enjoyable.
Perhaps the best solution is, have the quick-quest for the dashers, but then have repeatable content for the rest of us. And change it up, get creative...why everybody thinks there's this unspoken rule that seasonal events HAVE to be FATE grinding, and only FATE grinding, is beyond me...that trend was never set.
Last edited by BlatantPyre; 01-07-2016 at 03:26 PM.
Sooooo Halloween and Christmas events?
I have to agree that Christmas was not exactly..."fun".
But I actually enjoyed Halloween, (well maybe not the activity but the broom lol)

Starlight Celebration and Heavensturn are the ones I ment. All Saint's Wake, while short (which bothered me) did have a fun mini-quest that lasted all of 2 minutes, and yes, the broom...is...awesome...but even still that was the beginning of my worries. It barely passes in my book ('cause let's face it, we were bribed into liking that one...).
I believe there is a delicate balance between something everyone can do, and not sucking away hours of time for a holiday event. I don't mind the "main" quest being quick, easy, and having the rewards, but there should be something more involved, possibly repeatable, to do for either repeats of the rewards, or unique colors, or something. So that those that just want to "get it done" still get everything, but those that would like something more involved can get that too.
So it seems to me that those who talk in the forums like the style of "main" to be short and have repeatable. But heres a question, what should the rewards be for the repeatable?I believe there is a delicate balance between something everyone can do, and not sucking away hours of time for a holiday event. I don't mind the "main" quest being quick, easy, and having the rewards, but there should be something more involved, possibly repeatable, to do for either repeats of the rewards, or unique colors, or something. So that those that just want to "get it done" still get everything, but those that would like something more involved can get that too.
As in, should it be something unique that can only be available from a repeatable quest? I think previously, repeatables were something people could do to gather "coins" or trade for event items, is that...what we want?

I enjoy the events SE does. Sure they are short, but there are some tedious ones as well. The one for all of the Lightning Gear took at least a couple hours of fate grinding for all the weapons.
But the New Years event has never been great on rewards, for the past 3 years it has always been really silly looking helms no one would ever wear...so why would they change it now? I never remember the event being tedious, because the reward is not that good lol.
Yes, I appreciate getting some nice looking glamour, the Christmas event was an absolute joke - I am horrified by all the "sexy" reindeer running around now, but the yukata's from the summer event a couple years ago I wear all the time.
So maybe try not to focus on the negative, focus on the positive. SE is has some good ones, and some bad ones, it just depends on the time of the year haha
Seasonal boss fights that return each year would be pretty neat. The quests themselves could be new each time - but if they added seasonal bosses that have a slight chance at dropping special event items then I'm certain that it'd be very popular. It works well in other MMO's after all.

Not really, we were just trying to find a possible compromise, since a lot of people have been discussing this since All Saint's Wake and have completely different issues with what's going on. If they were to do something like this at times, my hope would be that both quick and repeatable quests had decent/unique rewards. I enjoyed what they did last year for Starlight Celebration, not that I want that every time...which is why I said "change things up". But honestly...I want the "main" quest to be fairly decent sized, as well, at least every once in a while.So it seems to me that those who talk in the forums like the style of "main" to be short and have repeatable. But heres a question, what should the rewards be for the repeatable?
As in, should it be something unique that can only be available from a repeatable quest? I think previously, repeatables were something people could do to gather "coins" or trade for event items, is that...what we want?
Last edited by BlatantPyre; 01-09-2016 at 02:55 AM.
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