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  1. #1
    Player Kaiser-Ace's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,966
    Character
    Kai Magnus
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Houston009 View Post
    I don't have an issue with key-binds at all on controller. *shrug*
    We get what? 8 tabs with 16 slots per tab on controllers and gamepads? That's 128 slots and if I took my emotes and macros off I'd barley be using 3 of them. My main Job Skills only take 2 per class and my PvP skills and frequently used actions (Chocobo, Port, Return, ect) would only take one by them selves. I even have enough room to completely dedicate one bar to Gear Sets for my classes. So at the moment Space isn't an issue on controllers. Still got two entire tabs with nothing but emotes on them.
    (1)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Kaiser-Ace View Post
    I even have enough room to completely dedicate one bar to Gear Sets for my classes. So at the moment Space isn't an issue on controllers. Still got two entire tabs with nothing but emotes on them.
    You don't have pre-set hot bars for PvP? I do, and it's pretty much the only reason I'd ever be concerned for my available hot bar space.

    My PvE and PVP rotations are very different, and I set my hot bars up accordingly to provide maximum efficiency (burst for PvP/max dps for PvE). I like to swap between 4 different jobs (currently thinking about a 5th) while I PvP, depending on what my mood is. Each PvP burst rotation which utilizes PvP moves gets it's own hot bar to improve speed and efficiency in matches. Those hotbars are not tied to the job, so they are up all the time regardless of what job I'm running on. That means that, at any given time, I have 6 - 7 out of my 8 hot bars filled up to accommodate for maximum efficiency while preforming my PvP/PvE rotations.

    Technically, I should only be using 3-4. I could easily just use one PvP hot bar, but it's a PAIN IN THE BUTT to reconstruct my PvP hotbar each time I'm in the mood to play a different job in PvP. Clearing a hot bar, going into my Abilities/Job Actions/PvP Actions tabs and reconstructing that hot bar from scratch is annoying. It's easier just to keep a distinct hotbar up for each job that I like to PvP with, but that takes up space.
    (0)

  3. #3
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    The only class I playisa warrior, and all warrior skills are cast-able while moving. In a pvp situation, I prefer to have absolute control over my character at all situations, and thus, I don't like to use the d-pad to hit skills buttons because that would require me to remove my thumb from the left analog stick--causing me to lose control over my movement for a brief second or two. So I have all my skills on the portion of the cross bar which are trigger-able by hitting the face buttons square, circle, triangle and X. At level 60, and counting PVP skills, cross action, and sprint/limit break, I think the warrior has about 40 skills. Not to mention potions or other items to maximize dps bursts. This mapped out across 6 (7 actually for other reasons) action cross bars. The remaining two I use for companion/chocobo stances, two emotes for leves, and miscellany.

    With my set up, I can run around like a monkey and hit all my skills without ever taking my thumb off the left analog stick.
    (0)

  4. #4
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    I don't want that to change...

    And besides, isn't 40 or so buttons enough? Depth of gameplay should be increased by making the underlying mechanics reward higher skilled play (timing, correct skill choice given a situation, etc) and not more buttons.

    If anything, I think they can maybe combine and remove some buttons. For example, is Unchained really necessary? Also, there's 6 buttons to do the warriors 3 combos which end in either butcher's block, vengeance, or storm's eye. This can be reduced to 4 buttons in the following way:

    *make hitting heavy swing a second time result in skull sunder.
    *make hitting heavy swing a third time result in butcher's block.
    *make hitting maim a second time result in vengeance.
    (0)

  5. #5
    Player
    P4X0R10N's Avatar
    Join Date
    Jun 2015
    Posts
    394
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 70
    So,

    to do the butcher's combo you would: heavy swing X 3

    to do the vengeance combo you would: heavy swing, maim X 2

    to do the eye of the storm combo you would: heavy swing, maim, eye of the storm

    You don't need a separate button for:

    1. butcher's block,
    2. skull sunder, or
    3. vengeance

    This change doesn't reduce skill level required to play... cuz let's face it, hitting a,b,c doesn't require any skill...

    BUT it does reduce clutter, and allows for a better focus on the aspects of the combat system that does require skill - like timing and option selects.
    (0)