Quote Originally Posted by Tint View Post
and that's exactly the reason i don't want to play healer anymore. when i have to dps almost all the time, why not playing a dps class? this game has failed so hard in making healing interesting... the person who keep you alive, heals you through stupid is no longer part of the team. you >have< to bring one of them to the dungeon, but i don't even know why(?). their dps is bad. and nowadays you don't really need the heals.

it's just no fun anymore to play a healer. because of the overpowered 3.0 skills and the ilvl which increases waaay to fast. ilvl 170 dungeons? we are already ilvl 210... doing content unsynced with lvl 60? just remove the healer classes from the game or turn them into real dps classes with enough mana and accuracy _._
Interesting, I have the opposite opinion. It is what makes healing so fun in this game. Each run is much more dynamic than a DPS. When I go on a first pull as my SMN, I do the exact same rotation each time. With a healer, it's more like a few rotations mixed in with priorities. Like, if my tank is dying faster than normal, I can't spam as many holies, or if it's barely taking any damage, I can DPS way more etc. I find the weaving of a DPS rotation in with healing with different tanks/DPS makes for each run to be different than the last.